Do Maps Work In The Nether

This article is near the craftable map. For maps showing the locations of certain structures, meet Explorer Map. For other uses, run across Map (disambiguation).

Not to be confused with World.

A
map
is an item used to view explored terrain and mark landmarks.

Obtaining

[
]

Crafting

[
]

Ingredients Crafting recipe Description
Paper +
Compass
When the player first creates a map, it is blank. Hold the empty map and printing

use item

to transform the empty map into a
map detail, which gradually begins filling with information as that thespian travels within its borders.

This variation is chosen an “empty locator map” in Bedrock Edition, or an “empty map” in
Java Edition.

Newspaper [
Boulder Edition merely
]

Maps crafted without a compass practise not show location markers. Markers can be added later by combining the map with a compass on an anvil, crafting table, or cartography table. This variation is called an “empty map”.

Natural generation

[
]

Breast loot

[
]

Item Structure Container Quantity Hazard
Java Edition




Empty Map





Shipwreck

Map chest 1 7.seven%



Stronghold

Library breast 1 10.9%



Village

Cartographer’s breast i–3 46.2%
Bedrock Edition




Map


[A]



Shipwreck

Map chest 1 7.seven%



Stronghold

Library chest 1 10.5%



Hamlet

Cartographer’due south breast i–3 46.2%

  1. Named unknown map, but changed to map 0, the scale level is ane:iv, Maps from the same stack are stackable, simply maps that are non stacked are unstackable despite looking identical.

Cartography table

[
]

A map can too be created using a unmarried newspaper on a cartography table to create an empty map, or a paper with a compass for an empty locator map.‌[
Bedrock Edition only
]

Starting map

[
]

Information icon.svg

When creating a new world in Bedrock Edition, the thespian can enable the “Starting Map” option to spawn with an empty locator map in the hotbar. The map’s zoom scale is 1:8. The map is updated only while the player holds it.

Trading

[
]

Novice-level cartographer villagers sell a single empty map for seven emeralds as their trades.

In
Coffee Edition, cartographer villagers may give players with the Hero of the Village issue an empty map.

Usage

[
]

Mapping

[
]

Crafting a map creates an empty map. The map is drawn for the offset time when it is held and used (with

utilize item
). This map can then be adjusted to unlike zoom levels. After conversion to a fatigued map item, information technology starts to depict a top-down view of the player’s surroundings, with North pointing to the peak of the map. A pointed oval pointer indicates the role player’due south position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does
not
center on the histrion when created, rather, the earth is broken up into large invisible grid squares, and the map displays the expanse of whichever grid square information technology is in when it is first used. For example, if a player uses a new map in a certain grid square, then moves a distance away and uses another fresh map only is nevertheless within the same grid square, both maps appear identical. To make a map that is not identical to the first 1, the role player would have to move outside of the edges of the first map (because then they would exist in a new grid square). This way, no two maps of the same size tin can always partially overlap and every map can display only a fixed area.

To record the world on a map, that specific map must be held in the thespian’s hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the surface area while belongings the map to update the map’s view. Maps tin can also be cloned. If a role player holds a map whose clone is on display in an item frame, then that map updates while belongings its clone.

Other players are displayed on the map only if they have a map in their inventory cloned from the ane being looked at. When placing a map into an detail frame, the map displays with a green arrow shown at the location of the detail frame. This is to help the actor come across where they are in relation to the area that the map is showing. If the player leaves a map in an detail frame and views a clone of information technology, the green arrow remains in the spot of the framed copy. This can be used to set upward waypoints. Unexplored areas are transparent, making the particular frame visible.

When the thespian leaves the area shown on a specific map, the player arrow transforms into a white dot on that map. The marker shrinks to a smaller white dot if the player is far from the map’due south center: the radius is 320 blocks per scale factor. The dot moves forth the edge of the map to evidence the relative location of the role player. Withal in Bedrock Edition, the pointer remains as an pointer but shrinks until the role player is nigh the area shown on the map.

While maps in the Nether work, they show merely the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the histrion is in relation to placed framed maps, which show as greenish pointers. Additionally, the player pointer apace spins and is non a practiced indicator of direction. Placing a banner in the Nether still shows information technology on the map every bit usual. Having a smaller map image while riding a strider in the Under can help one to run across one’southward footing while traveling over lava.

