How To Move Chests In Minecraft
A
breast
is a block that stores items.
Obtaining
[
]
Breaking
[
]
A chest can be broken using anything, but an axe is the fastest. Chests always driblet themselves when mined. If the chest contains items, the items are also dropped when the breast is cleaved. If one half of a big chest is destroyed, the corresponding items from the destroyed chest are dropped and the remaining half continues to office as a small breast.
Block |
Chest |
|
---|---|---|
Hardness | two.5 | |
Tool | ||
Breaking time[A] | ||
Default | 3.75 | |
Wooden |
1.9 | |
Stone |
0.95 | |
Fe |
0.65 | |
Diamond |
0.v | |
Netherite |
0.45 | |
Golden |
0.35 |
-
↑
Times are for unenchanted tools as wielded past players with no condition furnishings, measured in seconds. For more than information, run into Breaking § Speed.
Natural generation
[
]
Chests generate naturally in all three dimensions. They generate in dungeons, strongholds, villages, jungle temples, desert temples, under fortresses, end cities, igloos, woodland mansions, shipwrecks, body of water ruins, cached treasure, pillager outposts, breastwork remnants, ruined portals, and aboriginal cities.
Large chests can occasionally generate in dungeons by i single chest generating next to the other. They tin can also generate in certain types of bastion remnants.
Bonus chest
[
]
The bonus chest is a chest that appears near the player’s spawn if the “Bonus chest” option is toggled on the main menu. It generates with a semi-random collection of bones items to help the thespian survive early on and get together necessary resources, including wood, tools, blocks, and food.
Crafting
[
]
Ingredients | Crafting recipe |
---|---|
Any Planks |
Usage
[
]
Chests can be used every bit containers and as crafting ingredients.
To place a chest, use the
Place Block
control on the face of a cake adjacent to the space the chest should occupy.
A chest placed side by side to another breast joins to create a big chest. A role player can prevent this, and place two small chests side by side, by
sneaking
while placing the 2nd chest[
JE only
], pushing a chest into place with a piston[
Be only
], or placing the second breast facing a different direction from the first chest. Alternatively, trapped chests do not combine with normal chests.
Chests can exist moved by pistons,[
BE only
]
and water and lava flow around chests without affecting them. Lava tin can create burn down in air blocks next to chests as if the chests were flammable, but the chests do non actually catch burn and cannot exist burned.
Container
[
]

The GUI of a breast.

The GUI of a big breast.
A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the
Java Edition
interface, the superlative three rows for a large breast correspond to the right half of the breast when facing it, and the lesser three rows correspond to the left half. In Bedrock Edition, the elevation iii rows stand for to whichever one-half was placed first and the bottom three to the other one-half.
Chests open when
used. To motion items between the chest inventory and the player inventory or hotbar while the breast GUI is open, elevate or shift-click the items. Property
⇧ Shift
and double-clicking while holding an item moves all items of the blazon clicked on in or out of the breast, to the extent that space is available for them.[
Coffee Edition only
]
To exit the breast GUI, use the
Esc
control.
A chest cannot be opened if there is an opaque block above it (in Bedrock Edition, bottom-half slabs prevent chests from being opened). Solid faces do non forestall chests from opening, so the hat of the chest can phase through blocks such as bottom-half slabs, stairs, and transparent total cubes such equally glass and water ice. Ocelots and cats sitting on chests prevent them from opening. Considering chests themselves are functionally transparent, ii chests can be stacked on superlative of one some other while notwithstanding assuasive the lower chest to be opened. Players tin open chests when players are being hurt (effect of instant damage, poison, wither, fatal toxicant or on fire) or hurt by anyone (players, zombies, skeletons, etc.).
Past default, the GUI of a breast is labeled “Breast” and the GUI of a large chest is labeled “Large Breast”. A chest’s GUI label can be inverse by naming the chest in an anvil before placing it, or past using the
/information
command[
Java Edition only
]
(for example, to label a chest at (0,64,0) equally “Bonus Breast!”, use
/data merge cake 0 64 0 {CustomName:'"Bonus Chest!"'}
). If one-half of a big breast is renamed, that name is used to characterization the GUI of the unabridged large chest, only if the named one-half is destroyed the other half reverts to the default label. If both halves of a large chest have unlike names, the GUI uses the name of the northernmost or westernmost half.
