Horizon Forbidden West Review: Metal monster hunter

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Horizon Forbidden West is a superb sequel, adding even more robot monsters to slay while introducing a deep crafting and upgrade system that creates a rewarding Monster Hunter-style gameplay loop. Platforming withal feels clunky and there are a few annoying technical problems at launch, only this is still one of the best outset-party games to go far on PS5 however.


  • Huge number of machines to fight
  • New upgrade organization has rewarding gameplay loop
  • Map is packed with a diverseness of biomes
  • Story takes a fascinating new direction


  • Platforming often feels clunky
  • Multiple irksome technical problems

Key Features

  • Genre: Activeness RPG
    Forbidden West features lots of action-packed combat, while allowing yous to upgrade weapons and unlock new moves.

  • Release date:

    Bachelor from 18 February 2022.

  • Platforms:
    PS5 and PS4.


Horizon Forbidden Westward is at its rip-roaring all-time when fighting the many colossal robot beasts that roam the post-apocalyptic world.

Aloy’s second outing features a whopping 43 metal monsters, which is a big jump from the preceding entry, Horizon Null Dawn.

At that place’s a huge diversity of new machines here, from the rodent-esque Burrower that can tunnel surreptitious, to the mammoth Tremortusk that can spew flames from its body. Each automobile has multiple weak points that tin can be exploited and unique behaviour that makes them come up across similar living, breathing animals – I about felt guilty when seeing their glowing optics dim later on rain them with a dozen arrows.

Of grade, Guerrilla Games isn’t just relying on a greater diversity of machines for this sequel, as it’southward also introduced a number of new features and quality-of-life improvements, equally well as a new story that takes some surprising twists.

Just tin Horizon Forbidden Due west attain the lofty heights of its predecessor and gear up a new benchmark for the PS5 era? Hither are my thoughts .


  • Aloy remains a fantastic protagonist
  • Promising cast of characters don’t get enough screen time
  • Story takes an intriguing new management, with plenty of twists

Horizon Forbidden West picks up immediately where its predecessor left off, with Aloy on the hunt for a back-upwardly copy of GAIA, the terraforming artificial intelligence that is humanity’southward last promise of preventing an impending doomsday.

Post-obit her success in defeating Hades, Aloy is now more confident and driven than always, but suffering with the pressure of being the simply person capable of saving the planet. With and so much focus on this monumental task, Aloy is often defendant of neglecting her relationships with other characters, particularly once she rushes off to the forbidden westward in the eye of the night.

That doesn’t mean she’due south completely alone though, as characters such equally Erend and Varl return to offer a helping hand, despite Aloy’s protests.

Horizon Forbidden West

At that place’s a fairly large cast of characters hither, with a select few joining your main crew alike to games such as Mass Effect. Simply I never really spent enough time with anyone to grade a potent bond, as Aloy takes on most quests alone. In that location are some pivotal moments in the story where Guerrilla Games expected to make a big emotional impact, merely I unfortunately wasn’t invested enough to care.

Aloy remains a likeable and fascinating protagonist, despite the newfound knowledge of the old earth making her increasingly cynical about the tribal traditions and trivial conflicts of the many people she encounters. She’s still happy to help out, normally consisting of defeating a nasty metal creature or using her focus to fix technology from the ‘sometime earth’, but not without lecturing them about a more pressing upshot that threatens the entire planet – one of the more breathy allegories of global warming I’ve seen nevertheless.

It’s not just climate change that Aloy needs to worry about either, every bit she likewise encounters a new group of villains that take the series in an interesting new direction. It’southward just a shame that these new characters rarely get much screen time during the roughly 25-hour campaign, with the story progressing at a sluggish footstep until you reach the terminal 3rd.

Horizon Forbidden West

Forbidden West at to the lowest degree does a ameliorate job of telling the story than Nix Dawn. At that place are still heavy bursts of exposition, only they’re at to the lowest degree provided via contiguous conversations rather than lengthy monologues via ancient audio files.

Pacing issues aside, I enjoyed Forbidden West’s story, although I don’t retrieve it managed to hitting the lofty heights of other PlayStation Studios games such equally The Last of Us, Uncharted, God of State of war, or even Spider-Homo. That’s partly due to its intense focus on telling a complex story rather than fleshing out its promising cast of characters.


