Can You Stack Beds In Minecraft
A
bed
is a block that allows a histrion to sleep and to reset their spawn point to within a few blocks of the bed in the Overworld. If the bed is obstructed or removed, the role player spawns at the default world spawning location.
Obtaining
[
]
Natural generation
[
]
- Igloo
A ruby-red bed naturally generates in each igloo.
- Hamlet
Beds of diverse colors generate in village houses, depending on the specific structure and biome:
- Desert village houses accept cyan, greenish, or lime beds.
- Plains village houses take white or xanthous beds.
- Savanna village houses have orange, reddish, or xanthous beds.
- Snowy taiga[
BE simply
]
and taiga village houses have blue or purple beds. - Snowy tundra village houses take blueish, ruby-red, or white beds.
Breaking
[
]
Beds tin can be mined with any tool, or without a tool.
Block |
Bed |
|
---|---|---|
Hardness | 0.2 | |
Breaking time (secs) | ||
Default | 0.iii |
A bed also drops itself every bit an item when pushed past a piston.
Crafting
[
]
Ingredients | Crafting recipe | Clarification |
---|---|---|
Matching Wool + Whatsoever Planks |
The wool colour must match. The planks can be different. | |
White Bed + Matching Colored Dye |
White beds can be re-dyed using dyes.[ Java Edition only ] |
|
Any Bed + Matching Dye |
A bed of whatever colour can be re-dyed using dyes.[ Boulder and Education editions only ] |
|
Any Dyed Bed + Bleach |
This removes the color from the bed.[ Bedrock and Instruction editions only ] |
Trading
[
]
Journeyman-level shepherd villagers sell ane of sixteen beds for three emeralds as part of their trades.
Usage
[
]
Sleeping
[
]

Player falling asleep.
Beds are used by pressing the
apply item
push while looking at the bed.
A player sleeps by
using
a bed during a thunderstorm, or at nighttime (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or betwixt 12010 and 23991 ticks in rainy weather). Players tin slumber during a thunderstorm even if they are in a biome where it does non pelting (i.e. Desert). Attempting to use a bed at any other time results in the message “You can sleep simply at nighttime and during thunderstorms”[
JE only
]
or “You tin only sleep at night”.[
BE simply
]
A role player sleeps in a bed for 101 in-game ticks, or 5.05 seconds before the time skips to the side by side solar day. Sleeping in a bed with the
/gamerule doDaylightCycle
set to
false
results in the actor being kicked out of the bed subsequently the 101 ticks, but does not modify time of the world to day.
Sleeping in a bed is possible only in the Overworld. Attempting to sleep in a bed in the Under, the End, and custom dimensions in which they are disabled causes information technology to explode and set fire to surrounding blocks; unless
/gamerule respawnBlocksExplode
[
Bedrock Edition just
]
is set to
false
.[ane]
The explosion has ability 5, which is stronger than TNT (4), merely not as strong as a charged creeper or terminate crystal (six). The explosion centers on the caput office of the bed. Villagers can sleep normally in any dimension without the bed being blown up.[2]
Upon death from a bed explosion, the message “(Player) was killed past [Intentional Game Design]” appears.
The histrion must exist shut to the bed to sleep. If the thespian is close enough to click on the bed, just non close enough to sleep in it, the message “You may not rest now, the bed is besides far away”[
JE simply
]/”The bed is as well far away”[
Be only
]
appears. A actor must be inside 2 blocks of the bed in
Java Edition
or 3 blocks in Bedrock Edition to apply the bed.
If a “monster” is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message “Y’all may not rest now, there are monsters nearby” appears and the player is prevented from sleeping until the monsters exit or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, equally shown in the table below.
