Diablo 2 Lord Of Destruction Domain_10

Diablo Ii: Lord of Devastation
Programmer(south) Blizzard North
Publisher(southward) NA
Blizzard Amusement
Sierra Entertainment
Designer(s) Peter Brevik
Series Diablo
Version 1.14d
Released June 29, 2001
Genre(s) Activeness role-playing game
Mode(southward) Single player, Multiplayer
Ratings ESRB: Mature
PEGI: 16+
ELSPA: 15+
OFLCA: MA15+
OFLCZ: M and R16+
Platform(s) Windows, Mac OS X (except Mac OS X Lion ten.7)
Media CD-ROM
System requirements Mac OS

G3 processor or better, System 8.1 or later, 64 MB RAM plus Virtual Memory, 650 MB drive space, 4X CD-ROM drive, 256 colour display capable of 800×600, Diablo II. Although non labeled Universal Binary, works with Intel Cadre Duo Macs running OS X Snow Leopard or below.
Windows

233 MHz Pentium or better, 32 MB RAM, 650 MB drive space, 4X CD-ROM drive, DirectX compatible video card, Diablo II
Input methods Keyboard, Mouse


Diablo II: Lord of Destruction

(commonly abbreviated

LoD

or
D2X
brusk for
Diablo 2 eXpansion) is an expansion pack for the popular Action Office-Playing game
Diablo Ii. Unlike the original
Diablosouthward expansion pack (Diablo: Hellfire), information technology is an official expansion designed by Blizzard Entertainment.

More than than a standard expansion,
Lord of Destruction
not only added content in the class of new character classes and an additional scenario, it also dramatically revamped the gameplay of the existing
Diablo II
for solo and especially multiplayer. Equally a consequence,
LoD
is largely considered a “must-purchase” instead of only beingness an addition, making it a huge multiplayer success and one of the virtually successful expansion packs of all time.

Plot

The story continues where
Diablo Two
ended. Two of the Three Prime Evils, Mephisto and Diablo, have been defeated and their Soulstones have been destroyed, preventing their render. However, the narrator Marius was tricked into surrendering the last Soulstone to a fake Archangel Tyrael which was revealed to be Baal, the third brother and the very concluding remaining Prime number Evil. Marius was later on slain at the hands of Baal.

Baal is leading an invasion confronting the northern Barbarian lands. His first attack, against the urban center of Sescheron, capital metropolis of the Barbarian homelands, leads to the stage where Diablo 2: Lord of Destruction is set: Harrogath. Situated at the base of Mount Arreat, information technology is home to the humans who are sworn protectors of the mountain. Baal is currently besieging the city and destroying any settlements forth the way towards the mountain’south summit.

Baal, the Lord of Devastation, is seeking the Worldstone, a massive crystal rock of peachy energies, built to prevent the Loftier Heavens and Called-for Hells from consuming the mortal realm completely into their corresponding folds. It is the source of all the Soulstones and their powers, and then Baal wishes to obtain information technology, corrupt it and complete his brothers’ program to conquer the mortal realm and use information technology as a staging area to besiege the Heavens in the countless war between the 2.

Gameplay

Features

Lord of Devastation
adds a number of new features to the cadre gameplay of
Diablo Ii. These include:

  • A
    fifth act
    taking place in and around Mountain Arreat in the northern Barbarian Highlands, with an boosted human activity dominate,
    Baal.
  • Ethereal Items: These items do not fully exist in the mortal airplane and appear translucent to the human middle. Considering of this, they cannot exist repaired and will somewhen “deteriorate”, so they cannot exist used anymore, but they also take better characteristics and lower requirements than their repairable equivalents. Nonetheless, some magical ethereal items are cocky-repairing, and some take sockets, and can be made indestructible by inserting a Zod Rune.
  • Runes: stones that give powerful attributes to a socketed item when placed in it or even more than powerful bonuses when placed in a certain order forming a “Rune Word” (see
    Rune Words
    section below for more information
    ).
  • Jewels: items serving a similar purpose to gems in that they can be placed in socketed items, simply which have random characteristics as opposed to the set characteristics of gems and runes.
  • Charms: items giving boosts to character’s stats when kept in the inventory of the role player.
  • Two new character classes: the
    Assassin
    and the
    Druid.
  • An expanded private stash
    for storing items (double the size of the Diablo Two stash).
  • An alternate
    mainhand/offhand setup
    that can be switched between via a hotkey in gameplay.
  • Hirelings
    as well as summons can now follow the player exterior of the Act in which they were hired. They can also be equipped with armor, a helm, and a hireling-specific weapon (besides every bit a shield one time). Hirelings can also be resurrected (for a price proportional to their level) when killed.
  • Class-specific items: new items that only a specific grapheme class can employ. These items oftentimes contain class-specific bonuses, often adding additional skill points for that character class.
  • Elite Items: more powerful versions of items following the Normal and Exceptional Items.
  • New
    Unique Items, including many Infrequent and Elite Uniques.
  • New
    Set items, including sets that apply Grade-specific items (i.e. just one character grade can complete sure sets).
  • The game can now exist played at 800×600 resolution, upward from the standard 640×480.

