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Disharmonism of Clans is a free-to-play online multiplayer strategy game released in 2012 on iOS and one year after on Android. The game is PvP and uses the freemium business model. Subverting everyone’s expectations, the title is one of those mobile games that ushered mobile gaming in a new era and inverse perspectives.

Hither, the thespian is a village main who is tasked to build and expand their village using the resources that can be acquired in different means. Those resources (gold, elixir, and dark elixir) can be obtained past attacking someone’southward village, as rewards, by producing them in your own village, or by buying them directly with medals. The resources can besides be used to railroad train your troops. Not only that, only players tin too create an alliance (upwardly to l people) who will fight together, give and receive troops and be able to conversation with each other. A single campaign has likewise been included, and the player tin can gather different resources, with the nearly precious one serving equally rewards at college levels.

The game was adult by the Finnish studio Supercell, with the idea that mobile devices needed games that could be played for a longer time than just a few weeks. To practise so, the devs used a skeleton, creating a organization of interdependence betwixt the unlike game elements. For instance, if you need to store more items, you require a bigger storage house, but to do that something else needs to be built and at a certain level. Strategy games at the time were not much of a thing, equally developers found that it was difficult to implement due to the limitations of the medium, but that did not affect Supercell, as few changes were made to the gameplay during development.

The game is non as popular now, only it is in expert shape as these
Clash of Clans statistics
and facts will reveal. If you want more heed-boggling and awe-inspiring facts and figures and so check out our video games industry statistics for some great data!

Clash of Clans user stats

Represented by their clans and the classes they chose to fight equally, players in Clash of Clan are not just hardcore fans of strategy games. There are also a lot of casual players who constitute something easy to understand and that would exist a flake of a daily challenge. Of class, since it is a PvP, players demand to have a fleck of a competitive bone. Thanks to the social attribute of the game when forming an alliance, at that place is also a existent sense of community.

1. Players in Clash of Clans are predominantly male with 77% and only 23% being female.

(Source: Newzoo)

  • Around
    43% belong to the 21-35 historic period group, followed by the 36-fifty with 15%.
  • People aged
    10-twenty still correspond at least 16%
    of the player base of operations, and the 51-65 age grouping does not even account for 5% of the grand total.

Nosotros tin see that the player base of operations is pretty mature, which also means that not only is the game rooted in a genre that suits more active and adult people, but their financial stability as well translates into money being poured into the game whenever they need it to. A actually famous player named Panda once shared how he would spend up to $7000, but that amount only accounts for 7% of his monthly income.

2. 42% of Clash of Clans players are core gamers, while 44% can be defined equally midcore and only 31% are coincidental gamers.

(Source: Newzoo)

  • 93% enjoy playing their games on a Telly screen, 71% like to practise information technology on their tablet or any handheld panel and
    65% play on all screens
    (Television, handheld devices and phones).
  • 16% of Clash of Clan also play Candy Crush, while but 6% of Candy Crush players besides play the strategy game.

This poll shows that contrary to popular conventionalities and simply because the game is on mobile devices, Disharmonism of Clans is really a game to be taken seriously. It might not accept been them, just the audience is mostly composed of people who are into games in all shapes and forms. Information technology is also illustrated by the fact that way more than Clash of Clans players are open to playing games similar Candy Crush (that are on another spectrum) compared to the reverse. Nosotros tin can infer, based on the demographics and this contour, that there are a lot of developed men with a family, a job, and financial independence who have less fourth dimension to play games equally much equally before but yet want something that would exist thrilling and test their skills. On a smaller scale, though.

3. Clash of Clans garnered upward to 55 million users in 2016.

(Source: Business organization of Apps)

  • In 2014, Supercell announced that the game had
    29 million users. A year later, this full would increase to 37 million players.
  • In April 2021, it was recorded that Clash of Clans had
    almost 2 meg players per day.
  • Every bit of July 2019, the game has been downloaded more than
    621 1000000 times.
  • In 2018, Clash of Clans reached the
    500-million-installs milestone on the Google Store.

Unfortunately, afterwards 2016, Supercell stopped sharing the number of users. The company never really shared the daily or the monthly number of players, either. Information like that would come up from websites such every bit Sensor Tower or Appmagic and that does non happen often. But from what we tin encounter, the growth was organic

Disharmonism of Clans key stats

With such success, everyone is a fleck curious about topics focused on revenues, profits, the number of downloads, and more information around the game itself.

4. As of January 2020, Disharmonism of Clans has generated over $6.4 billion in lifetime acquirement through microtransactions.

