Dying Light 2 Stay Human Review

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I’ve had a lot of fun with Dying Calorie-free 2, mainly dues to its fantastic parkour platforming and engaging story that can be shaped by your in-game decisions. Those hoping for a terrifying zombie slasher will likely be disappointed, but the thrill of escaping a zombie horde by hopping from rooftop to rooftop ensures this is nonetheless an exhilarating action game.


  • Parkour platforming is incredibly fun
  • The open-globe city is a not bad playground
  • Your decisions shape the story
  • Peachy cast of characters


  • Combat is striking and miss
  • Immunity timer will exist divisive
  • Not scary enough for horror fans


  • United kingdom
    RRP: £54.99

Key Features

  • Genre: Action role-playing game
    Don’t expect Dying Calorie-free two to exist a horror game, every bit it leans more towards the activity RPG genre due to its heavy focus on platforming.

  • Release date: Feb four, 2022
    Dying Light 2 launches on the majority of platforms in February 2022, and will get in on Nintendo Switch afterwards in the year.

  • Platforms:

    PC, Nintendo Switch, PS4, PS5, Xbox 1 and Xbox Serial X/S


Dying Light ii may look similar your average zombie slayer on the surface, but it stands out from the likes of Resident Evil Village and Back 4 Blood by featuring a fleshed-out parkour system.

With the undead roaming the streets, the best option for survival is to stick to the rooftops, allowing you to leap from building to building, and climb the tallest skyscrapers in sight. You wouldn’t wait a zombie game to characteristic i of the accented all-time first-person perspective platforming all the same, but here nosotros are.

There’s even a day-nighttime cycle in play here, with zombies becoming more hostile and dangerous at nighttime, and hiding inside buildings during the day to prevent you from scavenging boodle.

This may sound very familiar to those who have played the original Dying Light, but with a brand new story and protagonist, besides equally a greater focus on action over horror, Dying Light 2 feels like a very different beast. After hitting the credits with 33-hours of gameplay under my chugalug, here are my thoughts.


  • Simple yet engaging story
  • Great bandage of characters
  • Your decisions take an touch on

Dying Lite 2 focuses on a new protagonist called Aiden, who is roaming the mail service-apocalyptic world in search of his sister Mia. A series of corny flashbacks show u.s. that a barbaric scientist called Flit conducted scientific experiments on both Aiden and Mia when they were young. The two siblings are somewhen separated, with Aiden spending the residue of his life attempting to track downwardly his sis, while also obsessively seeking revenge on Flit.

This central story thread is pretty uncomplicated, progressing at a snail’s pace throughout the 30-hr campaign. In the concurrently, Aiden finds himself embroiled with the conflicts of diverse factions in a fictional European metropolis, completing quests in return for information on Waltz’south whereabouts.

View of the city in Dying Light 2

With the zombie outbreak occurring several years agone, survivors take begun to rebuild the metropolis with towering windmills acting as the main source of power and a cathedral converted into a community hotspot that’s crammed full of families, traders and sketchy thugs. With a medieval vibe to the city, it feels like yous’ve stepped into a fantasy game, akin to The Elderberry Scrolls or Fallout, and is therefore more memorable and less dour than the majority of fictional post-apocalyptic wastelands.

The city is in the middle of a tug of war between the two factions: the Gratis People and the Peacekeepers. The former takes a communist-esque approach, with residents allowed a smashing deal of freedom and anybody sharing a similar status in the community. The Peacekeepers, meanwhile, are more than militant, using tattoos to assign each fellow member a rank in their clan and dressing in intimidating armour.

Throughout the story, you lot’ll exist required to carry out missions for both of the warring factions, but y’all’ll eventually be confronted with consequential decisions that can exist hugely influential on the success of each faction, besides every bit the fate of the characters involved.

Characters in Dying Light 2

This is where Dying Light two really shines, as it features a number of engaging characters, with contrasting personalities and beliefs. Developer Techland smartly staggered the introduction of each character, allowing you to develop bonds with each person before meeting the next. Some characters will join missions with you, while others volition speak to you through a walkie-talkie at a condom altitude from the zombies.

I genuinely cared about the fate of every character, making each story-based determination even more impactful. Of course, sure characters are willing to stab yous in the back too, and so sitting on the fence and beingness kind to everyone won’t necessarily bear witness successful.

Parkour platforming

  • Excellent beginning-person platforming
  • Stamina meter makes climbing a claiming
  • Can unlock farther abilities as you progress

Techland has done a cracking job of making this immersive post-apocalyptic globe a memorable and visually stunning location, just information technology’south non simply expert to expect at. The city is also a fantastic playground for your platforming parkour skills, every bit you scamper upwards drain pipes, vault off poles and bound from rooftop to rooftop equally you traverse beyond the map.