Mob | Forestall the actor from sleeping |
---|---|
Blaze |
Yes |
Chicken Jockey |
When hostile[ JE only ]/Yes[ BE only ] |
Creeper |
Yes |
Drowned |
Yes |
Endermite |
Yes |
Enderman |
When hostile |
Ender Dragon |
No |
Evoker |
Aye |
Ghast |
No |
Giant |
Yes |
Guardian , Elder Guardian |
Yes |
Hoglin |
No |
Illusioner |
Yes |
Killer Bunny |
No |
Magma Cube |
No[ JE only ]/Yes[ BE simply ] |
Piglin |
No |
Piglin Brute |
Yep |
Pillager |
Yes |
Phantom |
Yep |
Ravager |
Yes |
Shulker |
No |
Silverfish |
Yep |
Skeleton , Skeleton Horseman , Devious , Wither Skeleton |
Yep |
Spider , Cavern Spider , Spider Jockey |
Yes |
Slime |
No[ JE only ]/Yes[ BE only ] |
Vex |
Yes |
Vindicator |
Aye |
Warden |
Yes |
Witch |
Yes |
Wither |
Aye |
Zoglin |
Yes |
Zombie , Zombie Villager , Husk |
Yes |
Zombified Piglin |
When hostile[ JE only ]/Yes[ BE only ] |
If the player has not entered a bed or didn’t die for 3 in-game days, phantoms tin can spawn unless
/gamerule doInsomnia
is ready to
simulated
. in
Java Edition, this can be verified by checking if the “Time Since Last Rest” statistic is greater than i.00 h.
A hostile mob can wake a player that is sleeping.
The player likewise cannot sleep in a bed occupied past some other actor, resulting in the message, “This bed is occupied”.
A thespian can, however, sleep in a bed beingness used past a villager. The actor may outset wake the villager (pressing
use
on the villager) and then rapidly enter the bed earlier the villager can lie down again. The villager reclaims the bed afterwards the histrion wakes. The villager is kicked out of its bed when a player attempts to sleep there.
A player also cannot slumber while on fire, while poisoned, or while starving.
If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep equally the screen fades to blackness. In Bedrock Edition, the sleeping animation slowly lowers the player into bed.
Once all players in a world are comatose, later 5 seconds (100 ticks) the time of twenty-four hour period changes to sunrise. (time 0)
During this fourth dimension, the chat window is focused, and the histrion can leave the bed past clicking the
Leave Bed
push button.
Waterlogged beds[
Bedrock Edition just
]
cannot be slept in unless the thespian or villager has the
Water Animate
or
Conduit Ability
status effects. Attempting to use a waterlogged bed otherwise does not display whatever bulletin.[3]
Beds displaying an mistake in a higher place the hotbar is a feature exclusive to beds; other blocks that cannot be used exercise not display such a bulletin.[4]
If there are ii or more blocks of space above the bed, then the thespian can wake up on the bed. If there is less than 2 blocks to a higher place the bed and there is room on the side, then the histrion wakes upward on the side of the bed. If there is no space on the side of the bed and there is less than ii blocks above the bed, so the player all the same wakes upward on top of the bed, but suffocates if information technology’s a solid block.
Villagers always wake upwards on meridian of the bed, meaning they can suffocate if there isn’t enough room above the bed.
Passing the night
[
]
Sleeping changes the fourth dimension of day to sunrise and resets the weather cycle, changing the conditions to clear conditions. In
Java Edition, the weather wheel is merely reset if information technology is currently raining or snowing. The player wakes upwards next to the bed, facing the bed.
Sleeping does not advance processes that take identify over fourth dimension such equally the growth of crops or smelting. If
/gamerule doDaylightCycle
is
false
, the player instead wakes up in the night.
To skip the night in multiplayer, all players in the Overworld must be in bed at the same time. Pressing the
Leave Bed
button is not necessary in this example. The pct of players that need to sleep to skip the nighttime can be customized with the game rule
playersSleepingPercentage
[
JE simply
].
Villagers are unable to skip the night by sleeping in beds, unlike players.
If the bed is destroyed while the actor is in information technology, due to for instance an explosion or by another thespian, the player wakes prematurely and the night does not laissez passer.
Setting the spawn point
[
]
One time a role player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. In
Java Edition, multiple players tin set their spawn indicate on a unmarried bed. In Bedrock Edition, the last player to apply a specific bed is the simply player who can respawn there, and players who had previously slept there respawn at the earth spawn.
Using
a bed in the daytime likewise sets the spawn point, without actually entering the bed.
When a bed explodes, it does not set the spawn signal.
The message “Respawn indicate fix” is displayed in conversation when the respawn indicate is successfully inverse.
The check for a bed is made only when the player respawns. This means that the bed tin can exist destroyed and replaced or even reoriented, but as long as there is a bed nowadays in the aforementioned location, the player can respawn at that place. If a player’southward bed is absent-minded, or if the surface area effectually the bed is made unsuitable for respawning (see below), a message is displayed saying
Y’all have no home bed or respawn ballast, or it was obstructed, and the histrion respawns at the earth spawn point.