  • Combat with machines feels as fantastic every bit ever
  • Upgrade arrangement creates a Monster Hunter-style gameplay loop
  • Fighting humans is still a bore despite melee improvements

The gainsay is Horizon Forbidden West’s greatest forcefulness, although information technology doesn’t feel all also dissimilar to Zero Dawn.

Aloy excels with a bow and arrow, so you’ll spend almost fights attacking from range. Don’t think that makes Horizon’southward combat easy though, as nigh machines are either fast plenty to close in on you in a thing of seconds, or will be kitted out with an arsenal of loftier-tech weapons that can blitz you from afar.

Every monster multiple weak points, of which you lot can discover by scanning with your Focus. You tin can even knock certain components off a machine with a well-timed shot, assuasive you to steal a Thunderjaw’s turret to add extra firepower to your arsenal. I dear this feature, as it encourages players to recall tactically before a fight rather than storming in spontaneously.

It’southward besides important to check which elements each automobile is vulnerable to, equally you can purchase bows that bargain the likes of fire, water ice and shock damage. Forbidden West has expanded upon these elemental types, with acrid, plasma and purgewater now dealing new side effects; acid will slowly deplete an enemy’southward health, purgewater will temporarily subdue elemental attacks, and repeated plasma blasts tin result in small damage-dealing explosions.

Combat with machines

Guerrilla Games has also introduced a weapon upgrade arrangement, which has an ultra-satisfying gameplay loop akin to that in the Monster Hunter series. Each weapon – whether it’s a bow, ropecaster or the make-new fasten thrower – tin can be upgraded by using various components looted from defeated machines.

That means you may need to defeat an incredibly difficult machine in order to upgrade your bow to the top tier. To brand such tasks even trickier, certain components tin can be destroyed in battle, and so yous’ll need to avert firing arrows at the vulnerable chest of a Snapmaw if you need to nab its webbing.

Such a procedure can make upgrading your gear feel very grindy, specially when components such as motorcar cores aren’t guaranteed to spawn. There were besides ii frustrating occasions when I defeated a machine, only for its corpse to become trapped underground, making it incommunicable for me to retrieve the valuable loot.

Horizon Forbidden West

Notwithstanding, I’g a huge fan of the gameplay loop hither, as discovering new loot to upgrade your armory of weapons makes every side quest and venture off the browbeaten path feel worthwhile.

Unfortunately, combat with human enemies pales in comparison to the heart-pounding encounters with machines. Guerrilla Games has at least attempted to meliorate melee gainsay with the introduction of the resonator blast, which builds up after chaining spear combos, and and so allows you to utilize the bow to trigger a loftier damage-dealing smash.

All the same, with Aloy unable to cake incoming melee attacks, I always found sticking to my bow to exist a more successful tactic, with multiple headshots dispatching tribespeople with relative ease. I was surprised to run across then many humans acting as pivotal boss encounters rather than machines, as they’re simply not very fun to take down. These were comfortably some of the weakest parts of the game.

Platforming and exploration

  • Uncharted-way platforming feels clunky
  • New tools have untapped potential
  • Superb variety of biomes in map

Guerrilla Games has put a big focus on platforming for Forbidden West in guild to diversify the gameplay. Aloy is able to crawl up select structures and leap across chasms to grab onto ledges – this is all very similar to the climbing in Uncharted, although fails to create the aforementioned tension and heart-pounding set pieces y’all’d feel as Nathan Drake.

The fact that you can only climb upwardly very specific structures feels very archaic in modern open up-world games too, especially if you’ve played the likes of Breath of the Wild or Dying Light two. In fact, most of the environment can’t be interacted with which is a smashing shame since the new pullcaster tool had so much potential.


The pullcaster tin exist used to clear obstacles in your path such as rubble in a cavern or a metal grate covering a ventilation pipe. I was hoping I’d also be able to use it to yank components of a automobile, or even to hook onto an airborne beast, just the tool is unfortunately limited to very specific utilize cases.

It’s still a welcome improver yet, equally the pullcaster tin can grapple onto select structures to reach high-up locations in a flash. This allows Aloy to dodge a machine’s sweeping electricity blast, and and so use the glider to safely return to land. I’grand a big fan of the glider, making it easier to traverse the map by simply jumping off a mount and sailing over the landscape without fear of fall damage.