Dissimilar the Uncharted or old Assassin’southward Creed games where y’all could simply climb up specific structures, Dying Light 2 seemingly allows you to take hold of any kind of ledge poking out of a wall or structure. Only to ensure climbing doesn’t get too easy, Techland has introduced a stamina meter that depletes over time – spend too long hanging on the side of a building, and yous’ll fall to the hordes of zombies below.

Climbing in Dying Light 2

With limited fast travel options, you’re forced to spend a bang-up chunk of the game moving between quests, merely I enjoyed the free-running so much here that I never minded. You’ll also be able to unlock additional gratuitous-running abilities later on in the game too, such as wall-running and sliding under low-hanging pipes, which helped to go along the platforming fresh from beginning to finish. The game also smartly uses the colour yellow to gently nudge the thespian in the right direction.

Dying Light 2 is split up into two separate open-world maps. The offset is effectively a suburb, with medium-sized buildings proving fairly like shooting fish in a barrel to climb. Wooden planks will also span the gap between buildings, reducing the need for death-defying jumps. It’southward essentially the platonic surroundings to hone your platforming skills, while all the same challenging enough to be enjoyable.

But progress the story far plenty, and you’ll reach the centre of the metropolis, which is total of deject-piercing skyscrapers to increase the platforming difficulty tenfold. Fortunately, y’all’re given a glider at this signal, which allows you to glide between buildings until your stamina bar hits zero. I really loved the determination to switch up the environments, preventing the open up-world map from growing stale earlier the credits.

Gliders in Dying Light 2

Techland clearly recognises that the parkour platforming is the biggest strength of Dying Low-cal ii, equally information technology’s included in a number of story missions, with a countdown timer occasionally testing your speed. These were my personal favourite missions in the game, even if they have petty to do with zombies.

Of course, the parkour skills do alloy well with the zombie encounters occasionally. If you’re spotted by a Howler zombie at night, a big pack of infected will first to chase you, with more powerful flesh eaters joining the pursuit every bit time goes on.

With so many zombies flocking your way, the all-time option is usually to run away and discover the closest location with UV light protection. Mistime a jump and there’south a high chance you’ll exist torn to pieces. Nonetheless, I was able to escape most chases with ease, and in that location weren’t many consequences if I did fail since the car saves are so frequent.

UV lights in Dying Light 2

Techland’south decision to limit the use of the ultra-powerful Volatile zombies has also made Dying Light two less scary than its predecessor. There are nevertheless plenty of other powerful zombies lurking the streets, only they’re usually like shooting fish in a barrel to avoid, especially if you forgo the feel points bonus and complete your objectives during the 24-hour interval.

Instead of the fear of a zombie snacking on your encephalon, the biggest reason to avert the dark is the on-screen ticking clock that signals your immunity since Aiden was previously bitten by a zombie. Spend too long in the night and y’all’ll cease up turning into a zombie and encountering a ‘game over’ screen. While this characteristic does tie upwards with the story nicely and has seemingly been introduced to hype up the tension, information technology proved incredibly frustrating when trying to explore areas at night. Fortunately, you lot’re able to lengthen your immunity timer later on on in the campaign, but I can still run across it beingness a hugely divisive feature.

Dying Low-cal ii tries to make night-fourth dimension ventures more tempting past making lootable areas more than accessible, but I rarely found the loot worthwhile, aside from the odd chest that increases your health and stamina bars. Since you tin hands avoid the jump-scares by sticking to daylight hours, Dying Light ii feels more like an action-take chances RPG than a horror game – I didn’t mind that, just tin empathize the frustration for those who loved the horror aspect its predecessor.


  • Hack-and-slash combat is simple
  • Boss encounters are a depression signal
  • Can craft both weapon and items with boodle

When y’all’re not showing off your parkour skills, you’ll most likely be hacking and slashing bandits and zombies. I have to say that I found the combat to be hit and miss for the nigh office. Anyone who’southward played The Elderberry Scrolls or Fallout should have a expert idea of how the start-person combat works hither, as a printing on a controller’s trigger volition run across your character slash at the foe in front.

Techland has fabricated it a trivial more complex, by adding in contrivance and cake functionalities, only the latter requires such perfect timing in order to execute a deflection that it was rarely worth the risk. Y’all can also unlock more moves as yous level up, such as throwing enemies bated and leaping in the air to execute a nose-crushing loftier-jump kick, although I found Molotov cocktails and standard melee attacks to exist far more effective.

Dying Light 2 combat

That said, combat yet felt repetitive during my playthrough, with a minor diversity of zombie types, and man enemies generally interim the aforementioned bated from archers and axe-wielding brutes. At that place are a couple of boss encounters, merely I personally constitute these to be the low points of Dying Light ii, as the enemies were either too slow to prove challenging or kept spamming the same attacks like an abrasive Street Fighter noob.