In
Java Edition, when using a map from another dimension, the map shows the player’s position and direction when they were concluding in the dimension of the map. In Boulder Edition, still, the player can employ maps from one dimension while in another dimension. For locator maps, the identify mark changes colour depending on the dimension that the player is currently in (white for the Overworld, red for the Under, and magenta for the Terminate). An Overworld map in the Nether shows the thespian’due south corresponding location and direction in the Overworld.[1]
Similarly, a Under Map in the Overworld shows the histrion’s corresponding location in the Overworld, but the place marker spins, but like a Nether map in the Nether. An overworld map in the End shows the world spawn.[one]
A Under map cannot be used in the End — the map appears, simply the place marking is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.

A thespian can make a large slice of pixel art (128×128) facing upward, heart a map on it, and identify that map in an item frame to create a custom picture show. Locking is recommended. See Map item format#Map Pixel Art for details on the techniques.

Maps display equally a mini-map when held in the off-hand, or if the off-manus slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.

Map content

[
]

Maps consist of square pixels arranged similar pixels in a 128×128 square blueprint, with each pixel representing a square portion of land. Generally, the color of a map pixel matches the colour of the most common opaque block in the corresponding area, as seen from the heaven. ‘Minority blocks’ in the target area accept no event on the color of the pixel, thus minor features tend to be undetectable on zoomed-out maps.

In Bedrock Edition, grass, foliage and h2o colors that are biome-dependent are represented accurately on a map.

Maps too show ground up to well-nigh 15 blocks below the surface of the water in oceans as slightly lighter blue, to evidence where the ground rises. This is not true with land to a higher place water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the role player moves below the surface.

A standard map represents 128×128 blocks (i block per pixel, 8×8 chunks) but maps tin be zoomed-out to represent up to 2048×2048 blocks (16 square blocks per pixel, 128×128 chunks).

Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the overworld and the Terminate. However, it is half this (32 blocks) in the Nether. As well, 1024 blocks is the minimum Overworld distance from a nether portal, at which players can build another portal and expect to reach a new location in the Nether. This is the altitude across a 1:8 map, and also from a 1:16 map’s center to its edge.

Role player marking and pointer

[
]

In
Java Edition, every map contains a mark that marks the position of the player, and points in the same management as the player. When a player moves out of a map, a big white dot appears and moves relative to the player’s position. The pointer either disappears when the player moves away a certain distance from the edge of the map or, in case of explorer maps, the large white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.

  • Level 0/4 :
    128×128 blocks (each map pixel represents 1 cake)
  • Level one/4 :
    256×256 blocks (2×ii blocks per map pixel)
  • Level ii/4 :
    512×512 blocks (4×4 blocks per map pixel)
  • Level three/4 :
    1024×1024 blocks (eight×8 blocks per map pixel)
  • Level 4/four :
    2048×2048 blocks (16×16 blocks per map pixel)

In Bedrock Edition, a map can be crafted with or without this marker, and a map without a position marker tin can add one subsequently past adding a compass to the map. When a map is crafted without a compass, it’s merely called an “empty map”, only when crafted with a compass, it’s chosen an “empty locator map”. The mark besides turns red if the histrion enters the Nether with an Overworld map and shows the player’s Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player’s location. If an Overworld map is used in the Stop, a magenta dot appears on the role player’south spawn point.

Name Ingredients Anvil usage Description
Locator Map Map
+
Compass


Repair & Proper noun

Map









Compass

















Bedrock Edition only.

Maps crafted with only newspaper practise not evidence the location marking; to add it, a compass must exist added to the map.

Ingredients Crafting recipe Clarification
Map
or Empty Map +
Compass



















Compass




























[
Boulder Edition only
]

Maps crafted from merely paper practise not bear witness the location marker; to add it, a compass must be added to the map.

In Bedrock Edition, a cartography table tin likewise be used to calculation arrow to create locator map or empty locator map, by calculation compass with paper, empty map or map.

Zooming out

[
]

In
Coffee Edition, cartography table’s UI, showing the map is being zoomed out.

A cartography tabular array tin can also be used to zoom out, taking only 1 piece of paper per zoom level.

A blank map tin not be zoomed out. A map has to accept something already marked on it for the zooming to be possible.

Proper noun Ingredients Anvil usage Description
Map or Locator Map (zoomed out) Map
or Locator Map +
Paper


Repair & Name




Map

Locator Map



































Bedrock Edition just.

