Charged with Light is 1 of
Destiny 2’due south
about complicated mechanics. This unique mechanic allows players to create builds centered around unique traits. Increased damage, damage resistance, and spawning constant Special ammo are just a few things these mods tin practise.




You can only obtain these mods from Banshee-44 currently, so yous’ll want to be purchasing any mods he sells. With 38 Charged with Light mods, it can be somewhat tough figuring out how each ane works and which ones are worth getting. That’due south what this guide is for. Nosotros’ll requite an in-depth await at every Charged with Light modern in Destiny 2, roofing everything from its furnishings to any special mechanics information technology has.


Updated August 3rd, 2022, by Charles Burgar:


While Solar 3.0 added definite keywords for healing, most Charged with Light mods did non receive keyword synergies. High-Energy Burn as well saw a nerf inside the Crucible, reducing its damage buff slightly to prevent certain Special weapons from one-shotting Guardians. Nosotros’ve updated this article to include more than info on how mods interact (or don’t) with subclass keywords, and nosotros’ve updated the High-Free energy Burn down section to include its different values in PvE and PvP.


Table Of Contents

Argent Ordnance


Silver Ordnance:

While Charged with Low-cal, readying or firing a Rocket Launcher grants it increased damage and reload speed. Damaging a combatant with a rocket consumes i stack of Charged with Light.

Affinity Solar
Toll 5 Energy
Consequence While Charged with Light, Rocket Launchers deal 20-40% increased impairment and reload faster.
Consumes x1 Charged with Light
Stack Consequence One Mod:
20% bonus damage
Two Mods:
25% bonus damage
Three Mods:
35% bonus damage
Four Mods:
40% bonus damage

Argent Ordnance does non stack with Weapons of Light, Loftier-Energy Burn down, or other impairment buffs.

When yous have Charged with Calorie-free stacks, a buffed named “Godslayer Warheads” will display on your screen. Damaging a target volition remove a stack of Charged with Light after one second. Rocket Launchers with multiple rockets in their tube, such every bit Truth, can burn down multiple rockets earlier the buff expires. While the vitrify is active, your Rocket Launcher will reload much faster as well. Dissentious multiple targets while Godslayer Warheads is agile will only eat one stack of Charged with Light.


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Blast Radius


Destiny 2 Blast Radius Mod

Blast Radius:

Become Charged with Calorie-free by rapidly defeating multiple combatants with Grenade Launchers or Rocket Launchers.

Affinity Solar
Price 3 Energy
Effect Double kills with Grenade or Rocket Launchers grant Charged with Light stacks.
Grants x1 Charged with Lite
Stack Effect Grants an boosted Charged with Light stacks per mod

Using two of these mods allows you lot to maintain High-Free energy Fire using only a Grenade Launcher.


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Charge Harvester


Destiny 2 Charge Harvester Mod Icon

Charge Harvester:

While you are non Charged with Light, any kill or assistance has a small cumulative chance to cause you to become Charged with Low-cal. -10 to the stat that governs your class ability recharge rate.

Affinity Void
Price three Energy
Upshot Kills grant ~10% cumulative chance to become Charged with Light.
Hunter:
-10 Mobility
Titan:
-x Resilience
Warlock:
-10 Recovery
Grants x1 Charged with Light

This modernistic only works while you have no Charged with Light stacks. One time you obtain a stack, Charge Harvester won’t grant further stacks.


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Charged Upwards


Destiny 2 Charged Up Mod Icon

Charged Upwardly:

Allows for ane additional stack of Charged with Calorie-free.

Affinity Solar
Cost 2 Free energy
Effect +1 Charged with Lite stack cap
Stack Effect Increases your Charged with Low-cal stack cap; maximum cap is 4.

This modernistic stacks with Supercharged, giving you a maximum Charged with Light stack cap of five. You cannot exceed x5 Charged with Light stacks, regardless of how many Supercharged and Charged Upwards mods you have installed.


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Empowered Stop


Destiny 2 Empowered Finish Mod Icon

Empowered Finish:

Become Charged with Lite past finishing a combatant, consuming i-tenth of your Super energy.

Affinity Universal
Cost 1 Free energy
Event Finishers grant x1 Charged with Calorie-free, consuming 10% Super energy
Grants x1 Charged with Light

If y’all have other finisher mods that drain Super free energy, Empowered Finisher stacks additively with them.