The map features a fantastic variety of biomes, including jungles, swamps, deserts, grasslands, beaches, snowy mountain tops and more. Guerrilla Games has clearly put a lot of effort into making sure every machine is situated in the correct habitat, with the Clamberjaw monkeys institute in the deserted treetop settlements in the jungle, and more amphibious monsters lurking on the declension.

Horizon Forbidden West

Once Aloy unlocks a tool that helps her breathe underwater, you’ll be able to see machines such as Snapmaws swimming underwater too. You unfortunately can’t fight machines while pond, just diving underwater instead allows yous to loot loads of hidden valuables and explore the sunken urban center of Las Vegas which is 1 of the most memorable experiences in the game.

While Forbidden West’due south map is really adequately compact compared to other modern-day open-world games, at that place are still plenty of places to explore and side quests to consummate. I’ve spent well over 30 hours with the game and then far, and yet I still haven’t discovered every unmarried machine and habitat.

Graphics and presentation

  • Graphics wait fantastic in 4K
  • Loading times are speedy on PS5
  • Number of slow technical issues

Horizon Forbidden West looks outstanding on the PS5. The various biomes look incredibly distinctive, resulting in some spectacular views from the mountain tops. Character designs are just as impressive, with Aloy’south eyes capable of expressing a wide range of emotions.

The diverse machines expect excellent too, with all of their intricate parts combining for wonderfully detailed designs. Each monster non merely has their own behaviour but too moves differently likewise, whether information technology’s the clumsy hops of the burrowers or the all-important stomps of the Thunderjaw.

The loading times are blazing fast on the PS5 too, as I’d only accept to await a couple of seconds to respawn. In that location were initially a few technical issues that saw a blackness screen flash up on the screen for a separate 2nd when entering a new location, only a pre-launch patch has already seemingly addressed this issues.

Horizon Forbidden West

I’ve noticed a few other technical problems with Forbidden W. I’ve had to reboot the console twice due to crashes, and machines have also occasionally become trapped underground afterward decease, making it impossible for me to retrieve my hard-earned boodle. And so there was a glitch with the last dominate battle, every bit my foe stopped taking harm.

Important character dialogue frequently gets interrupted by Aloy’s monologues besides, failing to maintain a natural rhythm like Naughty Dog expertly achieved with The Last of Us.

In its electric current state, Horizon Forbidden West doesn’t experience polished, although Guerrilla Games seems enlightened of the biggest bug and is already releasing a number of patches to get information technology optimised for launch. But if you want a smooth experience, information technology may be best waiting a few months before playing Forbidden West.

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Should you buy it?

If you loved Horizon Nix Dawn:
Forbidden West feels very similar to the original game, only with more monsters to battle and a new upgrade system. If you enjoyed the original game, in that location’s no doubt yous’ll enjoy the sequel.

You’re looking for a ground-breaking open-globe game
with new ideas:

At that place aren’t many innovative ideas in Forbidden W, borrowing mechanics from other games such as Far Cry and Monster Hunter. If you want a game that breaks the mould, yous’re out of luck.

Final Thoughts

Horizon Forbidden West is an outstanding sequel, hammering down on its predecessor’s greatest strength by increasing the number of machines that you can fight, while introducing a more than expansive upgrade system which makes combat even more than rewarding.

The platforming sections fail to reach the same heights every bit the combat, while there are too a number of irksome technical issues that foreclose it feeling polished at launch, but this is notwithstanding withal i of the best games on the PS5 however. If y’all enjoyed the original, so at that place’southward no doubt you’re going to take a boom with the sequel.

How we test

We play every game we review through to the end, outside of certain exceptions where getting 100% completion, like Skyrim, is close to incommunicable to exercise. When nosotros don’t fully finish a game earlier reviewing information technology we will always alarm the reader.

Spent over 23 hours with it.

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How long is Horizon Forbidden West?

Information technology took u.s.a. roughly 23 hours to accomplish the end.

Can I play Horizon Forbidden West on PS4?

Aye, Horizon Forbidden West is available on PS4, as well as PS5.

Does Horizon Forbidden West have free PS5 upgrade?

Yes, PS4 owners of the game can upgrade to the PS5 edition for gratis.

Source: https://www.trustedreviews.com/reviews/horizon-forbidden-west

Posted by: Sadiyev.com