In
Java Edition, a chest tin can exist “locked” past setting its
Lock
tag using the
/data
command. If a chest’s
Lock
tag is non blank, the chest cannot exist opened unless the player is holding an item with the same name as the
Lock
tag’s text. For instance, to lock a chest at (0,64,0) so that the chest cannot be opened unless the histrion is holding an item named “Chest Key”, use
/data merge block 0 64 0 {Lock:"Breast Fundamental"}
.
The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether shulker boxes are used. The minimum capacity is obtained when storing just non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a breast with them increases the maximum past a gene of 27.
Chest Size | Slots | Maximum Number of Items | |
---|---|---|---|
Without shulker boxes | With shulker boxes | ||
Minor | 27 | i,728 | 46,656 |
Large | 54 | 3,456 | 93,312 |
Donkey, mule, or llama pack
[
]
A breast can be added to a donkey, a mule, or a llama by pressing
use
on the respective creature.
A chest fastened to a donkey or mule has only fifteen slots. A breast attached to a llama has anywhere from 3 to 15 slots depending upon its “Strength” value (run across Llama § Information values). The breast cannot be removed except past killing the carrier. The chest tin exist opened past holding
sneak
and pressing
use, or by riding the carrier and pressing
inventory.
If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest fastened to it tin can acquit upwards to 405 stacks of items (upward to 25920 items), and with strength value v llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry upward to 4050 stacks of items (up to 259200 items).
Piglins
[
]
Piglins become hostile toward players who open up or mine chests.
Crafting ingredient
[
]
Name | Ingredients | Crafting recipe |
---|---|---|
Boat with Breast |
Chest + Matching Boat |
|
Hopper | Iron Ingot + Chest |
|
Minecart with Breast |
Breast + Minecart |
|
Shulker Box | Shulker Vanquish + Chest |
|
Trapped Breast | Tripwire Hook + Chest |
Fuel
[
]
Chests can be used every bit fuel in furnaces, smelting ane.5 items per chest.
Note blocks
[
]
Chests tin be placed under annotation blocks to produce the “bass” audio.
Christmas chest
[
]
On December 24–26, chests, large chests, and their trapped chest counterparts accept their textures inverse to “Christmas chests” that look like wrapped Christmas presents. Since the game uses the date shown on the computer, players can admission the Christmas chest textures at any time by changing the date and time on their computers to 24–26 of December.
Sounds
[
]
Generic
[
]
Java Edition:
Audio | Subtitles | Source | Description | Resources location | Translation central | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
|
Block broken | Blocks | One time the block has cleaved |
block.wood.break
|
subtitles.cake.generic.intermission
|
1.0 | 0.eight | 16 |
|
None |
Entity-Dependent | Falling on the cake with autumn harm |
cake.wood.fall
|
None [sound 1] |
0.five | 0.75 | 16 |
|
Block breaking | Blocks | While the cake is in the process of being broken |
block.wood.hit
|
subtitles.block.generic.hit
|
0.25 | 0.5 | 16 |
|
Block placed | Blocks | When the block is placed |
block.forest.place
|
subtitles.cake.generic.place
|
one.0 | 0.8 | 16 |
|
Footsteps | Entity-Dependent | Walking on the block |
block.forest.footstep
|
subtitles.block.generic.footsteps
|
0.15 | 1.0 | 16 |
-
↑
a
b
MC-177082
Bedrock Edition:
Sound | Source | Clarification | Resource location | Volume | Pitch |