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Energy Converter


Destiny 2 Energy Converter Mod Icon

Energy Converter:

While Charged with Low-cal, using your grenade set on grants yous Super energy, consuming all stacks of Charged with Lite. The more stacks you have, the more energy y’all proceeds, up to a maximum of 50% of your Super energy. -ten Bailiwick.

Affinity Void
Cost four Energy
Result Mod Effect:
Throwing your grenade grants Super energy, consuming all stacks of Charged with Calorie-free. Only grants up to the showtime fifty% of your Super.
Stat Penalty:
-10 Discipline
Consumes All Charged with Light stacks

Energy Converter will only regenerate the first l% of your Super bar.
Later you lot reach 50% Super energy, throwing a grenade will not consume Charged with Low-cal stacks nor give Super free energy. If you are only shy of fifty%, Energy Converter will grant Super energy upward to l%, consuming all Charged with Light stacks regardless of how much Super energy was given.


Obtaining multiple Charged with Light stacks makes this modern significantly better:

Super Returns Per Stack
One Stack 5%
Two Stacks ten%
3 Stacks 15%
4 Stacks 20%
5 Stacks 40%


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Destiny 2 Extra Reserves Mod Icon

Extra Reserves:

While Charged with Light, defeating combatants with Void impairment grants a take a chance to drop Special ammo. This upshot consumes all stacks of Charged with Lite. The more stacks you lot have, the higher your chance of gaining the ammo drib. -10 Intellect.

Affinity Void
Cost 3 Energy
Effect Modern Upshot:
While Charged with Light, Void kills can drop Special ammo.
Stat Penalty:
-10 Intellect
Consumes All Charged with Light stacks

Multiple Charged with Light stacks seem to massively increase the risk of Special ammo dropping, nearly guaranteeing a driblet at x5 Charged with Calorie-free stacks. Whatsoever Void harm can proc Extra Reserves, non merely Void weapons.


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Firepower


Destiny 2 Firepower Mod Icon

Firepower:

While Charged with Light, regain a portion of your grenade energy when you employ your grenade, consuming one stack of Charged with Light.

Affinity Solar
Cost four Energy
Effect While Charged with Light, throwing your grenade grants 15-lx% grenade energy.
Consumes x1 Charged with Light
Stack Effect Ane Modernistic:
15% increased grenade regeneration
Two Mods:
thirty% increased grenade regeneration
Three Mods:
45% increased grenade regeneration
Four Mods:
sixty% increased grenade regeneration

The amount of grenade energy provided is static, regardless of how many Charged with Light stacks yous have or your Bailiwick stat. The only way to modify it is to wear multiple Firepower mods. Wearing multiple Firepower mods does
non
increase the Charged with Low-cal stacks consumed, only the amount of energy gained.


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Heal Thyself


Destiny 2 Heal Thyself Mod Icon

Heal Thyself:

While you lot are Charged with Light, grenade last blows heal y’all and consume one stack of Charged with Light.

Affinity Solar
Cost 4 Energy
Outcome While Charged with Low-cal, grenade kills heal 25-100% of your health and shields.
Consumes x1 Charged with Light
Stack Effect 25% increased health recovered; caps at 100%

Final blows from Stasis grenades are extremely inconsistent, as shatter kills don’t count as grenade final blows. Use this mod with Light subclasses for ameliorate results. The heal from this mod does
not
share the Cure keyword from Solar subclasses.


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Heavy Handed


Destiny 2 Heavy Handed Mod Icon

Heavy Handed:

While Charged with Light, regain one-half of your melee energy when yous utilise a charged melee power, consuming one stack of Charged with Light.

Affinity Arc
Cost seven Energy
Effect While Charged with Calorie-free, melee abilities refund 50% melee energy.
Consumes x1 Charged with Light
Secondary Effect While iii or more enemies surround you lot, kills with Fusion Rifles, Shotguns, Sidearms, or Submachine Guns add ammo for that weapon to your reserves.

Your melee ability must striking an enemy to grant the 50% energy return. This effect does
not
stack with Melee Kickstart, although Exotics that grant melee energy—notably Mk. 44 Stand Asides—stack with Heavy Handed.

The ammo granted by the secondary effect grants one round to your reserves. Ammo gained this way is not affected past ammo finder mods. Using the same weapon category in two slots volition grant ammo to both weapons on kill, excluding Heavy weapons.