Supplying 8 sheets of paper results in a zoomed-out version of the input map.

Zoom details

[
]

The zooming part starts from when the map is created (zoom level 0) upwards to its fourth zoom footstep (zoom level 4).

Zoom step 0 Zoom step 1 Zoom step 2 Zoom stride 3 Zoom step 4
Zoom step 0, 1:1 Zoom step 1, 1:2 Zoom step 2, 1:4 Zoom step 3, 1:8 Zoom step 4, 1:16
Zoom level 0/four 1/4 2/iv 3/4 iv/4
1 map pixel represents 1 block 2×2 blocks iv×4 blocks 8×viii blocks 16×sixteen blocks
(1×1 chunk)
Scaling ratio 1:1 one:2 1:4 one:8 i:16
Map covers an surface area of 128×128 blocks 256×256 blocks 512×512 blocks 1024×1024 blocks 2048×2048 blocks
8×eight chunks sixteen×xvi chunks 32×32 chunks 64×64 chunks 128×128 chunks
Smallest discernible features Blocks Trees, Paths Lakes, Buildings Mountains, Rivers Biomes, Mountain Ranges
Use cases Pixel art, Base of operations plans Base environment Structure mapping Landscape mapping Biome mapping
Total paper needed to zoom out from Level 0 in crafting table or anvil‌[
Be only
]

8

sixteen

24

32
in cartography table
1

2

iii

four

Maps are always aligned to a filigree at all zoom levels. That means zooming out whatsoever unlike map in a specific area covered by that map ever has the same center. Every bit such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level iii map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this surface area zoom out to the same coordinates, guaranteeing that they are e’er ‘aligned’ on a map wall. For a zoomed out map to encompass a new area, information technology must start with a base (level 0) map that is in that area.

At zoom level 0, a map created on the point (0,0) has (0,0) at the heart of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.

In
Java Edition, zoom level tin can be seen on a map by turning on Advanced Tooltips (a Debug screen option that can exist toggled by holding F3 and pressing H). The tooltip of the map and so shows the zoom level and scaling factor.

Cloning

[
]

In
Coffee Edition, cartography table’s UI, showing the map is being cloned.

A mix of empty maps and empty locator maps may be used. Whether the cloned maps evidence position markers is dependent only on the input map.

A cartography table tin can also exist used to clone a map.

The parts of the globe that have already been explored and mapped are copied, and newly explored areas announced on both instances. If 1 of the maps is afterward zoomed out, then the maps lose their connexion to each other and office equally completely split maps that have to exist individually filled by exploring.

In Creative mode, a map in an detail frame may be cloned past using
pick block
on information technology, as long as that map is not as well in the player’s inventory.

It doesn’t thing if the map to be cloned is at a higher zoom level (made of more newspaper) than the blank map. Upon copying the map, both resulting maps take the same magnification as the starting map.

Name Ingredients Anvil usage Description
Map or Locator Map (cloned) Map
or Locator Map +
Empty Map


Repair & Name




Map

Locator Map




















two



2












Bedrock Edition only.

Simply i copy can be made at a time.

The input map must be a locator map for the output to be a locator map; an empty map has no effect.

Crafting ingredient

[
]

Name Ingredients Crafting recipe Clarification
Explorer Map
(cloned)
Empty Map +
Ocean Explorer Map or
Woodland Explorer Map or
Buried Treasure Map














































































































































































ii



3



4



v



vi



seven



viii



9








The output has the same map middle as the input map, and the same monument, woodland mansion or buried treasure marker. Cloned maps are stackable.

Marking points

[
]

In
Java Edition
the player has the ability to mark spots on a map. To do this,
use
a map on a placed-down banner, and the spot of the imprint gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the imprint has a name, the marking shows that name. Banner marks on a map are e’er oriented with their meridian facing northward, regardless of the banner’s actual orientation. If the banner is destroyed, the marking of the banner remains at first, only if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.

If a map is mounted on an item frame and is within the area information technology depicts, the mounted map displays its current location with a green indicator rotated to friction match its orientation.

In Bedrock Edition this is what a map lying on an item frame looks similar, while showing markers.