When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks side by side to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the e (+X). Just when all seven locations around the caput are obstructed are the three remaining ones next to the foot so to be considered.
For a location to exist unobstructed, the block at the level of the bed must exist air or non-solid (eastward.g. torches, only not glass) and there must be a space with a solid block beneath it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab ane cake higher up a bed can human activity as a 2 block alpine space, every bit the bed is half a cake tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player’s spawn point is cleared after they respawn. That is, even if the bed is later on made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
Specifically, when interacting with it, the location of the
caput
of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed past reorienting the bed with its head in the same location. Interacting with information technology does not produce a “Respawn point set” bulletin every bit the game doesn’t modify the saved spawn point. If a bed is reoriented so that its pes is in this infinite, it still functions on the adjacent respawn, simply it tin also be interacted with to update the spawn point to the new head of the bed and cause a “Respawn betoken ready” message. Attempting the reverse, reorienting the bed and then that information technology overlaps the original location of the pes, results in a respawn at world spawn. All the same, the location of the foot of the bed is also saved. If the bed is moved then that part of it overlaps the original location of the head, information technology can exist observed that the aforementioned locations demand to be obstructed to stop spawning. Information technology is possible to respawn 2 blocks away from the bed this way.
Bouncing
[
]
Falling onto a bed bounces the histrion with 66% force – the bouncing-upward velocity is 66% of the impact velocity. The player also takes l% of normal fall harm.
Baby villagers bounce on beds during the day.
If the histrion is falling while sleeping requirements are met, and presses
use
on a bed within reach before hit the ground, the fall harm is delayed until the player wakes.
A role player tin can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager upwards.
Villagers tin can be pushed onto beds, equally the bed is half a block tall.
Curing
[
]
Each bed in the vicinity of a zombie villager has a chance to speed upward the process of curing the zombie villager. Iron confined (such every bit in a prison prison cell) also take this effect.
Placement
[
]
Beds require two blocks of floor space. Placement requires at to the lowest degree 2 blocks from the player’south facing management. When placed, the human foot of the bed is placed on the block selected and the head of the bed on the cake farther away from the histrion. In Bedrock Edition, beds require solid blocks beneath them when placed. Still, the bed remains in identify if its supporting blocks are later on removed. In
Java Edition, beds practice not crave supporting blocks and tin can be placed anywhere, provided there is enough room.
Sounds
[
]
Generic
[
]
Java Edition:
Sound | Subtitles | Source | Description | Resources location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
|
Block broken | Blocks | Once the block has cleaved |
block.forest.break
|
subtitles.block.generic.break
|
i.0 | 0.8 | 16 |
|
None [sound i] |
Entity-Dependent | Falling on the cake with autumn impairment |
cake.woods.fall
|
None [sound 1] |
0.5 | 0.75 | 16 |
|
Block breaking | Blocks | While the block is in the procedure of being cleaved |
block.wood.hit
|
subtitles.cake.generic.hit
|
0.25 | 0.5 | xvi |
|
Cake placed | Blocks | When the block is placed |
block.wood.identify
|
subtitles.block.generic.place
|
1.0 | 0.8 | 16 |
|
Footsteps | Entity-Dependent | Walking on the cake |
cake.woods.footstep
|
subtitles.block.generic.footsteps
|
0.15 | i.0 | sixteen |
-
↑
a
b
MC-177082
Bedrock Edition:
Audio | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
|
Blocks | Once the block has cleaved |
dig.woods
|
1.0 | 0.8 |
|
Blocks | Falling on the block with fall damage |
fall.wood
|
0.4 | 1.0 |
|