Despite its description, Heavy Handed’s secondary perk does
not
work with Ane Thousand Voices or Forerunner.


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High-Energy Fire


Destiny 2 High-Energy Fire Mod Icon

High-Energy Fire:

While Charged with Light, proceeds a bonus to weapon damage. Each defeated combatant consumes one stack of Charged with Light.

Affinity Universal
Cost 4 Energy
Effect While Charged with Light, your weapon bargain 20% increased damage against PvE foes and 15% more than against Guardians.
Consumes x1 Charged with Light on kill

High-Free energy Fire does not stack with Weapons of Light, Radiant, or other damage buffs.

High-Energy Burn provides a T1 damage vitrify to your weapons while Charged with Light. In PvE, this vitrify increases your damage output past xx%. High-Energy Fire’s buff is reduced to 15% extra harm in PvP. This buff does
not
stack with other damage buffs.

Unlike most harm buffs in Destiny two, Loftier-Energy Burn down lasts until you kill someone or apply your Charged with Light stacks. This makes High-Energy Fire have 100% uptime until you lot kill someone, making this a fantastic mod for boss fights like Rhulk in Vow of the Disciple.


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Kindling The Flame


Destiny 2 Kindling The Flame Mod Icon

Kindling the Flame:

While Charged with Light, reviving a downed Guardian gives you a burst of healing, consuming 1 stack of Charged with Light.

Affinity Solar
Price 2 Energy
Effect While Charged with Light, reviving a downed Guardian heals you lot for 25-100%.
Consumes x1 Charged with Light
Stack Effect I Modernistic:
25% increased healing
Two Mods:
50% increased healing
3 Mods:
75% increased healing
Four Mods:
100% increased healing

Excess healing does not create an overshield. This heal does
not
count equally a Cure for the purposes of Solar 3.0 Aspects and Fragments.


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Lucent Blade


Destiny 2 Lucent Blade Mod Icon

Lucent Blade:

While Charged with Light, dealing damage with a sword gives you lot bonus Sword impairment for 5 seconds, consuming ane stack of Charged with Light.

Affinity Arc
Cost 4 Free energy
Effect While Charged with Lite, striking an enemy with your Sword grants a 35% impairment buff for five seconds.
Consumes x1 Charged with Light
Secondary Effect Profoundly increases the charge charge per unit for your equipped Swords.

Lucent Blade does not stack with Weapons of Light, Radiant, or other damage buffs.

Charge rate refers to your Sword’s Guard energy, allowing you to heavy set on enemies and deflect enemy projectiles. The charge rate increase is immense.


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Powerful Friends


Destiny 2 Powerful Friends Mod Icon

Powerful Friends:

When you go Charged with Light, nearby allies too go Charged with Lite, if they are not already.

Analogousness Arc
Cost 4 Energy
Effect When you become Charged with Light, nearby allies also become Charged with Calorie-free.
Grants x1 Charged with Low-cal
Secondary Event +20 Mobility

A common strategy for PvP builds is to use Powerful Friends and Radiant Light together, granting +20 Mobility and +twenty Strength to your build for little investment. Should an marry be using Powerful Friends when you become Charged with Light, you’ll gain x2 Charged with Light instead of just one stack. If y’all equip multiple copies of this mod, the +xx Mobility bonus will cease to function.


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Precisely Charged


Destiny 2 Precisely Charged Mod Icon

Precisely Charged:

Become Charged with Light by getting multiple rapid precision final blows with Linear Fusion Rifles or Sniper Rifles. -10 Discipline.

Affinity Void
Toll one Energy
Consequence Mod Effect:
Precision double kills from Sniper Rifles or Linear Fusion Rifles grant one Charged with Lite stack.
Stat Penalization:
-10 Field of study.
Grants x1 Charged with Light

To receive the Charged with Lite stacks, you’ll need to land 2 precision concluding blows in a very brusk period.


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Precision Charge


Destiny 2 Precision Charge Mod Icon

Precision Charge:

Become Charged with Light by chop-chop defeating combatants with precision kills from Bows, Hand Cannons, and Scout Rifles. -ten Strength.

Affinity Void
Cost 2 Energy
Effect Mod Effect:
Precision multikills from Bows, Hand Cannons, or Scout Rifles grant ane Charged with Lite stack.
Stat Punishment:
-x Field of study
Grants x1 Charged with Low-cal

You’ll demand to land around three kills in quick succession with the weapons listed to proceeds a Charged with Low-cal stack. Since Hand Cannons are meta in Destiny’s Crucible, this modern is a solid choice for PvP.