In Bedrock Edition the thespian tin place copies of locator maps in particular frames in order to create a land marker. The marker is a green dot that resembles the shape of the player’s marker, just in green color. The position the mark points at depends on the direction the item frame is facing. Information technology is worth noting that the markers work only on copies of the same map. Other maps of the same area do non testify the existing markers that the player(s) had placed.

If a thespian has a cloned map in their inventory, their pointer appears white when viewed on the same map held by some other thespian. Hence, if all players have the aforementioned cloned map in their inventory, all markers would appear white when the clone map is viewed.

Java Edition Boulder Edition
All banners marked on a map, alongside a named banner. Tracking map with markers bedrock.jpg
How every imprint appears In
Java Edition
on a map, including named banners.
In Bedrock Edition this is how a locator map shows map markers while held by a player.

Locking

[
]

In
Java Edition, cartography table’s UI, showing the map is beingness locked.

Maps can be locked when using a glass pane in a cartography table. This creates a new map containing the same data and locks it. All copies of this new map are likewise locked. A locked map never changes, even when the depicted terrain changes. In Boulder Edition, locked maps have a unique texture.

Condition Newly created map Map afterwards terrain alteration
Unlocked map Map Zoom 0.png Unlocked Map.png
Locked map Map Zoom 0.png Map Zoom 0.png

Sounds

[
]

Java Edition:

Audio Subtitles Source Clarification Resources location Translation key Volume Pitch Attenuation
distance















Map fatigued Players When a map is drawn ui.cartography_table
.take_result
subtitles.ui
.cartography_table.take_result
1.0 1.0 sixteen

Bedrock Edition:
None

Achievements

[
]

Icon Accomplishment In-game description Bodily requirements (if different) Gamerscore earned Trophy blazon (PS4)
PS4 Other

Map Room Identify ix fully explored, adjacent map items into 9 item frames in a 3 by iii square. The frames have to be on a wall, non the floor. 40G Argent

Data values

[
]

ID

[
]

Java Edition:

Name Identifier Form Translation key

Empty Map
map Item item.minecraft.map

Map
filled_map Item item.minecraft.filled_map

filled_map.mansion

filled_map.monument

filled_map.buried_treasure

filled_map.unknown

Boulder Edition:

Name Identifier Alias ID Numeric ID Form Translation key

Empty Map
empty_map emptymap 515 Particular detail.emptyMap.name

item.emptyLocatorMap.name

Map
filled_map map 420 Detail item.map.name

item.map.exploration.monument.name

item.map.exploration.mansion.name

item.map.exploration.treasure.name

Metadata

[
]

In Bedrock Edition, maps use the post-obit information values:

Empty map:

DV Description
0 Empty Map
2 Empty Locator Map

Filled map:

DV Description
0 Map
2 Map (locator)
3 Ocean Explorer Map
4 Woodland Explorer Map
5 Treasure Map
vi Locked Map

Item data

[
]

Java Edition:




  •  tag: The item’s
    tag
    tag.



    •  map: The map number.



    •  map_scale_direction: Merely internally used when scaling a map, after that direct removed: The amount to increase the current map scale by when crafting. Always one.



    •  map_to_lock: 1 or 0 (truthful/faux) – truthful if the map should be locked later on being taken out of the cartography table. Only internally used when locking a map, after that directly removed.



    •  Decorations: A list of optional icons to display on the map. Decorations that are removed or modified do not update until the world is reloaded.




      • An individual ornament.




        •  id: An arbitrary unique string identifying the ornament.



        •  blazon: The ID of the map icon to brandish.



        •  x: The world Ten position of the decoration.



        •  z: The world Z position of the decoration.



        •  rot: The rotation of the symbol, ranging from 0.0 to 360.0, measured clockwise. A rotation of 0 displays the icon upside-down compared to its appearance in the icon texture.



    •  display: The
      display
      tag.




      •  MapColor: The color of the markings on the item’s texture.

Bedrock Edition:

Meet Bedrock Edition level format/Detail format.