Rune Words

Rune words are a combination of specific runes that are inserted into a socketed item in a specific guild, producing an enhancing outcome on the item. Rune words are especially powerful in versions 1.10 and 1.eleven, although many of the more than potent, college-level rune words are restricted to realm
ladder
play only.

Act Five Dominate Levels

There are several major bosses in Act Five.

The role player fights Shenk The Overseer in the Bloody Foothills, just outside Harrogath. He is an “Overseer” unique monster and is surrounded by Enslaved.

The player has to find and execute the fallen Barbarian elder Nihlathak in the Halls of Vaught. Nihlathak has the ability to summon Water ice Boars, too equally the Necromancer skill “Corpse Explosion”. Nihlathak also possesses the Sorceress skill “Teleport” and the Druid “Chill Blast” ability.

The Ancients await the histrion on the Arreat Elevation, blocking further progress into the Worldstone Keep. The role player must defeat all three Ancients in a single circular of combat. Korlic the Protector utilizes “Leap Attack” in conjunction with a large polearm, Talic the Defender uses a sword and shield, and is a principal of “Cyclone”, and Madawc the Guardian is skilled in the arts of thrown weapons, and uses the skill “Shout”.

The thespian fights Baal in The Worldstone Chamber, subsequently killing his pack of minions in the Throne of Devastation. Tyrael appears afterwards Baal is expressionless, congratulating the player and opening a portal to the completion of the game and commencing of the side by side difficulty level.

New Classes

Ane of the main features of
Lord of Destruction
is the addition of ii new character classes.

Assassin

Assassin.gif

The Assassin relies on her martial arts skills and her ability to lay passive traps. Her melee attacks rely heavily on timing and practiced switching of skills, whilst her traps suit a burn-and-forget manner of gameplay. Carrie Gordon provides the Assassin’s voice.

Her
Shadow Disciplines
tree contains a mixture of passive skills (such equally Claw Mastery or Weapon Block) and buffs (such as Burst of Speed or Venom), along with a few spells such every bit Heed Boom which stuns and confuses the enemy. She likewise can summon a Shadow Warrior or Shadow Chief, two of the near powerful minions in the game. The Warrior variant can utilize the normal attack in improver to the 2 skills the player has readied for herself, while the Principal tin can employ any Assassin skill, including those the player does not know herself. Both shadows take skill levels proportional to the player’due south level in the skills, and the Master will favor the higher level skills. The ability to direct the Warrior’south skill usage allows a degree of control over her, unique among Diablo minions.

The
Trap
tree provides a few direct attacks, and more importantly, a number of summonable traps. The traps are stationary minions who cannot exist targeted by enemies – they volition attack any hostile target in range a certain number of times before breaking. Traps are generally either based on fire or lightning, though the level 30 skill Death Sentry both shoots lightning bolts and uses a skill like to the Necromancer’s Corpse Explosion. The bract trap skills are notable in that they confer a portion of the Assassin’s melee harm into their ain damage – the Blade Fury, easily the most useful of the three, does 3/four of the Assassinator’s normal melee damage, but at a large range and at a very fast rate.

