Age Of Empires Vs Empire Earth

Video game serial


Empire Earth

is a serial of existent-time strategy video games adult past Stainless Steel Studios and Mad Doc Software, and published by Sierra Amusement. The games in the series are historical RTS games that are similar to
Age of Empires.[1]
Rick Goodman, who designed
Empire Earth
and
Empires: Dawn of the Modernistic World, was one of the lead designers of
Age of Empires. The games use the Titan and Titan 2.0 engine, which was sold after Stainless Steel Studios airtight.

Chronology

[edit]

Release timeline
2001 Empire Earth
2002 The Art of Conquest
2003
2004
2005 Empire Globe 2
Empire Earth Mobile
2006 The Fine art of Supremacy
2007 Empire World III

The first game of the serial,
Empire Earth, was released in 2001. Information technology was developed by SSSI (Stainless Steel Studios), and published by Sierra Entertainment. The game was praised for its in-depth gameplay, and received positive critical acclamation. The 2 million unit sales were plenty to spawn an expansion pack and several sequels to the game. The game had 14 epochs in information technology, which totaled 500,000 years. The game as well included 21 nations, from every age and location. Information technology consisted of 4 campaign mode missions which consisted of historic moments based on Ancient Hellenic republic and Macedon, England’s abiding wars with the French including the Norman Conquests of England, the Germans in World State of war I and II, and a fantasy future scenario involving Russia and their conquest of the earth.

Initially released in 2002,
Empire Globe: The Art of Conquest
was an expansion pack for the showtime
Empire Earth. The expansion pack added several new campaigns and features to the game, simply was received negatively because there were many small bugs that were never addressed by Mad Doc Software. The expansion pack was released in 2002, later on the release of Empire Earth only before the release of
Empires: Dawn of the Modern Earth.

Empires: Dawn of the Modern World
was non technically the sequel to
Empire Earth, but it was released in 2003 and sometimes referenced every bit the spiritual sequel to
Empire Earth.[2]
The game was also designed by Rick Goodman and the SSSI team, and had many throwbacks to the first
Empire World.
Empires: Dawn of the Modern World
was much more condensed, with but one,000 years and only nine civilizations. Yet, the game received positive acclaim as a good RTS, simply not very innovative.

Empire Earth II
was released in 2005, 2 years afterwards
Empires: Dawn of the Modern World.
Empire World II
was developed by Mad Doc Software and published by Vivendi, since Stainless Steel Studios left the project to develop
Empires: Dawn of the Modernistic World.
Empire Earth 2
used revamped graphics and weather furnishings, but however retained the original experience of
Empire Earth’s gameplay. The game was received relatively well (near 79% on average co-ordinate to MetaCritic), a little lower than the original
Empire Earth
and
Empires: Dawn of the Modernistic World.

Empire Earth II: The Art of Supremacy
was released in 2006, and was an expansion pack for
Empire Earth II. The expansion pack added several new campaigns, civilizations, units, and features to the original
Empire World II
game. Yet, the game was received worse than its expansion pack predecessor, and was considered bad for its lack of innovation with the new campaigns it offered.

Empire Globe 3, besides called EE3, is a existent-fourth dimension strategy computer game by Mad Doc Software and released by Vivendi Universal on November 5, 2007. However, information technology was received poorly in dissimilarity to its predecessors.

Empire Globe Mobile
is a
Civilization
style TBS developed past Vivendi and published by Wonderphone. It is much smaller than any other titles in the serial, with just four epochs and other condensed features.

Reception

[edit]

Empire Earth, the outset in the serial, was well received by the critics, averaging an 82% overall.[3]
Empire Earth II
did nearly as well as its predecessor, with a 79% average.[four]
The expansion packs were given mediocre reviews at all-time, with
Conquest
averaging 66% and
Supremacy
averaging 61%.[5]
[6]
Empires: Dawn of the Modern World
had a closer rating to
Empire Earth
than anything else in the series, with an 81% average.[7]
Empire Globe mobile
averaged nigh 77%.[8]
Empire Earth 3
was the worst received championship of the series, averaging merely a 50% overall.[nine]

References

[edit]


  1. ^


    Kasavin, Greg. “Gamespot rating”.
    GameSpot
    . Retrieved
    2006-12-xxx
    .



  2. ^


    “Empires: Dawn of the Mod World”.
    GameZone. 2003-11-12. Archived from the original on 2007-06-fourteen. Retrieved
    2007-04-15
    .



  3. ^


    “Empire Earth”. GameRankings. Retrieved
    2017-06-30
    .



  4. ^


    “Empire Earth 2”. GameRankings. Retrieved
    2017-06-30
    .



  5. ^


    “Empire Globe: The Fine art of Conquest”. GameRankings. Retrieved
    2007-03-21
    .



  6. ^


    “Empire Earth: The Art of Surpremacy”. GameRankings. Retrieved
    2017-06-thirty
    .



  7. ^


    “Empires: Dawn of the Mod Earth”. GameRankings. Retrieved
    2017-06-30
    .



  8. ^


    “Empire Earth”. GameRankings. Retrieved
    2017-06-30
    .



  9. ^


    “Empire Earth 3”. MetaCritic. Retrieved
    2016-04-xiv
    .




Source: https://en.wikipedia.org/wiki/Empire_Earth