(Source: Games Manufacture)

  • In 2019, the game raked in
    $727 million in revenue, an comeback compared to 2018 when the game fabricated a total of $527 million.
  • Afterward the introduction of the Gilded Pass in Apr, the month generated
    $66.6 million
    in revenue.
  • The last increase before was in 2015 when the game brought in
    $1.8 billion
    compared to 2014’southward $one.half dozen billion.
  • Then, the game plunged again in 2016 by making
    $ane.ane billion, followed by 2017’s $ billion.
  • In 2019, Clash of Clans alone accounted for
    42% of Supercell’due south revenue.
  • The Chinese giant Tencent paid
    $eight.half dozen billion
    to larn a controlling stake of 81.4% in Supercell in 2019.

When Clash of Fire entered the stage in 2012, it took less than vii months to become the top game and the top-grossing game on iPhone in the United States. Something that was repeated when the game was finally released on Android. Looked downwards upon by panel and PC gamers, the game was making huge waves in the mobile gaming landscape. It was possible to generate millions to billions with a simple game if yous knew how to manage your formula. Considering Clash of Clans did not create anything new in its gameplay: he used something that was already used and perfected it. The game counts on players’ unwillingness to look for resources to exist harvested and their willingness to spend real money on gems that would speed up the process. And when in 2019, Supercell introduced its Gold Pass, it drastically boosted the game’s acquirement. Nowadays, the game is still earning money, simply it is difficult to assess a monthly or yearly total.

v. After 9 years on the market, Clash of Clans however makes a minimum of $1 meg in daily role player spending.

(Source: Sensor Tower)

  • In 2014, it was already generating
    $654,000 in daily revenue.
  • In 2015, the game was pulling in
    $1.56 one thousand thousand on average per day.
  • In 2018, the game’s daily revenue was around $1.5 million. Nothing compared to its gilded year, 2015, when this number would be
    around $5.five million.
  • In the beginning seven days subsequently the Aureate Laissez passer was released in April 2019,
    $three.nine one thousand thousand were generated daily.

Clash of Clans usage stats

Time to accept a closer look at how the game is consumed past the community. Clash of Burn was a global phenomenon during its heydays and is however played nowadays. The studio always makes certain to add new updates to bring novelty and the Gold Pass and its sectional content that keeps irresolute are sure to go along the players entertained for a while.

half dozen. The land that plays Disharmonism of Clans the most is the United States with 18.92%.

(Source: Role player Counter)

  • Turkey is #2 with half-dozen.17%
    and is followed past China every bit #3 with 4.09%.
  • The residuum of the Peak v is rounded up past Deutschland (3.65%) and
    Russian federation (3.57%).

Leading by far, the Usa might exist the biggest market for this game. I say “might” considering the participation ratio does not always translate into high actor spending. Simply knowing the United States and how they spend on video games, there is a good chance it is actually lucrative. The game was banned in Iran for promoting violence, tribal warfare, and being way likewise addictive for young people.

7. At that place are a full of seven,817,549 clans in Clash of Clans.

(Source: Clashspot)

  • 4,282,695 clans
    are function of the International group, meaning that there are unlike countries taken into business relationship here.
  • Indonesia has the highest number of clans
    with 978,583
    , followed by India with 870,451.
  • Communist china comes at the third position with
    722,274 clans
    and the United States is quaternary with 678,548 clans.
  • The Philippines is #5 with a total of
    512,454 clans.

Disharmonism of Clans shows its global attain with this ranking (the whole thing, not just the top v). It is as well a dainty mix of everything, as no item continent dominates over the residue. And since the game is non too demanding in terms of performance, it is open to people from all walks of life and not just individuals with deep pockets who can afford high-stop phones.

8. vii,174,155 clans are rallying under the Clan Wars label.

(Source: Clashspot)

  • 5,073,830 clans
    use the Donations label, while 4,460,488 have Association State of war League in their labels.
  • The Friendly label has
    3,499,649 clans
    using it and ii,836,319 clans take part in Clan Games.

Labels are divided into three categories: the ones describing the attitude of the clans, the ones describing their favorite activities, and, of class, the labels continued to the fights…or clashes, if yous prefer. Of course, the latter are amidst the most popular as they directly accept to do with the core of the game. Nonetheless, the second most used label is Donations, showing that players enjoy trading/giving away their items to help others abound stronger or to reinforce their own villages.

9. The best clan in Clash of Clans is Bharat from India with a total of 56,643 trophies.

(Source: Clashspot)

  • The second-all-time clan, Team India, is besides Indian and has
    55,603 trophies. Iran has the third-best clan, Persian Gulf, with 55,438 trophies.
  • Vietnam War, from Vietnam, is fourth and has earned
    54,920 trophies. And finally, Brother in Arm from India takes the fifth spot with its 54,633 trophies.

Now, when considering the clans on an private calibration, we can see that a good clamper of the pinnacle xx is dominated by Southeast Asian countries and the Heart East. The get-go western country tin merely be found at #twenty (Not bad Britain). Nevertheless, #12 is an international clan, pregnant that information technology is composed of players from unlike countries.