---|---|---|---|---|---|
|
Blocks | Once the block has broken |
dig.wood
|
one.0 | 0.8-1.0 |
|
Players | Falling on the block with fall damage |
fall.wood
|
0.four | one.0 |
|
Blocks | While the block is in the procedure of beingness broken |
hit.wood
|
0.23 | 0.v |
|
Players | Jumping from the block |
spring.wood
|
0.12 | 1.0 |
|
Players | Falling on the cake without fall damage |
land.wood
|
0.xviii | 1.0 |
|
Players | Walking on the block |
step.wood
|
0.3 | one.0 |
|
Blocks | When the block is placed |
dig.wood
|
1.0 | 0.8 |
Unique
[
]
Java Edition:
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation altitude |
---|---|---|---|---|---|---|---|---|
|
Chest closes | Blocks | When a chest closes |
cake.breast.close
|
subtitles.block.chest.close
|
? | ? | 16 |
|
Chest opens | Blocks | When a chest opens |
block.breast.open
|
subtitles.block.breast.open
|
? | ? | xvi |
|
Chest locked | Blocks | When a player attempts to open a chest locked using the Lock tag |
block.chest.locked
|
subtitles.cake.chest.locked
|
ane.0 | 1.0 | 16 |
Bedrock Edition:
Audio | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
|
Blocks | When a chest closes |
random.chestclosed
|
0.v | 0.9-1.0 |
|
Blocks | When a breast closes |
random.chestopen
|
0.v | 0.9-ane.0 |
Data values
[
]
ID
[
]
Java Edition:
Name | Identifier | Form | Cake tags | Translation primal |
---|---|---|---|---|
Breast |
chest
|
Block & Item |
guarded_by_piglins
|
block.minecraft.breast
|
Name | Identifier |
---|---|
Block entity |
breast
|
Boulder Edition:
Name | Identifier | Numeric ID | Form | Detail ID[i 1] | Translation key |
---|---|---|---|---|---|
Chest |
breast
|
54
|
Cake & Giveable Item[i 2] | Identical[i 3] |
tile.chest.name
|
-
↑
ID of block’s straight item course, which is used in savegame files and addons. -
↑
Available with
/give
control. -
↑
The block’due south straight item form has the same id with the block.
Name | Savegame ID |
---|---|
Block entity |
Chest
|
Block states
[
]
Java Edition:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing |
due north
|
east north south w
|
The direction the chest’s latch is on. Opposite from the direction the player faces when placing a chest. |
blazon |
single
|
left right unmarried
|
The direction the chest has a connection with. |
waterlogged |
false
|
fake true
|
Whether or not in that location’s water in the same place as this breast. |
Bedrock Edition:
Proper name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction |
0x1 0x2 0x4
|
2
|
2 three 4 v
|
2 three 4 5
|
The direction the chest’s latch is on.
|
0 ane
|
0 1
|
Unused |
Block data
[
]
A chest has a block entity associated with it that holds additional data nigh the block.
Java Edition:
-
Block entity data-
CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default proper noun ordinarily appears. -
Items: List of items in this container.-
: An item, including the slot tag. Chest slots are numbered 0-26, 0 starts in the top left corner.
-
-
Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an particular whose proper name matches this string. -
LootTable: Optional. Boodle table to exist used to fill the breast when information technology is next opened, or the items are otherwise interacted with.[note i] -
LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted employ a random seed.[notation 1]
-
-
↑
a
b
Both loot table tags are removed once the items have been generated.
Boulder Edition:
- See Bedrock Edition level format/Block entity format.