The
Martial Arts
tree consists of Charge-upwards Skills and Finishing Moves. Attacking with a accuse-up skill builds upwardly charges on the Assassinator, upwardly to three per skill, and and so the finishing move releases the charges in a single powerful blow. With the exception of the final charge-up skill, Phoenix Strike, however, each of the accuse-upward skills is no more than constructive than the normal attack; but the finishing blow receives whatever bonus (Phoenix Strike has a greater Attack Rating than the normal set on, in addition to building its charges). The charge-upwardly skills include attacks similar Blades of Ice and Fists of Burn, which add elemental damage to the finishing blow, and as well skills like Cobra Strike, which adds life and mana stealing to the finishing attack. The ultimate charge-up, Phoenix Strike, uses a dissimilar spell for each level of accuse (a Meteor for the first, arcing lightning for the second, and a Frozen Orb-similar explosion of ice for the third), and typically requires practiced timing for releasing the combo points efficiently. The finishing blows are, for the most office, kicks, such every bit Dragon Talon, which releases a number of kicks in quick succession, and Dragon Flight, which teleports onto a target and kicks them, releasing any charges. Despite this intricate organization, nevertheless, many Martial Arts Assassins will employ Dragon Talon exclusively, as a kind of Zeal/Smite hybrid.

Druid

Druid.gif

The Druid specialises in nature-based magic, which provide a very big spectrum of possible graphic symbol types. The Druid can effectively be melee, both small/fast and big/heavy hitting, or whatever of several types of caster, with direct damage spells, offensive minions, and support minions. Druids are characterized by big life, fifty-fifty when built like a caster. The Druid is voiced by Michael Bell.

The
Elemental
tree consists of the magic of earth and sky. The ‘storm’ spells have furnishings like Cyclone Armor, which protects the Druid from the elements, and Tornado, a vortex of swirling winds that moves somewhat randomly and tin can deal massive damage. The ‘burn’ spells are more earthly than the Sorceress’s, with spells like Fissure and Volcano. The final Elemental spells are Hurricane and Armageddon; both create a storm that follows the Druid, damaging all who come too close. Hurricane is more consequent, damaging and chilling enemies inside range. Armageddon, on the other hand, rains meteorites from the sky around the Druid, dealing substantial fire damage to whatsoever unlucky plenty to exist caught under them. Armageddon is also notable in that it is the only skill in the game that requires each and every other skill in the tree, including Hurricane, which is too a level xxx spell. In the v1.11 patch, “Windies” are very popular, as they are extremely durable for a pulley, and a fully synergized Tornado can do very high damage, while Hurricane does not provide insubstantial damage, and slows nearby monsters.

The
Summoning
tree governs the calling of natural allies to the Druid. Druid summons are notable for often beingness more for support than traditional minions. While the wolves and grizzly that the Druid can summon are traditional melee summons, the other summoning spells are a bit dissimilar. The first summon, Raven, does marginal damage, but is far more useful for the fact that they cannot exist attacked, and volition blind enemies by pecking out their eyes. In addition, the Druid tin summon i of 3 Spirits, which provide Paladin-like Auras. While Spirit of Barbs provides thorns aura, Oak Sage provides massive life bonuses for all allies within range, making the Druid very party friendly. The Center of Wolverine greatly boosts melee assault abilities, only usually the extra life afforded past Oak Sage is more than valuable. Druids also tin summon one of three vines. The Poison Creeper lurks underground poisoning random monsters, while the Carrion Vine and Solar Creeper consume enemy corpses to recover life or mana for the Druid, respectively.

The
Shape Shifting
tree gives the Druid the power to become an animate being himself, with gigantic bonuses to life. Druids may either get a Werewolf, which is modest and quick, or a Werebear, a hulking behemoth. Each grade has its own special attacks, such every bit the Werewolf’s Feral Rage, which causes the Druid to get faster and faster as he continues to attack enemies, and adds life steal to his attacks, and the Werebear’s Maul, which makes the Druid swing harder and harder every bit he attacks, and adds Stun to his strikes. The ii forms also share attacks, such every bit Hunger, which only does 25% damage, but has very large life and mana steal congenital in. It is worth noting that all of the Druid’south equipment functions every bit normal when shifted (though the shifted forms take different animations and therefore different speeds for everything), and so he continues to have his item’southward stats, and he can nonetheless block, for example. On the other mitt, the vast bulk of spells cannot be cast while in Wereform. The Druid’due south Summons, and the spell Armageddon, are the only exceptions to this.