10. On iOS US, Clash of Clans is #7 on iPhone and #17 on iPad in the Top Free Strategy Games category, but #2 on both iPhone and iPad in the Top Grossing Strategy Games category.

(Source: Sensor Tower)

  • In China: As a complimentary strategy game, Disharmonism of Clans ranks 16th on iPhone and 18th on iPad. It is #20 on iPhone and #17 on iPad in the Height Grossing Strategy Games category.
  • In Great Britain: It ranks fifth on iPhone and 19th on iPad every bit a gratuitous strategy game and snatches the first place for nearly grossing strategy game on iPhone while scoring the second place on iPad.

A rare occurrence, we tin can actually run across data from China with this one. It will but be for iOS though since Android is not active in Mainland china. At to the lowest degree, not in a legal manner. Other than that, fifty-fifty if Communist china has downloaded the game quite a lot, it seems similar players in the country are not paying much attention to it anymore. Yet, the West continues to give information technology a lot of love, considering that they are yet spending quite the big coin for in-app purchases.

11. On Android Republic of indonesia, Disharmonism of Clans is the 3rd most downloaded free strategy game and the highest-grossing strategy game.

(Source: Sensor Belfry)

  •  In India: the game ranks 13th in the Top Free Strategy Game category, and it is the highest-grossing strategy game on the Indian Google Store market.
  • In the US: Clash of Clans is the seventh most downloaded free strategy game and the highest-grossing strategy game.

It is an all-kill for Clash of Burn: the game is the highest-grossing strategy game in all countries where information technology has been downloaded the nearly (the top 3 hither, only it is also in more countries).  If information technology is true that the game saw a decline in turnover and number of players, it was null drastic enough to characterization it “a expressionless game”.

Clash of Clans eSports

The title actually has its own eSports scene. Information technology is the biggest out there, nor could information technology be said to be part of the biggest; but it exists. It is also actually active, and they have not surpassed the $1 meg threshold in prize money nonetheless, but they might steadily get in that location, it is still a squeamish sum. Clash of Clans uses a format that is actually adapted for eSports: the game is focused on multiplayer and PvP, it involves strategy, players can course alliances and the footstep is fast enough that an audience would non go bored.

12. The biggest prize pool in a tournament reached a total of $730,000.

(Source: eSports Earnings)

  • It was the prize coin for the
    Clash of Clans World Championship 2020.
  • The one thousand full of prize coin awarded amounts to
    from over 40 tournaments.

Clash of Clans is not really the kind of title you would call back virtually when proverb eSports, merely the customs still managed to have its own slice of that cake. The circuit is however pretty professional, with something e’er happening and no shortage of players. The World Championship was canceled/delayed in 2021 and should happen during H1 2022 since the qualifiers are now over.

13. The French actor Lenaide is the highest earner in the excursion with $110,951.

(Source: eSports Earnings)

  • Ast from Finland is #two with a full of
    $89,435. He is followed by BuMm (South korea) and Jojo23 (Federal republic of germany) with $89,435 both.
  • Rounding off the height 5 are Vale (Deutschland) with $86,310 and Wei (China) with

It is true that Southward Korea is known for its huge presence on the eSports scene, but information technology is nonetheless a surprise to find them here, in a much smaller circuit. Who would have idea information technology could involvement them? We can too find a lot of Japanese players, but French and Chinese players are ranking very well individually.

fourteen. Germany dominates the excursion with its $361,445 earned, making it the land with the highest sum of money awarded.

(Source: eSports Earnings)

  • China is second with $358,999 and France is 3rd with $302,870.
  • Republic of korea ($241,085) and Japan ($229,450) managed to occupy the last two spots of that Top 5.

This list pretty much enforces what the list of private earnings was already showing. France is actually the country with the lower number of players: less than twenty compared to the other three countries with twenty-30 players.

To sum up

At that place is that nebulous notion lately that a dead game is one that does not make the headlines 24/7, with its numbers displayed everywhere. Clash of Clans is clearly proving that that is not what it is all well-nigh. Showing longevity in the industry, while all the same making a prissy profit and making your actor base happy, even if the numbers are lower, is far from being dead. All the reverse. Present, Disharmonism of Clans is all the same topping the charts as a lucrative game and has zero to be shy almost.

The thespian base is loyal, merely a lot of players constantly return to the game to feel that ping of nostalgia and all the same have a good time. Plus, the demographics go far so that players will non be fickle, turning to the last trendy app or game. Disharmonism of Clans is one of those life-irresolute games that appeared in the 2010s and showed that mobile devices were not that express if yous knew how to play your cards correctly and adapt. Similar with Candy Shell, an astounding number of copycats saw the light of 24-hour interval, trying to copy the formula, merely never succeeding in making information technology their own. From the title to the graphics and the logo, Clash of Clans is definitely part of something that inverse the mobile gaming landscape.


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