Map icons

[
]

Annotation: map icons are 8×8 in Java Edition, only sixteen×16 in Bedrock Edition. Equally such, there are small misalignment issues in Java Edition:
MC-214649

Map icons texture in
Java Edition

Map icons texture in Bedrock Edition

Java ID Boulder ID Text ID Advent Purpose Shown in item frames?
0 role player Player (texture) JE1 BE1.png
Player (texture) BE2.png
White marker
Players (on map) No
1 1 frame Green Marker (texture) JE1 BE1.png
Green Marker (texture) BE2.png
Green marking
The current map in an item frame Yeah
2 red_marker Red Marker (texture) JE1 BE1.png
Red Marker (texture) BE2.png
Blood-red marker
Position converted to overworld when opening overworld map in Nether‌[
Bedrock Edition only
]
No
3 blue_marker Blue Marker (texture) JE1 BE1.png
Blue Marker (texture) BE2.png
Blue marker
Other players No
four target_x Target X (texture) JE1 BE1.png
Target X (texture) BE2.png
White X
Unused Yes
v 5 target_point Target Point (texture) JE1 BE1.png
Target Point (texture) BE2.png
Red triangle
Unused Yes
6 half dozen player_off_map Player Off Map (texture) JE1 BE1.png
Large white dot
Players off map, nearby‌[
Coffee Edition only
]
No
7 thirteen player_off_limits Player Off Limits (texture) JE1.png
Player Off Limits (texture) BE.png
Minor white dot
Players off map, far away‌[
Java Edition only
]
No
8 14 mansion Mansion (texture) JE1.png
Mansion (Texture) BE2.png
Woodland mansion
Woodland mansion Yep
9 15 monument Monument (texture) JE1.png
Monument Texture BE2.png
Ocean monument
Ocean monument Yeah
ten – 25
banner_*
Banner White (texture) JE1.png
Banner Light Gray (texture) JE1.png
Banner Gray (texture) JE1.png
Banner Black (texture) JE1.png
Banner Brown (texture) JE1.png
Banner Red (texture) JE1.png
Banner Orange (texture) JE1.png
Banner Yellow (texture) JE1.png
Banner Lime (texture) JE1.png
Banner Green (texture) JE1.png
Banner Cyan (texture) JE1.png
Banner Light Blue (texture) JE1.png
Banner Blue (texture) JE1.png
Banner Magenta (texture) JE1.png
Banner Purple (texture) JE1.png
Banner Pink (texture) JE1.png

Banners in all 16 wool colors‌[
Java Edition only
]
Banner markers Yes
26 4 red_x Red X (texture) JE1.png
Ruby-red X
Buried treasure Yep
8 Magenta Marker (texture) BE1.png
Magenta mark
Position converted to overworld when opening overworld map in End‌[
Bedrock Edition only
]
No
9 Orange Marker (texture) BE1.png
Orange marker[
more data needed
]
Other players Yep
x Yellow Marker (texture) BE1.png
Xanthous marker
Other players No
11 Cyan Marker (texture) BE1.png
Cyan marker
Other players No
12 Green Point (texture) BE1.png
Green Triangle
Other structure such every bit stronghold, fortress, endcity, etc. when used as explorer map destination‌[
Bedrock Edition only
]
Yes

Information technology should be noted that even if the player used a NBT editor to add an boosted icon on the map, Minecraft shows merely the kickoff one listed when the histrion loads up their world.

History

[
]

Missing Model JE3.png

This section would benefit from the improver of more images.

Delight remove this notice once you’ve added suitable images to the article.

The specific instructions are:

MC-72962

Apr 27, 2011 Notch unveiled screenshots of the map.
April 28, 2011 Notch said that he would effort to make maps place-able on walls.
Java Edition Beta
1.vi Test Build 3 Map (item) JE1 BE1.png
Added maps.
i.6.6 The power to car-arts and crafts maps using shift-click has been disabled.
1.viii Pre-release Maps tin now exist found in library chests in the brand-new strongholds.
Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of fourth dimension.
one.8.1 Maps now work both while walking and flying.
Coffee Edition
i.0.0 Beta i.9 Prerelease 5 Prior to this update, the lord’s day in Minecraft rose in the Due north, which threw off many players and led to a common misconception that Minecraft maps/worlds were oriented with East at the tiptop. The sun now rises in the due east and sets in the due west, making navigation much more than intuitive.
Before the modify in sun position, it was commonly said that Minecraft maps/worlds are oriented with East at the height; sunrise, by definition, occurs at the East, which means information technology is certainly truthful that the maps were oriented “E” since the Sun rose from the top (North). However, Jeb asserted (and Notch agreed) that the sun rose in the north.[2]
[3]
Most mods and map-making tools, however, used the terms East and North consequent with their actual definitions (e.g. a Cartograph-generated map with Northward at the top is rotated 90 degrees from the in-game map).
ane.4.two 12w34a Empty Map JE1 BE1.png
Crafting a map now creates an empty map. The map is fatigued for the first time when it is held and right clicked, and is centered near the location of the player when clicked (not as before where it was centered on the location it was crafted.)
Previously, in order to map a new area, the map had to exist
crafted
in that surface area (rather than carrying a previously-crafted map to the new area). The indicate where a map is crafted becomes its permanent center, and could never be changed.
The pointer no longer disappears when leaving the map, just transforms into a white dot, indicating on what side of the map the player is located.
Maps now align to a filigree, making it easier to create next maps.
Maps can at present exist zoomed out (merely non zoomed in).
Maps can now be cloned and scaled.
12w34b Maps at present accept a
zoom level, which was fixed at 1:8 prior to snapshot 12w34a,[four]
only at present starts at 1:one and tin be increased up to 1:16 by re-crafting an existing map.
Maps are no longer numbered on the superlative-left corner and is labeled through the tooltip.
12w36a New maps are now crafted at a calibration cistron of 1:1. A zoomed in map tin can be zoomed out by re-crafting it with another eight sheets of paper on a crafting table. Each time this is done, the scale increases – 1:1, 1:2, 1:4, ane:8, i:16 with a map scale of 1:16 existence the current maximum.
ane.7.2 13w38a The map size has been increased when placed on a wall using the item frame.
More colors take been added to maps for different blocks.[5]
1.8 14w31a Zoomed maps now suit to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.
1.viii.1 pre1 Some colors accept been changed on maps to more accurately represent their respective block.
1.9 15w31a Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible merely when held in the dominant hand with the secondary mitt costless.
15w34a New maps tin can at present be crafted at a scale factor of 1:4.
A crafting recipe has been added for zooming in maps.
15w43a The boilerplate yield of empty maps from stronghold library chests has been doubled.
15w45a New maps are once over again crafted at a calibration factor of 1:1, as they had been before snapshot 15w34a.
The crafting recipe, that was introduced in 15w34a, for zooming in maps has been removed.
15w49a Map making at present uses armor equipping sounds.
1.xi 16w39a Maps now work in the Cease.
Empty maps are at present sold by cartographer villagers every bit their tier 3 merchandise.
Added explorer maps, sold by cartographers as their tier iv trades.
1.12 17w17a Maps now have separate colors for colored terracotta blocks from other colored blocks.
1.thirteen 17w47a Prior to
The Flattening, these items’ numeral IDs were 358 and 395.
Maps now utilize additional NBT to specify which map they contain. Prior to this version, they used the damage value instead.
Map IDs are no longer limited to 32,768.
17w50a Maps tin can now be placed on floor and ceiling particular frames.
18w10a Spots on maps tin now be marked using banners.
18w11a Empty maps can now generate in shipwreck chests.
pre7 Maps have been inverse slightly, in regard to which blocks are shown and which blocks are not.
1.14 18w43a Empty Map JE2 BE2.png
Map (item) JE2 BE2.png
The textures of maps have been changed.
18w48a Empty maps can now be found in chests in village cartographer houses.
19w02a Maps can at present be cloned and zoomed out (extended) past using a cartography tabular array.
Maps can now be locked past using a drinking glass pane with a cartography tabular array.
The recipes for cloning and zooming out maps have been removed.
19w06a Map making is at present silent once more.
19w13a Cartographer villagers now requite empty maps to players under the Hero of the Village effect.
1.16 20w21a Map making sounds are now the aforementioned as when using a cartography table.
Pocket Edition Alpha
v0.14.0 build 1 Empty Map JE1 BE1.png
Map (item) JE1 BE1.png
Added maps.
Maps are crafted using nine paper, one for every slot of the crafting grid.
Maps must be combined with a compass using an anvil in order to prove the actor’s position.
Maps can exist zoomed using an anvil.
build 3 New maps are now crafted at full zoom.
Empty maps now have a “Create Map” button to initialize them.
build 7 New maps are now crafted at a calibration factor of one:one.
v0.fifteen.0 ? Maps can now be crafted either with viii pieces of paper and a compass
or
ix pieces of paper, to get a map with or without a position mark.
v0.16.0 build i Dissimilar colors take been added to maps for unlike biomes.
Pocket Edition
1.0.0 ? Windows x Edition tin can now utilise the anvil as well as the crafting table to clone, zoom and apply markers, simply as Pocket Edition in full general could.
Maps can now be establish inside stronghold library chests.
i.1.0 alpha one.i.0.0 Empty maps with management markers built-in are at present chosen “locator maps”.
alpha 1.i.0.iii “Locator maps” are now called “empty locator maps”.
Empty maps are now sold by cartographer villagers for vii-11 emeralds as their tier 3 merchandise.
Boulder Edition
ane.4.0 beta i.ii.xiv.2 Maps tin now be found inside map room chests in shipwrecks.
? The texture of the filled map overlay has been changed.
? Maps at present function in dimensions other than the dimension in which they were created.
i.10.0 beta 1.10.0.iii Maps can now be found in cartographer firm chests in villages.
Empty Map JE2 BE2.png
The texture of empty maps has been changed.
1.xi.0 beta ane.11.0.1 Empty maps can now exist created from 1 paper in cartography tables.
Maps tin now be zoomed, cloned, renamed, and accept pointers added in cartography tables.
beta 1.11.0.4 Cartographer villagers now sell empty map for an emerald every bit their first tier trades.
Empty locator maps can now exist bought from cartographer villagers.
1.13.0 beta 1.xiii.0.1 Map (item) BE3.png
Locked Map (item) BE2.png
Filled maps and locked maps now have unique inventory icons.
1.sixteen.0 beta 1.16.0.57 Trading has been changed, novice-level cartographer at present sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.
1.16.100 beta 1.16.100.56 The ID of maps take been inverse from
emptymap
to
empty_map
and
map
to
filled_map.
Legacy Panel Edition
TU1 CU1 1.0 Patch 1 1.0.1 Map (item) JE1 BE1.png
Added maps.
The actor spawns with a free map.
Maps are available simply as Zoom 3 step maps.
TU21 CU9 i.xiv Empty Map JE1 BE1.png
Crafting a map now produces an empty map.
1.90 Empty Map JE2 BE2.png
Map (item) JE2 BE2.png
The textures of maps have been changed.