Class Histories

Disquisitional Response

Lord of Destruction
is listed at
Metacritic
with an average rating of 87 (with one perfect score from
Computer Games Online). Information technology is described at
Metacritic
as an expansion that “should reinforce the staying power of an already legendary RPG.” GameSpot awarded the game an 8.2 out of 10, IGN awarded the game an 8.8 out of 10 and Gamespy awarded the game an 88 out of 100.

Within the Diablo 2 community, the expansion caused some controversy when Blizzard patched the original game with a patch that made Nightmare and Hell difficulties particularly harder than before; some players felt that Blizzard was effectively forcing them to upgrade to the expansion in gild to find the items and proceeds the abilities necessary to bargain with the new challenges.

Many players were likewise angered by restrictions set on how often games can be fabricated: creating also many games in likewise short a time span results in a temporary ban of that player’s IP accost (likewise known equally the “Realm Down” restriction, every bit it displayed this message in patch 1.10, and was implemented in mid-August 2004). This was implemented in an attempt to maintain server stability as excessive bring together/quit/game cosmos activity places significant stress on the servers. Although this had the initial side result of this measure out would ban bots, they were later programmed to delay such activity to avert being given a brake. More recently, the boxing.net servers take been configured to drop games in which players go their latency too high, in an endeavor to prevent duping. While it is effective at preventing the public dupe method, and therefore has done a lot to reduce lag on the Realms, some players find that they get dropped during normal play, and others corruption the system to maliciously drop others from play.

Development

From the outset, Blizzard N intended to produce an expansion to Diablo Two. The projected project length was xiv months. Development began in the middle of summer, 2000. The expansion was to be planned out without a crisis period at the stop of development, in the same fashion that Diablo II did.[1]
Some staff members were held back from working on the game every bit they were all the same caught in the crunch of Diablo Two..[2]

The game was announced on May three, 2000.[3]

Patch History

The expansion was released in Summertime 2001 as version one.07, the aforementioned version every bit the beta, only the 1.08 patch was available for download on the same day. Inside a few months, 1.09 was released. This was the last patch for two years.

The much hyped patch one.x was released on October 28, 2003, which radically changed gameplay. The main modify was the introduction of “synergy” bonuses that would increase the ability of one skill by investing in a different skill. The difficulty of monsters (peculiarly in the Nightmare and Hell difficulties) was increased accordingly. This resulted in a greatly reduced variety of “builds” for each graphic symbol, since merely specific, profoundly “synergised” skills were capable of dealing the large amount of impairment needed to complete the game. Several high level unique items and new rune words were besides added. While the most powerful rune words ofttimes required multiple rare runes, duping of rare runes made these high-end rune words widely bachelor to the public. A new hidden Realms-only quest was also introduced. When plenty Rock of Jordan rings had been sold dorsum to NPC’s on a server, Uber Diablo would announced, dropping a powerful unique Annihilus charm upon death. The Annihilus charm was untradeable and just ane could exist held on one character at a time. The general consensus amidst Diablo Two players is that this quest was introduced to reduce the number of “duped” Stone of Jordan rings on the realms. Many believe that this plan has backfired, every bit the Annihilus charm is much more valuable than the Stone of Jordan, and that they have caused more than duped Stones of Jordan.

The patch was preceded by the “Rust Tempest”, a sweeping clean-upwardly of most hacked, duped, and otherwise illegitimate items on the Realms. The patch likewise introduced the Ladder, officially a competitive mode of Realm play that lets the player record his or her name on a listing akin to the “High Score” listing in arcade video games. Several rune words and unique items are only available on Ladder. The Ladder is reset periodically – when this happens, all Ladder characters are converted to normal Non-Ladder characters. This creates a divide, initially ‘gull-free’, economy on Ladder, and a fresh and equal outset for all Ladder players.

The ladder was reset twice in two years, the first being in July 7, 2004, at which time a batch of new “ladder-only” rune words were released a few months into the second ladder season. During this period, known as Ladder Flavor 2, at that place was a contest race held by Blizzard to get to Level 99 outset for each realm; this was one of the few events Blizzard held for Diablo II. The get-go character on each realm to reach level 99 was awarded a prize pack which consisted of a Blizzard T-Shirt, a signed copy of the Collector’s Edition of Globe of Warcraft, a toy Warcraft 3 statue, and a Blizzard CD wallet. The race was an intense power-levelling and Baal/Diablo run competition, and was near notably won on the USWest Realm past Tifas-Revenge, a sorceress, on August 26, 2004.