Blocks | While the cake is in the procedure of existence broken |
hitting.woods
|
0.23 | 0.v |
|
Blocks | Jumping from the cake |
jump.wood
|
0.12 | 1.0 |
|
Blocks | Falling on the block without autumn damage |
land.woods
|
0.18 | 1.0 |
|
Blocks | Walking on the block |
step.wood
|
0.3 | i.0 |
|
Blocks | When the block is placed |
dig.wood
|
1.0 | 0.8 |
Unique
[
]
Java Edition:
Sound | Subtitles | Source | Description | Resource location | Translation primal | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
|
Explosion | Blocks | When a histrion attempts to sleep while not in the Overworld |
entity.generic.explode
|
subtitles.entity.generic.explode
|
? | (<1.0) | xvi |
Data values
[
]
ID
[
]
Java Edition:
Name | Identifier | Form | Block tags | Particular tags | Translation fundamental |
---|---|---|---|---|---|
White Bed |
white_bed
|
Block & Item |
beds
|
beds
|
cake.minecraft.white_bed
|
Orangish Bed |
orange_bed
|
Cake & Item |
beds
|
beds
|
block.minecraft.orange_bed
|
Magenta Bed |
magenta_bed
|
Block & Item |
beds
|
beds
|
cake.minecraft.magenta_bed
|
Light Bluish Bed |
light_blue_bed
|
Block & Item |
beds
|
beds
|
block.minecraft.light_blue_bed
|
Yellow Bed |
yellow_bed
|
Cake & Item |
beds
|
beds
|
block.minecraft.yellow_bed
|
Lime Bed |
lime_bed
|
Block & Item |
beds
|
beds
|
cake.minecraft.lime_bed
|
Pink Bed |
pink_bed
|
Block & Item |
beds
|
beds
|
block.minecraft.pink_bed
|
Gray Bed |
gray_bed
|
Block & Particular |
beds
|
beds
|
block.minecraft.gray_bed
|
Calorie-free Gray Bed |
light_gray_bed
|
Block & Particular |
beds
|
beds
|
cake.minecraft.light_gray_bed
|
Cyan Bed |
cyan_bed
|
Block & Item |
beds
|
beds
|
block.minecraft.cyan_bed
|
Purple Bed |
purple_bed
|
Cake & Particular |
beds
|
beds
|
block.minecraft.purple_bed
|
Blue Bed |
blue_bed
|
Cake & Particular |
beds
|
beds
|
block.minecraft.blue_bed
|
Brown Bed |
brown_bed
|
Block & Item |
beds
|
beds
|
block.minecraft.brown_bed
|
Light-green Bed |
green_bed
|
Block & Item |
beds
|
beds
|
cake.minecraft.green_bed
|
Scarlet Bed |
red_bed
|
Block & Item |
beds
|
beds
|
cake.minecraft.red_bed
|
Black Bed |
black_bed
|
Block & Item |
beds
|
beds
|
block.minecraft.black_bed
|
Name | Identifier |
---|---|
Cake entity |
bed
|
Bedrock Edition:
Bed | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Block |
bed
|
26
|
Cake & Ungiveable Detail[i 2] |
item.bed
|
tile.bed.name
|
Item |
bed
|
418
|
Detail | — |
detail.bed.blackness.name detail.bed.ruby.proper noun item.bed.greenish.name item.bed.brownish.proper name detail.bed.blue.name item.bed.cyan.proper noun detail.bed.silverish.name item.bed.gray.proper name item.bed.pink.proper noun item.bed.lime.name item.bed.yellow.proper noun item.bed.lightBlue.proper noun detail.bed.magenta.name particular.bed.orange.name item.bed.white.name
|
-
↑
ID of cake’s directly particular form, which is used in savegame files and addons. -
↑
Unavailable with
/give
command
Proper noun | Savegame ID |
---|---|
Block entity |
Bed
|
Metadata
[
]
In Bedrock Edition, bed items utilize the following data values:
DV | Clarification | |
---|---|---|
0 | White Bed | |
1 | Orange Bed | |
2 | Magenta Bed | |
3 | Light Blue Bed | |
4 | Yellow Bed | |
5 | Lime Bed | |
6 | Pink Bed | |
7 | Grey Bed | |
8 | Light Gray Bed | |
9 | Cyan Bed | |
10 | Purple Bed | |
11 | Blueish Bed | |
12 | Brown Bed | |
13 | Green Bed | |
14 | Blood-red Bed | |
15 | Black Bed |
Block states
[
]
Coffee Edition:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing |
north
|
east north s westward
|
The direction the caput of the bed is pointing. The aforementioned direction the player faces when placing the bed. |
occupied |
faux
|
imitation true
|
Truthful when a player or villager is using the bed. |
role |
pes
|
foot caput
|
The half of the bed in the current cake. |
Bedrock Edition:
Name | Metadata $.25 | Default value | Immune values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
management |
0x1 0x2
|
0
|
0 1 2 three
|
0 1 2 3
|
The direction the head of the bed is pointing.
|
head_piece_bit |
0x8
|
true
|
false true
|
0 one
|
If the current block is the caput office. |
occupied_bit |
0x4
|
false
|
false true
|
0 1
|
True when a histrion or villager is using the bed. |
Cake data
[
]
A bed has a block entity associated with information technology that holds additional data about the cake.
