Is Driveclub Vr A Separate Game

2014 video game

Driveclub

Official box art

Developer(south) Evolution Studios
Publisher(s) Sony Estimator Amusement
Director(s) Paul Rustchynsky
Col Rodgers
Producer(south) Nadia Ankrah
Designer(s) Simon Barlow
Programmer(southward) Kieran D’Archambaud
Scott Kirkland
Artist(s) Alex Perkins
Composer(s) Hybrid
Platform(s) PlayStation iv
Release
  • NA:
    seven October 2014[1]
  • Eu:
    8 Oct 2014[1]
  • UK:
    ten Oct 2014[1]
Genre(s) Racing
Style(s) Single-player, multiplayer


Driveclub

[a]
is a racing video game developed by Evolution Studios and published by Sony Estimator Entertainment for PlayStation 4. It was announced during the PlayStation 4 press conference on 20 February 2013, and, after several delays, was released worldwide in October 2014.

Driveclub
is a racing game in which players compete in racing events around the world in a multifariousness of different fashions. Players can compete in clubs with other players, earning a reputation as one of the best clubs, and levelling up to unlock better items. Some other game mode is bout, essentially a campaign manner. Players can compete in standard races, as well as time trials, past drifting events, and championship tournaments, which may take identify in Norway, Canada, Scotland, India, Nihon, and Chile. Players may customize their car, their guild, or their driver, and may complete optional challenges during events. A weather organization and twenty-four hour period-night cycle is as well included as downloadable content.

Driveclub
was released to a adequately mixed critical reception. Critics praised the photorealistic visuals, sound design, and the controls, but criticized the online playability, the inconsistent AI and a lack of gameplay variety. Equally of July 2015, the game has reached 2 million copies sold, condign 1 of the acknowledged PlayStation 4 video games.

The online servers for
Driveclub
were shut down on 31 March 2020.[2]

Gameplay

[edit]

Driveclub
is a racing game in which players compete in races around the world in several different game modes. A major focus of the game is the club aspect. Players may bring together a club or create their own and will compete against other clubs to ultimately encounter whose guild is the all-time. Clubs consist of up to six players. Players complete challenges together representing their lodge and earn fame and XP. The player earns fame by driving well and completing challenges. Fame determines the player’s level every bit well as the order level. As the role player levels up, they automatically unlock items, such equally new vehicles, accolades, or color schemes.[iii]
Every team fellow member’south action contributes to the club’s overall success.[4]

The game’south tracks and environments are inspired by actual places in diverse regions throughout the globe, such as Norway and India.[5]
Driveclub
features dynamic weather system such as rain and snowfall and a day-night cycle. Each rain drop has realistic behaviour.[6]
[7]

In that location are three main game modes in
Driveclub; bout, single event and multiplayer. Tour is a campaign mode where single-thespian events set in diverse locations tin be played using the allocated cars.[viii]
A set of objectives are nowadays and can be tackled during the events. In the single event game manner, players choose what event they would like to play (drift, dart, race or time trial) and accept the freedom to select the location, conditions and other options.[9]
The multiplayer game mode revolves effectually competition and co-operation with real life players. Players tin consummate challenges with social leaderboards, play with clubs, and play online races.[ten]
There are a total of 50 cars available initially, as well as over 60 more than cars that can exist downloaded from the PlayStation Store for gratis or with a charge.[11]
The cars are split into 5 categories based on their in-game stats: hot hatch, sports, functioning, super and hyper. Each motorcar tin can be customized with paintjobs and stickers.[12]

Evolution

[edit]

On 18 October 2013, Sony Figurer Entertainment announced that
Driveclub
would be delayed until early 2014. In a argument posted on the PlayStation Weblog, the visitor wrote that, “SCE Worldwide Studios and the team at Evolution Studios have made the difficult conclusion to delay the release of
Driveclub
and
Driveclub
PlayStation Plus Edition until early 2014.” Sony Worldwide Studios boss Shuhei Yoshida stated: “Driveclub
will exist a truly innovative, socially connected racing game, merely the team requires more than time in guild to deliver on their vision – and I’m fully confident the game will surpass your expectations.”[13]

On x March 2014, PlayStation Software Production Development Head Scott Rohde mentioned that the championship has met further delays with the post-obit argument: “What I will say is that it all comes dorsum to that fundamental principle, and that’due south that we want to build great games, and we really don’t want to release a game before information technology’s ready.” Rohde or any other Sony representative could not at the time give a more specific release engagement but hinted that information technology might take a while referring to that the game has “gone back to the drawing board”.[fourteen]

Although Development Studios did experiment with Sony’southward Project Morpheus, the final game does not back up virtual reality.[fifteen]