That said, the combat’s animations are and then satisfying that I even so enjoyed nearly encounters. A slash with a precipitous pocketknife will chop off a zombie’southward limb or fifty-fifty ship their caput flying – it’south merely equally gory and gruesome every bit y’all can hope for from a zombie slasher. Being able to alter your weapons also allows yous to set up foes on burn, which tin can blacken their rotten flesh like an overcooked pizza.

Bow and arrow

I enjoyed the ability to craft boosted weapons such as Molotov cocktails and grenades, which also proved an incentive to raid cupboards for additional supplies. You’re also able to upgrade your crafting recipes to create more efficient weapons, health packs and lockpicks, giving the player a real sense of progression throughout the campaign.

I was slightly disappointed that you just become skill copse for parkour and combat though. Techland could have delved even deeper into the RPG genre by introducing more upgrades for the likes of stealth, crafting and charisma, but I also appreciate that Dying Light 2 has benefited from the intense focus on the gratis-running platforming.

Graphics and presentation

  • One of the best looking games all the same
  • Supports ray tracing through Nvidia RTX
  • Very few technical issues

I was really impressed by the visuals in Dying Light ii, with Techland opting for a brilliant colour palette to make it look far more centre-catching than the majority of zombie games.

Stick to the streets and you lot’ll see a grey wasteland with crowds of infected, but have to the rooftops and your eyes will be treated to vivid greenery, with plants and copse growing on meridian of buildings. You’ll even find survivors growing crops and tending to bee hives on the rooftops, creating a distinctive metropolis that will no doubt linger long in the retention.

Windmill in post-apocalyptic city

The attention to item is striking in Dying Lite 2, with the flicker of an eye chop-chop showing the emotional state of a character and subtle props placed in a graphic symbol’s room to provide an insight into their personality.

It’south ane of the best looking games I’ve played notwithstanding, and that was only at a 1440p resolution with my PC. Dying Lite is bachelor to play in 4K on both consoles and PC, and even supports ray tracing if you own an Nvidia RTX graphics menu.

Dying Light 2

I was too impressed by how few technical bug I encountered during my 33-hr playthrough. I did take to restart the game on 2 occasions after my character got stuck in the environment, merely the auto saves are and so frequent here that I never lost whatsoever progress.

Dying Low-cal ii features a co-op system that lets y’all play alongside a friend for the majority of the campaign. I was unfortunately unable to try out this feature during the review procedure. It’s likewise worth pointing out that there isn’t a PvP mode here, unlike the original game, although Techland has promised that unspecified postal service-launch content is in the works.

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Should you buy it?

You want a great story and some exhilarating platforming:

Dying Light ii’south greatest strengths are its story and platforming. The quondam sees a diverse and likeable bandage of characters, while Techland has somehow made complimentary-running even more than fun than decapitating zombies.

You want a actually scary horror game:

Techland has toned down the horror aspect of Dying Low-cal 2 to such an extent that I rarely felt scared when inbound a zombie-filled building. There are still plenty of zombies here, but since the bulk are pretty easy to hack to shreds, they rarely had me on the edge of my seat.

Final Thoughts

Dying Light 2 may be a zombie slasher, but information technology actually feels more than similar an action RPG than a horror game. Zombies are rarely difficult to take down (especially during the solar day) and your parkour skills brand it fairly like shooting fish in a barrel to escape a horde. Just the excellent platforming makes upwards for the lack of jump scares, every bit leaping betwixt rooftops and scaling skyscrapers are both challenging and exhilarating.

Gainsay isn’t the best I’ve seen, with floaty physics and small range of enemy types, but the variety of weapons and upgrades – as well as the gory-tastic animations – keep it fun right up to the cease credits.

Information technology’s the expertly crafted post-apocalyptic metropolis and cast of characters that volition linger the longest in my memory though, especially since you tin shape the story via your decisions. I can’t expect to play Dying Light 2 over again and encounter how events unfold with dissimilar dialogue options.

How we exam

Nosotros play every game we review through to the end, outside of certain exceptions where getting 100% completion, like Skyrim, is close to impossible to practice. When we don’t fully finish a game before reviewing it nosotros will ever alert the reader.

Played for 33 hours to reach end credits

Yous might like…


Is Dying Light 2 a sequel?

Aye, Dying Light 2 is technically a sequel, although it has a completely new story and characters, and then you won’t need to play the first to catch up on previous events.

Will Dying Calorie-free two have guns?

No, Dying Light 2 uses melee weapons, bows and even makeshift grenades, but you won’t find any guns hither.

Volition Dying Lite 2 have cars?

You can’t bulldoze whatever cars in Dying Calorie-free two, with the game encouraging parkour for traversal.

Jargon buster

Ray Tracing

Advanced lite-rendering technology that allows for more realistic lighting and shadow effects within in-game worlds.

Source: https://www.trustedreviews.com/reviews/dying-light-2-stay-human

Posted by: Sadiyev.com