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Protective Light


Destiny 2 Protective Light Mod Icon

Protective Light:

While Charged with Light, you lot gain pregnant impairment resistance against combatants when your shields are destroyed. This effect consumes all stacks of Charged with Low-cal. The more than stacks consumed, the longer the impairment resistance lasts.-10 Force.

Analogousness Void
Cost two Energy
Result Mod Consequence:
While Charged with Light, gain 10% damage resistance for 5-20 seconds when your shields break.
Stat Penalty:
-ten Force
Consumes All Charged with Calorie-free stacks

Significant
damage resistance is misleading. This mod merely grants 10% damage resistance while active. For comparing, chest DR mods give 15%, and 100 Resilience grants xl%. It also no longer extends the duration of more powerful DR sources as of The Witch Queen expansion.

Protective Light’southward harm resistance carries over to your shields if they regenerate. If your shields break again when Protective Light is active, the mod’s duration will reset. The duration is based on how many Charged with Low-cal stacks are consumed. The exact values are listed beneath:

Protective Low-cal Stack Duration
Ane Stack 5 seconds
Ii Stacks 10 seconds
Three Stacks 12 seconds
Iv Stacks xv seconds
Five Stacks 20 seconds


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Quick Charge


Destiny 2 Quick Charge Mod Icon

Quick Charge:

Become Charged with Light by rapidly defeating multiple combatants with Fusion Rifles or Shotguns.

Affinity Arc
Price five Free energy
Effect Double kills with Fusion Rifles or Shotguns grant ane stack of Charged with Calorie-free.
Grants x1 Charged with Light
Secondary Effect Profoundly increases the set up speed of Fusion Rifles, Shotguns, Submachine Guns, and Swords.

The ready speed bonus from Quick Charge is slightly weaker than a dexterity modern on your arms, granting around +25 handling with no additional scalars. This upshot stacks with dexterity mods and handling-boosting Exotics.


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Radiant Low-cal


Destiny 2 Radiant Light Mod Icon

Radiant Low-cal:

Casting your Super causes nearby allies to become Charged with Calorie-free.

Affinity 3 Free energy
Cost 3 Energy
Effect Casting your Super makes nearby allies become Charged with Low-cal
Gives x1 Charged with Light
Secondary Upshot +20 Strength

Radiant Light has splendid synergy with Powerful Friends, allowing any build to obtain +20 Mobility and Strength for little effort. As with Powerful Friends, equipping multiple copies of Radiant Light will disable the +20 Strength bonus.


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Reactive Pulse


Destiny 2 Reactive Pulse Mod Icon

Reactive Pulse:

While Charged with Light, when y’all take damage while surrounded by combatants, you emit a outburst of damaging Arc free energy, consuming one stack of Charged with Light.

Affinity Arc
Cost 3 Energy
Effect While Charged with Light, taking harm while surrounded releasing chain lightning.
Consumes x1 Charged with Light
Secondary Effect Gain a powerful overshield while performing your finisher.

Reactive Pulse no longer activates Arc-based effects, such as Crown of Tempest’south Conduction Tines or Trinity Ghoul’southward Exotic perk. The lightning harm is lackluster, incapable of killing Thrall that lucifer your Power level. Still, nearly enemies striking by Reactive Pulse’due south AoE blast will exist staggered for a few seconds.


The secondary effect grants a 100-point overshield while yous’re performing a finisher. The overshield lasts for a 2d after the finisher ends.


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Shield Break Accuse


Destiny 2 Shield Break Charge Mod Icon

Shield Intermission Charge
:

Become Charged with Lite by breaking a combatant shield with the matching energy type.

Analogousness Universal
Cost 1 Energy
Result Get Charged with Light past breaking a shield with a matching damage type
Grants x1 Charged with Light

Shield Break Accuse only works confronting PvE enemies.


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Stacks On Stacks


Destiny 2 Stacks on Stacks Mod Icon

Stacks on Stacks:

Proceeds an extra stack of Charged with Lite for every stack you gain. -x Recovery.