The second ladder reset took identify on Baronial five, 2005, just after the release of patch 1.11. Patch i.eleven was a surprise for many
Diablo 2
players, since many people from the team who fabricated the game (and the patches upwards to i.10) had left the company to plant Flagship Studios. The patch introduced, among various enhancements and small-scale bug fixes, another Uber-quest – this time involving all three Prime number Evils. All of them must be killed to receive the Hellfire Torch, another unique, once untradeable charm (you tin can at present identify it in the trade window). On face value, this charm is more than powerful than its predecessor, just some players competition that the slight bonus to experience gained makes the Annihilus charm more than valuable, especially when both the difficulty involved in obtaining it, and the loftier experience penalties in 1.11 are taken into consideration. The Annihilus charm is far rarer than the Hellfire Torch, since the Annihilus charm tin only be gained with the collective sale of some 100 Stones of Jordan (verbal numbers are fourscore-120), an expensive ring (and an particular that was heavily duplicated by exploiting bugs in earlier patches, as information technology serves equally a course of high-end currency). The Torch however just requires a actor able to slay certain bosses on Hell difficulty, which is a much cheaper (admitting, harder) method. At that place were also some rune words added in Patch 1.xi, but they are non widely popular or used often since they require high runes for item stats that are sub-par.

In early June 2006, there was a server side patch installed that immune the move of Gheed’s Fortune Grand Charm, Hellfire Torch Big Charms, and the Annihilus Small Charm into the trading window. A few weeks later, another server-side patch was introduced that fixed a notorious bug involving the illegitimate stacking of impairment-dealing auras on a mercenary.

In mid-Baronial 2006, a Blizzard Representative posted a listing of suggestions about things players have wanted to modify. He stated that a patch is non guaranteed, but it is looking more hopeful, along with a Ladder reset.

In mid-February 2007, a server-side patch was installed which acquired games to exist dropped if anyone in the game’s ping got likewise high. This was implemented in gild to forbid a lag-based duplication method released to the public at the end of 2006 or the beginning of 2007. While dupe methods accept existed for some time, virtually were known only by small groups, and the hush-hush to them were closely guarded. This item method, nonetheless, became widely known, resulting in extremely large amounts of lag on all realms every bit many attempted to lag the servers sufficiently to execute the gull. While many find the game to play much more smoothly afterwards the patch, many have also complained near being dropped from games during normal, non-abusive play.

In June 2008, Patch 1.12 was released and the fifth ladder season was started. Patch ane.12 did zippo but let people to play their Diablo Ii/LOD games without the CD if yous re-create certain files. This was probably washed to prevent people from using a common no-cd loading program which allows a unmarried client to open multiple windows of Diablo II. Disappointingly, at that place were no other updates to gameplay or any new rune words or changes otherwise as listed in the huge suggestions thread that was on the official battle.net forums.

After nearly a twelvemonth afterward its originally intended release, on March 23rd, 2010, patch 1.13c was finally released. Although initially hyped as a big patch, the content had significantly diminished by the time it went public.

On March 10th, 2016, Patch one.14 was released, adding support for Windows 7, 8.1, and x, eliminating the need to run in XP mode. The patch too added support for Mac x.ten and 10.11, just dropped support for earlier versions. Patch ane.14b fixed glide support, Mac crashes on exit, and Act V localization issues in German language, and capped frame rate at 200 to salve bombardment and avoid overheating. Patch 1.14c stock-still more Mac bugs on exit and fixed nGlide for PC, and Patch one.14d implemented a “Blizzard Mistake and Organisation Survey” to help troubleshoot errors and crashes.

Trivia

WikiLogoSmall.jpg

This section contains facts and trivia relevant to this commodity.

  • There is a special “cheat” for
    Diablo Two
    and
    Lord of Devastation. If you add together the -actN (e.1000. -act5) as a target parameter (to a shortcut to Diablo II.exe), any newly created character will begin at Act Due north with only the 2 waypoints (Act 1 and Act N towns). Likewise, the character’s level will have increased co-ordinate to the deed it starts at.