Issues

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Issues relating to “Map” are maintained on the bug tracker. Report problems there.

Trivia

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  • Utilize of the
    F1
    key can let the player to hold a map without blocking their view at all.
  • In
    Java Edition, a map created using
    /give
    tin be whatsoever map past using the Map parameter to specify the map number desired. Eastward.g.
    /give [player] minecraft:filled_map{map:5}
    gives the specified thespian map_5. If no data value is supplied it defaults to map_0. If map_0 has not e’er been crafted, it is centered on x=0, z=0.
  • The maps are stored separately equally their own information (.dat) file every bit
    map_x.dat
    with (x) being the map number, encounter map particular format for more info. By manipulating this number, players tin organize their maps to suit them, or if they accidentally create a map in the same location, they tin can delete their extra map so equally to save the number they make.
  • Certain programs tin can exist used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
  • Since all copies of a map are links to the same file, copying an unfinished map keeps information technology synchronized with the copy as the role player fills it in. Thus, a copy stored in a chest can act as a remote fill-in.
  • A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. Nonetheless, if a histrion holds a clone of the map, both maps update.
  • Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full cake wide.
  • On Legacy Console Edition, the actor e’er spawns with a map in their inventory afterward creating a globe. This was later added to Boulder Edition as an optional feature in the world creation card.
  • Maps on Legacy Console Edition e’er testify the player’s electric current coordinates, as a substitute for the optional coordinate display in other editions.
  • A map cannot exist created on New Nintendo 3DS Edition. Instead, the map is ever displayed on the bottom screen along with the coordinates.

Gallery

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The Nether

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The Finish

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Maps in detail frames

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See as well

[
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  • Explorer Map
  • Clock
  • Navigation

References

[
]


  1. a
    b

    https://youtu.exist/EpP1diZdEdI

  2. https://twitter.com/jeb_/status/87815841160237056

  3. https://twitter.com/notch/status/88155424880201728

  4. https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps

  5. https://spider web.annal.org/web/0/https://world wide web.mojang.com/2013/x/minecraft-1-7-the-update-that-changed-the-world



Source: https://minecraft.fandom.com/wiki/Map