Java Edition:
-
Cake entity data
Bedrock Edition:
- See Bedrock Edition level format/Block entity format.
Advancements
[
]
Icon | Advancement | In-game clarification | Parent | Actual requirements (if different) | Resources location |
---|---|---|---|---|---|
![]() |
Sugariness Dreams |
Slumber in a bed to change your respawn signal | Adventure | Lie downwards in a bed. The advancement is granted equally soon every bit the player is in the bed, fifty-fifty if the player does not successfully slumber. |
adventure/sleep_in_bed
|
History
[
]
For a more than in-depth breakdown of changes to textures and models, including a set up of renders for each state combination, see /Asset history
Java Edition Beta | |||||
---|---|---|---|---|---|
November 26, 2011 | Originally, crying obsidian was intended to deed as a block to reset spawn points, until beds were introduced. | ||||
1.3 |
![]() ![]() Added beds. |
||||
The just color for beds is red. | |||||
Sleeping in an surface area potentially exposed to monsters tin cause players to wake up early, with a skeleton or zombie spawned next to them. | |||||
Trying to slumber in a bed in the Nether does nothing. | |||||
one.4 | Sleeping in a bed now resets the player’s spawn position, though it does not work for most users. Apparently, at the moment, the spawn point unintentionally changes only if Leave Bed is clicked and the role is limited to multiplayer. |
||||
i.4_01 | Beds now human action every bit a respawn point equally intended. | ||||
1.6 | Test Build 3 | Trying to sleep in a bed in the Nether now causes the bed to explode. | |||
1.7 | As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in terrain.png. No visual difference has resulted for the actual bed. |
||||
Java Edition | |||||
1.0.0 | Beta i.ix Prerelease 4 | Bed explosions in the Nether now low-cal nearby blocks on fire. | |||
Beta 1.9 Prerelease five | The lesser textures of beds have been inverse to the texture of the new oak planks from![]() to ![]() |
||||
Beta 1.9 Prerelease half dozen | Beds no longer spawn monsters. Instead, trying to sleep when monsters are around displays a message saying Y’all may not rest now, there are monsters nearby. |
||||
1.2.4 | release | Cats while in standing position now purposely get and sit down on beds. | |||
Spruce planks, birch planks, and jungle planks tin can now exist used to craft beds. | |||||
1.5 | ? | Beds now check their biome for detonation rather than just their dimension. | |||
1.7.ii | 1.7.1 | Acacia planks and nighttime oak planks can at present be used to craft beds. | |||
one.8 | 14w29a | Beds now display the cracking blitheness on height and bottom. | |||
14w33a | Beds now make sounds when placed, and play logical sounds when stepped on and broken.[5] | ||||
1.9 | 15w43a | Bed at present generates within igloos. | |||
1.11 | 16w32a | The messages “Y’all can simply sleep at night”, “You may not balance at present, there are monsters nearby”, and “This bed is occupied” now appear on top of the hotbar, the place that the message “Press <whatever your sneak central is> to dismount” also appears when the player is riding a mob. | |||
16w33a | If the actor is close plenty to click on the bed, but not close enough to sleep in it, the message “You may non rest now, the bed is too far away” is now displayed. | ||||
one.12 | 17w06a | Neutral zombie pigmen no longer forbid the player from sleeping in a bed. | |||
March thirteen, 2017 | Jeb mentions colored beds for 1.12. | ||||
17w15a |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Dyed beds have been added. |
||||
The “Bed” has been renamed to “Blood-red Bed”. | |||||
![]() The texture of red beds has been changed. The top of the beds are no longer mirrored. |
|||||
Beds now appear 3D in the inventory. |
|||||
![]() Beds now accept 3D legs.[6] |
|||||
Beds have been made bouncy, though they do not completely reduce all fall impairment. | |||||
Beds are now a cake entity. | |||||
17w17a |
![]() The four legs of a bed are now each textured separately, and their model is different. |