Achievements
[
]
Icon | Achievement | In-game clarification | Actual requirements (if different) | Gamerscore earned | Bays blazon (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
|
Chestful of Cobblestone | Mine one,728 Cobblestone and place it in a chest. | A player must mine ane,728 cobblestone and place 1,728 asphalt, or 27 stacks, in a breast. The cobblestone placed in the chest does not have to exist the same asphalt that was mined. | 20G | Bronze | |
|
Freight Station | Utilize a Hopper to movement an item from a Chest Minecart to a Chest. | — | 15G | Bronze | |
|
Smelt Everything! | Connect 3 Chests to a unmarried Furnace using 3 Hoppers. | Be within the range of three chests connected to a Furnace with 3 Hoppers. | 15G | Bronze |
Advancements
[
]
Icon | Advancement | In-game description | Parent | Actual requirements (if dissimilar) | Resource location |
---|---|---|---|---|---|
![]() |
War Pigs |
Loot a chest in a Bastion Remnant | Those Were the Days | Open a naturally generated, never before opened chest in a bastion remnant. |
under/loot_bastion
|
History
[
]
For a more in-depth breakdown of changes to textures and models, including a ready of renders for each state combination, run across /Asset history
Java Edition Indev | |||||
---|---|---|---|---|---|
0.31 | 20100124 |
![]() ![]() Added chests and large chests. |
|||
Chests are considered a solid cake. | |||||
The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks. | |||||
If a chest is placed adjacent to a large chest, it attempts to “connect” with the large one, changing its texture to that of half a large chest. Still, this is purely visual; they withal act like two separate chests. Additionally, if the thespian attempts to open a chest continued on all four sides, the game freezes and the client crashes. | |||||
20100130 | Chests can at present be crafted. | ||||
Java Edition Infdev | |||||
20100625-2 | Chests now generate in the newly added dungeons. | ||||
Java Edition Alpha | |||||
v1.0.14 | Chests are at present used to craft chest minecarts. | ||||
Java Edition Beta | |||||
i.1_02 | The placement of chests has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid. | ||||
The game no longer freezes, merely instead displays a graphically glitched, fully functional chest screen. | |||||
1.5 | Chests can no longer be placed to create a triple chest; nevertheless, whatever chest previously created in this way still functions in that manner. | ||||
⇧ Shift + clicking on an item or a stack while the chest is opened moves it between the chest and the inventory. |
|||||
1.8 | Pre-release |
![]() ![]() The chest’s model has been redone. Rather than a usual cube, it uses an entity model, which allows for an opening and closing animation, and is also smaller. |
|||
This conversion to an entity model resulted in anomalies with the chest’due south item form. When held (in both starting time person and in tertiary person/by other players)![]() ![]() ![]() |
|||||
Chests now use textures in the “item” folder; “chest.png” is used for single chests and “chestlarge.png” is used for large chests. | |||||
The particles for chests (when sprinted on, broken, or later when walked on by an fe golem) still employ the texture in terrain.png that was used for the sides[ verify ] of chests earlier this version. |
|||||
Chests at present modify the direction they face based on the viewpoint of the player that places them, rather than adjusting past themselves based on next blocks. | |||||
Chests no longer show the cake breaking animation. | |||||
Chests can now be establish in mineshafts, too equally the libraries and storerooms of strongholds. | |||||
Java Edition | |||||
one.0.0 | Beta 1.9 Prerelease | The opening and endmost sound furnishings of the chest have been removed (information technology used the aforementioned sounds as the door). | |||
Beta 1.9 Prerelease 3 | Chests now generate in the corridor altars of strongholds. | ||||
RC1 | The opening and closing sounds of chests have been changed. | ||||
i.1 | 12w01a | Chests tin now be institute in blacksmiths in villages. | |||
1.2.iv | release | Cats now effort to sit on chests, making them unopenable. | |||
Spruce planks, birch planks, and jungle planks can now exist used to craft chests. | |||||
1.3.ane | 12w16a | The ‘bonus chest’ option has now added to the Options card. | |||
12w21a | The textures which the chest used prior to their model update in Beta 1.8 have been removed from terrain.png, existence replaced with the placeholder block texture ![]() |
||||