Hacking Problems

Most members of the Diablo II community may be familiar with Map Hack, a common plan created by Mousepad and several others subsequently that reveals the map. However, Blizzard has been combating Maphack through the use of IX86Extrawork.dll in Patch i.10 and its “Warden” Plan, released around patch 1.xi, which will immediately ban both the violator’s account and CD-Key. According to Blizzard’s EULA, information technology is illegal to utilize. Map hack is a gray area however, as there are some purists that believe Diablo 2 should be played without whatever modifications whatever, but several that believe information technology should be a part of the game since in some versions of Diablo 2 Single Thespian, once i reveals the map, it stays revealed.

While battle.internet implemented a server-side patch to prevent the public lag-based dupe method, very large numbers of dupes nevertheless exist in the economic system.

Almost all loftier runes, that is Vex, Ohm, Lo, Sur, Ber, Jah, Cham, and Zod, equally well as the majority of Ists and a big percentage of Ums and Mals, that are bachelor for trade are dupes. Nearly all Stones of Jordan, Crowns of Ages, and Tyrael’s Mights are similarly dupes. Items with perfect stats, such as 40% Enhanced Harm/15% Increased Attack Speed Jewels and 5% Faster Hit Recovery/5% Resist All Pocket-size Charms, are too almost all dupes. Extremely powerful rare and crafted items with known names, such equally Imp Shanks (rare boots) and Armageddon Slippers (crafted amulet used for paladins), are literally
all
dupes, as the original was unique and certainly has never dropped again. Hacked or bugged items, like Wizardspike Gloves (a pair of gloves which has the stats of the Wizardspike Bone Knife) are always dupes, since it is very uncommon for items like these to occur. An exception is e-bugged items, that is ethereal items which have been socketed using the Horadric Cube. In a prior patch, ethereal items would lose their ethereal bonus when socketed, however this has been fixed, with the side effect of the bonus being doubled when the recipe is used. This has been unresolved, and as such new, unique (i.e. not duped) e-bugged items can, and are, made fairly often.

Blizzard has implemented a procedure known equally the Rust Storm to delete dupes. While the ‘agile’ Rust Storm has just been run a couple of times, and has not been run in a long time information technology did, in fact, delete all dupes, regardless of attempts to mask their illegitimacy.
[citation needed]
On the other hand, the ‘passive’ version is run every time a character leaves a game, and may or may not delete any dupes that grapheme has. It tin exist avoided, and it will not delete all dupes every time it is run. Players may seek a ‘temporary perm’ for their duped items before leaving the game, avoiding the ‘passive’ Rust Storm. It should, perhaps, be noted that players tin now adequately hands drop others from a game (basically by attempting the patched dupe method), and some players who play without dupes and are hostile towards those who practise will, on occasion, driblet games for the sole purpose of preventing dupe users from ‘perming’ earlier they go out the game, causing many of their duped items to be deleted past the ‘passive’ Rust Tempest.

Another class of hacking found in Diablo Ii are ‘Hacked Items’. Using programs like ‘Hero Editor’, users can edit items to make them more powerful than any other items in the game. Several websites also sell/give away hacked items. Hacked items tin can only be used in single actor or Open Battle.net, as hero editor just works past reading game files.

The overall acceptance of dupes and other cheat items, and Blizzard’s own inability or unwillingness to police their own trading forums, has resulted in the cosmos of “Legit” communities of Diablo II players.

In addition to hacking, there accept been, and volition keep to be, several advertisements in-game via tertiary-party websites that sell items on the closed realms. These are done through a bot (which is illegal co-ordinate to the EULA), which spams people while playing or in chat channels. At that place are too bots which play the game automatically for you (such every bit a “Hammerdin Baal Bot” or a “Magic-Discover Pindle Bot”). This has created much controversy in the legitimacy of players on the ladder, likewise as ruined the economy. Sadly, Blizzard has not updated its Warden program to combat all these bots.

References


  1. 2015-09-xiii, Folio five: In Their Ain Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer.
    US Gamer, accessed on 2015-09-15

  2. 2019-06-28, Diablo ii Legacy Recounted by Stay Awhile and Listen Author.
    Diablo.net, accessed on 2019-07-03

  3. Diablo Ceremony,
    Blizzard Amusement. Accessed on 2017-01-14

External links

  • Official site



Source: https://diablo.fandom.com/wiki/Diablo_II:_Lord_of_Destruction