||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The textures of beds have now too been inverse. |
|||||
1.13 | 17w47a | Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, merely the blocks could after be removed. | |||
18w07a | Sleeping in a bed is now important to keep phantoms from spawning. | ||||
18w20a | Players in creative mode tin now sleep fifty-fifty if monsters are nearby. | ||||
18w22a | Beds no longer require supporting blocks below them; they do not suspension into an item if said blocks are removed, and tin exist directly placed on top of non-solid blocks. | ||||
pre2 | The “Yous can only sleep at night” message when using a bed has been changed to “You tin can sleep only at dark and during thunderstorms.” | ||||
ane.14 | 18w43a |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The textures of all beds have been changed. |
|||
![]() The bottom textures of beds have been changed to new oak planks texture. |
|||||
18w44a | Cats can at present sleep in empty beds or sit on their owner when their owner is sleeping. | ||||
18w47a |
![]() The lesser textures of beds have been inverse to the new oak planks to texture, once once more. |
||||
18w48a | Beds now generate in the updated plains villages. | ||||
18w49a | Beds now generate in the updated savanna villages and the new snowy tundra villages. | ||||
18w50a | Beds at present generate in the updated desert and taiga villages. | ||||
19w08a | All mobs can now sleep in beds using commands. | ||||
19w11a | Villagers at present claim beds and slumber in them during the dark. | ||||
Shepherd villagers at present sell beds. | |||||
1.fifteen | 19w35a | If a player tries to sleep in a bed that is occupied past a villager, that villager is now kicked out of the bed. | |||
19w36a | Trying to sleep in a bed during the daytime at present sets the player’s spawn location to that bed. | ||||
pre2 | Successfully changing a spawn bespeak using a bed now displays a message in chat. | ||||
ane.16 | 20w06a | Crimson planks and warped planks can now be used to craft beds. | |||
20w12a | The message “Your home bed was missing or obstructed” has been changed to “You take no home bed or respawn anchor, or it was obstructed” due to the add-on of the respawn anchor, used to set the player’due south spawn in the Nether. | ||||
ane.16.2 | 20w30a | Beds now prioritize the side of the bed the player or villager entered from and so spaces circling around the foot of the bed up to the head of the bed. | |||
ane.17 | 20w51a | Added gamerules for sleeping in multiplayer. | |||
1.eighteen | 21w44a | Sleeping at present only resets the weather cycle if information technology is currently raining or snowing.[7] | |||
1.19 | 22w11a | Mangrove planks can now be used to craft beds. | |||
Pocket Edition Blastoff | |||||
v0.4.0 |
![]() ![]() Added beds. |
||||
v0.5.0 | Beds tin now exist obtained after activating the under reactor. | ||||
v0.9.0 | build one | Beds no longer restore health in normal difficulty, making food a more required survival-needed resource. | |||
Added smooth lighting to beds. | |||||
v0.11.0 | build eight | The lighting on beds has been improved. | |||
v0.12.1 | build 1 | Tamed ocelots while standing at present purposely get and sit down on beds. | |||
Beds are no longer bachelor from the nether reactor. | |||||
v0.16.0 | build i | Beds now make a sound when placed, identical to blocks like stone.[8] | |||
Pocket Edition | |||||
i.0.0 | alpha 0.17.0.1 | Beds are now generated in igloos. | |||
alpha 0.17.0.ii |
![]() The Leave Bed button now has a new texture. |
||||
blastoff 1.0.0.0 | Sleeping now ends weather. | ||||
one.1.0 | blastoff 1.1.0.0 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Added the other xv colors of beds. |
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The “Bed” has been renamed to “Scarlet Bed”. | |||||
![]() The texture of ruddy beds has been changed. |
|||||
A new blitheness when sleeping has been added to beds. | |||||
Beds in igloos are now white in ice plains and brown in cold taigas. | |||||
Beds now bounce the player two blocks up, and have 3D legs. | |||||