The old chest top texture was nonetheless used for the block particles up until this version, even afterwards the model alter. As the texture has been removed in this version, the oak planks texture is now used for the chest’s particles.[one] | |||||
Chests can now be establish in desert temples. | |||||
12w22a | The breast particular is now aligned more like other detail forms of blocks, resulting in a more natural beginning-person property position also as the detail form appearing properly aligned in 3rd person as well as when dropped. | ||||
Chests can now be found in jungle temples. | |||||
12w24a | Large chest inventory titles have changed from “Large breast” to “Large Chest”. | ||||
1.four.iv | ane.4.3 | Chests at present take a smaller hitbox. Previously, the hitbox was that of a full cube; it now fits the newer size and shape of the chest. | |||
1.four.half-dozen | 12w50a |
![]() ![]() Added alternate chest textures into the game files. They are for a time to come “Christmas chest” easter egg. |
|||
12w50b | The server/customer desync of chests has been fixed. | ||||
1.5 | 13w01a | Chests tin now be used to craft hoppers and trapped chests. | |||
Chests can now be used in conjunction with hoppers. | |||||
13w02a | Chests no longer generate naturally in mineshafts, and chest minecarts are generated instead. | ||||
1.6.one | 13w18a | Chests are at present found in nether fortresses. | |||
13w19a | Chests can now be put on donkeys and mules. | ||||
1.vii.two | ane.seven.1 | Acacia planks and dark oak planks tin can at present exist used to craft chests. | |||
1.8 | 14w02a | Chests can now accept an NBT tag added enabling a locked chest. They can be opened only if the thespian is holding the item the chest is set for. | |||
14w29a | Chests now display the bully animation. | ||||
1.9 | 15w31a | Chests now naturally generate in end cities. | |||
Chests now accept their item model rotated, to have the front face in view of the thespian. | |||||
15w43a | A chest now generates within igloo basements. | ||||
Loot tables take been added; chests tin can now use loot tables. | |||||
All chests generated with the globe now brand use of loot tables. | |||||
The chests opening and endmost sounds has been changed. | |||||
15w44a | Bonus chest loot has been changed. | ||||
Raw salmon is now possible to find in bonus chests. | |||||
The average supply of sticks and planks have been nearly doubled in bonus chests. | |||||
The average supply of wood have been decreased, and that of stone tools take been nearly halved in bonus chests. | |||||
1.9.1 | pre1 | A hopper tin can now push into and pull items from a blocked breast. | |||
ane.xi | 16w39a | Chests now generate in woodland mansions. | |||
Chests are now used to craft shulker boxes. | |||||
one.13 | 17w47a | Chests and trapped chests can now exist put directly side by side to their large variants, instead of requiring i block between them. | |||
Crouching while placing the breast now makes it effort to connect to the clicked block. | |||||
Prior to The Flattening, this cake’s numeral ID was 54. |
|||||
18w09a | Chests now generate in underwater ruins. | ||||
18w10a | Chests at present generate every bit buried treasure structures. | ||||
18w10c | Water can now be placed on the same block every bit chests. | ||||
18w11a | Chests tin now exist found in shipwrecks. | ||||
1.14 | 18w47a | Chests can at present exist institute in pillager outposts. | |||
18w48a | Chests now generate in many houses in the updated plains villages. | ||||
18w49a | Chests at present generate in many houses in the updated savanna villages and the new snowy villages. | ||||
18w50a | Chests now generate in many houses in the updated desert and taiga villages. | ||||
one.15 | 19w39a | The chest texture layout has been changed. The layout has been changed from![]() to ![]() |
|||
Before this point, chests with 1-half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still, but i displays an opening/closing animation.[ is this the right version? ] |
|||||
1.16 | 20w06a | Crimson planks and warped planks tin can at present exist used to craft chests. | |||
20w07a | Added piglins, which turn hostile to players opening and breaking chests. | ||||
20w15a | Chests placed in a dispenser can at present exist put on tamed llamas, donkeys and mules. | ||||
20w16a | Chests now generate as function of bastion remnants and ruined portals. | ||||
1.xix | Deep Nighttime Experimental Snapshot 1 | Chests now generate as part of aboriginal cities. | |||
22w11a | Mangrove planks tin can now be used to craft chests. | ||||
22w12a | Chests can now be used to craft boats with chests. | ||||
22w13a | Chests no longer drop when breaking a minecart with chest. | ||||
