are items of magic quality and higher, having properties (affixes), which are non still known to the player (created at the time of dropping, not at the fourth dimension of identification). Until identified, these properties volition take no issue.
In the original
Diablo, magic and unique items all driblet in their unidentified state called Not Identified. The player identified items by using a Scroll of Identify, paying Deckard Cain, or using the Identify skill (Bard from Hellfire only).
Unidentified items could exist equipped in their unidentified form to provide the stats of their base item. In some cases, this was really better, as in that location were negative furnishings on some items that fabricated identifying the items worse.
Items offered by Wirt were not technically unidentified, only considering you had to pay 50 coins before you lot were immune to encounter them (not knowing anything, including the detail type, in advance), they might also have been.
Diablo 2, magic, rare, unique, and set items all drop in their unidentified land. The player also had Scrolls of Identify, that could be (for the purpose of saving space in bags) stacked into a single Tome of Place. If they completed the Search for Cain quest themselves, Deckard Cain would from and then on identify all items in your inventory free of charge, including anything they had stashed in the Horadric Cube. If they did not complete the quest, Deckard Cain is rescued past the Rogues and will accuse the role player for identifying their items, merely like the first game.
Unlike the get-go
Diablo, unidentified items cannot be equipped. However, magic Items tin no longer have negative effects except for some unique similar Veil of Steel and Andariel’due south Visage, so there is never a risk involved past identifying them.
While unidentified items are supposed to have unknown effects, due to the fact that unique and set items are colored differently, it is sometimes possible to know what a certain item is without needing to become information technology identified. Because of this, the player can cull to not identify an item if they do not plan to utilise it. The selling price of identified item is, nearly always, covering the identification expenses.
Gambling was a new generation of Wirt’southward subconscious deals. Gambled items are unidentified (non even their quality is known, all items announced to exist magic) until the actor purchases them, at which point they are automatically identified when they enter the inventory.
Diablo III, items tin be identified by right clicking them, or past using the Book of Cain, with a 5 second cast time. There is no need to pay any fee, or buy whatever reagents for that. During a cursory catamenia of the campaign, Deckard Cain can identify items for you as well (issue is exactly the same as if his book was used). Only legendary and set items need to be identified: earlier that, they cannot be equipped, sold, enchanted, transmogrified or used for transmogrification. Unidentified items can be salvaged, nonetheless.
Earlier patch ii.0., rare items were required to be identified besides. However, players complained that it was just wasting fourth dimension, and then this was removed from the game.
Items in Kadala’s store are sold unidentified (simply the particular type is known), only can be of any quality from normal to legendary / Set. When bought, they are identified immediately.