Placement, stepping and breaking sounds for beds are now correctly wooden.[8] | |||||
Boulder Edition | |||||
1.four.0 | beta 1.2.14.2 | Beds can now be waterlogged and require Water Breathing to slumber in. | |||
beta i.ii.xx.ane | Colored beds tin now be turned into white beds past calculation bleach. This works only if Education Edition features are turned on. |
||||
i.6.0 | beta i.half dozen.0.one | Sleeping in a bed is now of import to continue phantoms from spawning. | |||
1.8.0 | beta 1.8.0.8 | Cats can now sleep in empty beds or sit on their owner when their owner is sleeping. | |||
1.10.0 | beta i.10.0.three | Various beds at present generate in the new villages. | |||
Villagers tin can now sleep by occupying a bed, which prevent players from using it. | |||||
Igloos now generate with red beds. | |||||
Beds are now used to count the number of available houses in villages. | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The textures of all beds have been changed. |
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1.11.0 | beta 1.xi.0.4 | Beds can at present be bought from shepherd villagers. | |||
1.13.0 | ? | Players now succeed in attempting to sleep on villager-occupied beds, kicking the villager off. | |||
1.xvi.0 | ? | The ID has been changed to “(colour)_bed”. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.ane |
![]() ![]() Added beds. |
TU12 | Cats in standing position now purposely go and sit down on beds, preventing players from using them. | ||||
TU43 | CU33 | 1.36 | Patch 13 | The sleeping animation while in beds has been changed. | |
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Added the other 15 colors of beds. |
The “Bed” has been now renamed to “Cherry-red Bed”. | |||||
![]() The texture of cerise beds has been changed. |
|||||
Beds are now dyeable and bounce the histrion ii blocks up, and have a single 3D legs. | |||||
TU60 | CU51 | 1.64 | Patch 30 | 1.0.11 | The sleeping blitheness in beds has been changed again. |
TU69 | 1.76 | Patch 38 | Sleeping in a bed is at present of import to keep phantoms from spawning. | ||
Beds can now exist waterlogged and crave Water Animate to sleep in. |
|||||
one.83 | The sleeping animation for beds has been reverted to how information technology was earlier ane.64. | ||||
one.91 | Various beds now generate in the new villages. | ||||
Villagers tin can now slumber by occupying a bed, which prevents players from using it. | |||||
Beds are now used to count the number of available houses in villages. | |||||
Beds can now be bought from shepherd villagers. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 |
![]() ![]() Added beds. |
||||
ane.9.19 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Added the other 15 colors of beds. |
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The “Bed” has been renamed to “Red Bed”. | |||||
![]() The texture of red beds has been inverse. |
|||||
Beds now bounce the player two blocks up and have 3D legs. | |||||
Education Edition | |||||
1.0 |
![]() ![]() Added beds. |
||||
i.0.i |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Added the other fifteen colors of beds. |
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The “Bed” has been renamed to “Red Bed”. | |||||
![]() The texture of red beds has been changed. |
|||||
Beds now bounce the thespian 2 blocks up, and have 3D legs. | |||||
one.0.27 | Colored beds can now be turned into white beds past calculation bleach. | ||||
ane.12 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The textures of all beds have been changed. |
Information history
[
]
Coffee Edition | |||||
---|---|---|---|---|---|
i.13 | 17w47a | The dissimilar cake states for thebed ID have been divide into their ain IDs. |
|||
Prior to The Flattening, this block’south numeral ID was 26, and the item’southward 355. |
Bed “item”
[
]
- The post-obit content is transcluded from Technical blocks/Bed.
This department is missing information about Test placement sound, placed metadata and replacement capabilities.
Please aggrandize the section to include this data. Farther details may exist on the talk page.