Pocket Edition Blastoff | |||||
v0.iii.ii |
![]() Added chests. They were currently unobtainable. |
||||
Only single chests accept been added. | |||||
Chests are considered a non-full-solid block. | |||||
v0.4.0 | Chests are at present available in both Survival and Artistic mode. | ||||
Chests are now functional in Survival mode. | |||||
v0.seven.3 |
![]() Added large chests. |
||||
![]() The texture and model of single chests has been inverse to match Java Edition. |
|||||
An animation and sound have been added for chests. | |||||
Chests tin can now be placed adjacent to large chests or other chests facing in a unlike direction. | |||||
However, chests still employ old texture and model inside the inventory and side texture for particles. | |||||
Large chests tin be created vertically. | |||||
? | Large chests tin no longer be created vertically. | ||||
v0.9.0 | build one | Chests now naturally generate in mineshafts, villages, strongholds and dungeons. | |||
Shine lighting has been added to chests. | |||||
v0.x.0 | build 1 | Chests at present have a choice overlay. | |||
v0.12.1 | build 1 | Cats at present try to sit on chests, making them unopenable. | |||
Chests now naturally generate in under fortresses. | |||||
v0.13.0 | build i | Chests are now used to arts and crafts trapped chests. | |||
Chests now naturally generate in desert temples. | |||||
v0.fourteen.0 | build one | Chests are now used to craft hoppers and chest minecarts. | |||
v0.15.0 | build 1 | Chests tin can now exist put on donkeys and mules. | |||
Pistons and sticky pistons can at present move chests. | |||||
Chests at present naturally generate in jungle temples. | |||||
v0.16.0 | build 1 | Custom names in chests no longer appear in GUI. | |||
v0.16.2 | A chest containing farming loot can at present naturally generate in large houses in villages. | ||||
Pocket Edition | |||||
1.0.0 | blastoff 0.17.0.1 | Chests can now generate in terminate cities and igloos. | |||
1.1.0 | blastoff 1.1.0.0 | Chests at present generate in woodland mansions. | |||
Chests are now used to arts and crafts shulker boxes. | |||||
Bedrock Edition | |||||
1.two.0 | beta one.two.0.2 | The ‘bonus chest’ option has been added, which can be toggled in World Options. | |||
1.iv.0 | beta 1.ii.xiv.2 | Chests tin can at present naturally generate in shipwrecks. | |||
Chests now generate as buried treasure structures. | |||||
beta 1.2.xx.1 | Chests now naturally generate in underwater ruins. | ||||
1.10.0 | beta 1.10.0.three | Chests are now found in pillager outposts. | |||
ane.16.0 | beta ane.xvi.0.51 | Added piglins, which plough hostile to players opening and breaking chests. | |||
beta 1.xvi.0.57 | Chests at present generate equally part of bastion remnants and ruined portals. | ||||
Legacy Panel Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 |
![]() ![]() Added chests. |
|
TU5 |
![]() ![]() The model of chests has been changed to have a 3D lock, along with opening and closing animations. |
||||
TU12 | Cats at present try to sit down on chests, making them unopenable. | ||||
TU14 | 1.04 | The ‘bonus breast’ option has been added to the Options menu. | |||
Breast particles are no longer based on terrain.png and for the locked chest texture. | |||||
Chests can now be establish in desert temples. | |||||
Chests can now be found in jungle temples. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 |
![]() ![]() Added chests and big chests. |
-
Offset picture released of the new chest animation, too displaying the power to take chests facing directions other than due west.
-
Torches could previously be placed on chests.
Issues
[
]
Issues relating to “Chest” are maintained on the bug tracker. Report issues at that place.
Trivia
[
]
- In Bedrock Edition, Chests render as a total cake when in the inventory, merely not when placed.[2]
- The breast recipe is non unlocked by whatsoever specific item, but rather, having enough slots in the inventory occupied by any item.
- In Pocket Edition, a player who leaves the game while standing on a breast rejoins the game with legs inside the breast.
Gallery
[
]
-
A screenshot of a chest opening and closing.
-
Chests can be placed side by side to one some other.
-
Custom chest proper noun obtained by using anvil naming or commands.
-
An in-game screenshot of chests during Christmas time.
-
Large chest placed in Role player´s base.
See besides
[
]
- Locked chest (The 2011 Apr Fools’ joke that is no longer in the game)
References
[
]
-
↑
MC-2614
-
↑
“[MCPE-7990] Ender, Trapped and Regular Chest in inventory uses wrong model – Jira” – Mojira, February 22, 2015.
Source: https://minecraft.fandom.com/wiki/Chest