Analogousness Void
Cost 4 Energy
Result Mod Effect:
Gain twice as many Charged with Light stacks as normal.
Stat Penalty:
-10 Recovery

Stacks on Stacks works with every mod that grants Charged with Light, including the likes of Taking Charge and Charge Harvester. This mod has a powerful interaction with Elemental Accuse. If you lot grab an Elemental Well that matches your subclass element, Stacks on Stacks will grant
iv
Charged with Light stacks, not three.


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Striking Low-cal


Destiny 2 Striking Light Mod Icon

Striking Light:

While Charged with Light, defeating combatants with melee damage and Swords spawns 1 Orb of Power for your allies and consumes 1 stack of Charged with Light.

Analogousness Arc
Cost 5 Energy
Issue While Charged with Light, melee and Sword kills spawn an Orb of Power for allies.
Consumes x1 Charged with Calorie-free
Secondary Outcome Gain 25% damage resistance against combatants while sprinting.

The Orb of Power from Hitting Lite only spawns for your allies and is equivalent to a weak Orb of Ability (those spawned from helmet mods). This modern’due south secondary effect grants 25% damage resistance while sprinting, although this event just works against PvE enemies.


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Supercharged


Destiny 2 Supercharged Mod Icon

Supercharged:

You lot can accept 2 additional stacks of Charged with Light, upward to a maximum of 5.

Affinity Solar
Costs v Energy
Upshot +two to your Charged with Light stack cap
Stack Issue Increases your Charged with Lite cap to v; more than than 2 Supercharged mods exercise nothing

With Supercharged equipped, your maximum Charged with Lite cap can accomplish v. Since ane Supercharged mod increased your cap from two to four, it’s recommended that you pair this modern with Charged Up instead of a second Supercharged modern.


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Surprise Assault


Destiny 2 Surprise Attack Mod Icon

Surprise Attack:

While Charged with Light, reloading or readying a Sidearm will consume all stacks of Charged with Light and convert them into stacks of a major damage vitrify, which are depleted as you impairment combatants with that Sidearm. -ten Intellect

Analogousness Void
Toll 1 Energy
Issue While Charged with Light, gain a 40% (35% in PvP) harm increase to Sidearms afterward reloading or readying them. The buff lasts for a variable number of shots.
-10 Intellect
Consumes All Charged with Light stacks

Surprise Attack does not stack with Loftier-Energy Fire, Well of Radiance, or other damage buffs.

The Witch Queen expansion buffed this modern without whatever patch notes declaring such. Surprise Attack now gives a 40% damage buff to sidearms in PvE, from 35%. It withal gives a 35% damage buff in the Crucible.

After you reload or prepare a Sidearm, the “Charged Magazine” vitrify appears, displaying how many rounds you take that will deal increased damage. This vitrify is only consumed when you lot hit a target; missing bullets don’t consume Charged Magazine stacks. You cannot refresh this vitrify until you lose all Charged Magazine stacks, either by swapping your weapon or using all overcharged bullets.

Each Charged with Lite stack grants v stacks of Charged Magazine, up to a cap of 25.


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Sustained Charge


Destiny 2 Sustained Charge Mod Icon

Sustained Accuse:

Go Charged with Light past chop-chop defeating combatants with Auto Rifles, Trace Rifles, or Machine Guns. Additional copies of this modernistic increase the fourth dimension allowed between combatants that are defeated.

Affinity Solar
Cost 4 Energy
Grants x1 Charged with Light
Stack Upshot +i seconds allowed between kills

Y’all’ll demand to state around iv rapid kills to activate Sustained Accuse. Copies of this modern allow for more time betwixt each kill.


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Swift Charge


Destiny 2 Swift Charge Mod Icon

Swift Accuse:

Get Charged with Lite past rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns.

Affinity Arc
Toll 5 Energy
Grants x1 Charged with Light
Secondary Event Pulse Burglarize terminal blows in PvE can drop Special ammo for allies

Similar to Sustained Accuse, you’ll demand around four rapid kills to obtain a stack of Charged with Light.


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Taking Charge


Destiny 2 Taking Charge Mod Icon

Taking Charge:

Become Charged with Calorie-free by picking upward Orbs of Power.

Affinity Universal
Cost iii Free energy
Issue Orbs of Power grant x1 Charged with Light
Grants x1 Charged with Light

This is easily the all-time means of condign Charged with Light in Destiny 2. Orbs of Power generated from helmet mods and Supers can activate Taking Charge.


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Side by side: Destiny 2: The Witch Queen Consummate Guide And Walkthrough