Java Edition Beta | |||||
---|---|---|---|---|---|
1.3 | Beds have an extra item form corresponding to its block ID, which tin can exist obtained via inventory editors with numeric item ID 26. It is not intended to exist obtained in conventional gameplay. | ||||
Picking block changes the currently selected slot to any containing this otherwise-unobtainable bed particular, but does non let information technology to be obtained if non already in the hotbar. | |||||
1.6 | Examination Build 3 | Bed items can be obtained from the newly added debug chests, mainly from the 26th slot of the 1st chest from the left, and the tenth slot of the 5th chest from the left. | |||
release | Debug chests no longer spawn, preventing bed items from being obtained this way. | ||||
Java Edition | |||||
1.ii.5 | pre | Choice Cake at present returns the actually obtainable bed item. | |||
1.3.1 | 12w16a | Bed items can be obtained in singleplayer worlds via the/requite control using the respective numeric ID. |
|||
1.7.two | 13w37a | The direct item class of the bed block has been removed from the game. It no longer exists as an item in any fashion, only as a placed cake. | |||
Pocket Edition Blastoff | |||||
? | Beds existed as an unobtainable item. | ||||
? |
![]() The bed item placed the bottom one-half of the bed.[9] |
||||
Unknown | |||||
? | The bed particular places an invisible block with a huge hitbox.[x] |
Appearances
[
]
Java Edition Beta | |||||
---|---|---|---|---|---|
ane.iii |
![]() The bed item uses this texture in inventories, when held in beginning or third person view or equally a dropped detail. |
||||
Java Edition | |||||
1.4.2 | 12w34a | The bed item now uses the aforementioned texture when in an item frame. | |||
Pocket Edition Alpha | |||||
? |
![]() The bed item uses this texture.[9] |
||||
Boulder Edition | |||||
? |
![]() The bed item uses this texture.[eleven] |
Names
[
]
- Coffee Edition
- Beta ane.iii – 13w36b:
Bed
- Bedrock Edition
- ? – ?:
Bed
[eleven]
Issues
[
]
Bug relating to “Bed” are maintained on the issues tracker. Report problems there.
Trivia
[
]
- The reason beds explode in the Nether and the Finish is because Notch found it was the easiest solution to dimension-unique respawning.[12]
- Dimension-unique respawning was eventually implemented via the respawn anchor, and gained command back up at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
- If the player quits the game while sleeping, upon return the player wakes upward beside the bed.
- Using the
/teleport
command while another role player is sleeping all the same teleports the sleeping thespian, but the actor wakes immediately.[
Coffee Edition but
] - If the histrion places a bed on water ice, running over the bed acts like running over ice, like to slabs.
- When placed using the
/setblock
command, just one half of a bed is placed, because beds are ii blocks long. A single half can exist slept in like a whole bed. - Villagers can sleep in the Nether and the Stop without causing the bed to explode.[13]
- While the cake country used to decide the one-half of a two-block block such as doors and double-tall flowers is called
half, in the example of beds this is called
function. - Players and villagers do not drown or take impairment from lava while in a bed, even if the bed is covered in lava.
- The ruby bed was the original default bed color. In Java Edition 1.12 and Pocket Edition 1.1.0 version of the game, the default colour was changed to white.
Gallery
[
]
-
A sleeping thespian in multiplayer.
-
The bulletin that tin can exist seen after a failed endeavour to respawn at the spawn point fix by a bed.
-
A crater created by attempting to slumber in the Nether.
-
A crater created past attempting to sleep in the Stop.
-
All the different color variants.
-
An unemployed villager and a butcher villager goes to sleep, unaware of the zombies exterior.
-
A stack of beds.
-
Histrion existence awakened past a zombie.
-
The message that can exist seen when any players attempt to sleep during daytime.
-
A histrion going to sleep in a bed on the starting time day of a
Minecraft
globe. -
A bed in an abandoned village has its bottom one-half replaced by wheat crops.
References
[
]
-
↑
MCPE-28723
– “Exploding bed in the Nether” resolved as “Works As Intended”. This is referenced in
Java Edition
when a player is killed by “Intentional Game Design”.
-
↑
MC-146515 – resolved as “Works Equally Intended” -
↑
MCPE-35802
-
↑
MC-160479
resolved as “Works Equally Intended” -
↑
MC-66347
– “Beds make incorrect sounds” resolved as “Fixed”. -
↑
MC-11963
– “bed hind legs not rendered” resolved equally “Stock-still”. -
↑
MC-63340 – “Sleeping always resets time until pelting” – resolved every bit “Fixed” -
↑
a
b
MCPE-10077
– “Incorrect sounds on beds” resolved as “Fixed”. -
↑
a
b
https://youtu.be/3Q0lLaEs3eU?t=37s -
↑
https://youtu.be/2WOBsLF7Ooc?t=3m44s -
↑
a
b
https://youtu.be/2WOBsLF7Ooc?t=3m36s -
↑
“duh” – @Notch on Twitter, May 11, 2020, in response to “So you lot’re telling me the “Inteded Game Design” should really be “Pitiful, I was too lazy to code”?” – @NoahBandito on Twitter, May 11, 2020 -
↑
MC-146515
Resolved equally Works Equally Intended
Source: https://minecraft.fandom.com/wiki/Bed