In April 2014, game director Paul Rustchynsky stated that the filibuster was acquired by the game’s “dynamic menu”. This menu allows players to quickly navigate from menu to menu, join clubs, race, and perform many other activities within the game.[16]

In early on September 2014, Development Studios announced a downloadable content (DLC) Season Pass. The pass introduces 11 new courses, 23 new events, and a new motorcar every month until June 2015 (later extended to July 2015). The DLC is both paid, and free.[ane]
[17]

Cars in the game contain an boilerplate of 260,000 polygons.[xviii]
Before release, Evolution Studios had confirmed that
Driveclub
runs at resolution of 1080p and would be capped at thirty frames per second.[19]

Postal service-release updates

[edit]

Driveclub
launched in North America on seven October 2014, Europe on 8 October 2014, and the United Kingdom on x October 2014. Notwithstanding, the game suffered from severe online issues at launch.[20]
Evolution Studios had released the first premium DLC packs (Ignition Expansion Pack and Photograph-Finish Tour Pack) for free to affected players in November.[21]
PlayStation UK executive Fergal Gara apologized for the marred launch of the game.[22]

On 8 December 2014, Sony released a weather patch which added dynamic weather condition to the game. The characteristic was delayed upwards to two months after launch to include all improvements to the weather that the developers wanted.[17]
[23]

In January 2015, Evolution Studios released a new patch that brought several new features to the game, with the most pregnant ane being the introduction of Japan. A total of five tracks were added, including Lake Shoji and Nakasendo.[24]

On ane April 2015, as a tribute to the
MotorStorm
racing game series, Evolution Studios released a gratuitous special DLC pack containing the Wombat Typhoon from the very game series.[25]

On 22 March 2016, Evolution released their last DLC pack for the game, “Terminate Line”, which includes events named “Clocking Off” and “The Long Goodbye”. On the same solar day, Sony announced that Evolution would exist shut downwards.[26]
Subsequent updates for the game would be created by other Sony studios.[27]
These updates included the game’s kickoff city circuit, Old Town in Scotland (along with vi route variations), and Hardcore handling physics, available via Patch 1.26 on 11 February 2016, and five more than urban center circuits (i in each state of location), all of which first appeared in
Driveclub VR, added to the game via Patch 1.28 on 31 October 2016.

Sony Interactive Entertainment appear that online services for Driveclub would be terminated on 31 March 2020, meaning that players tin can no longer access the online features from that date onwards.[28]
The game, along with its DLC packs and standalone expansions, was removed from the PlayStation Shop on 29 Baronial 2019.

PlayStation Plus Edition

[edit]

Driveclub: PlayStation Plus Edition
was a version of the game that was bachelor for free to PlayStation Plus subscribers. It came with all the game modes and online capabilities of the paid version, only had a limited number of cars and locations bachelor to the player. The
PlayStation Plus Edition
was originally set to be released on the same engagement as the full version of
Driveclub, just was delayed to ease the load and traffic to the servers.[29]
[xxx]
On 31 Oct 2014, Sony announced that the
PlayStation Plus Edition
would be postponed until further notice.[31]
The Edition was released on 25 June 2015,[32]
but has since been removed every bit of half-dozen October 2015.[33]


Driveclub Bikes


[edit]

Driveclub Bikes
is a standalone expansion for
Driveclub
and was released on 27 October 2015.[34]
The expansion focuses on “superbike racing”, and features a new Tour, a new gameplay mode, new challenges and new events. Similar to the main game, the motorbike and the passenger can be customized, and the player’s issue in each race changes the reputation of their society.[35]
The expansion initially contains 12 bikes, including the KTM 1190 RC8R, and Superbike Globe Championship winning bikes such every bit the Yamaha YZF-R1 and the Honda CBR1000RR. There are likewise 8 bikes available through free update or paid DLC packs.


Driveclub VR


[edit]


Driveclub VR

is a virtual reality version of the original PS4 exclusive game,
Driveclub, compatible with PlayStation VR. Information technology contains almost all the assets from the full game, with a full of 80 cars and 84 tracks, reworked for VR, with full 360 view of the interior and all views, while introducing v new urban center circuits. Information technology was released on 13 October 2016 as one of launch titles of PlayStation VR for Japan.[36]
This game is substantially a standalone expansion, with its own separate save file and stats, but does not characteristic online leaderboards.

Soundtrack

[edit]

Driveclub Original Soundtrack
Soundtrack anthology by

Hybrid

Released 7 Oct 2014
Recorded 2013-14
Genre Electronica, trip hop, breakbeat, progressive trance, pulsate and bass, big shell
Length
2:03:14
Producer Mike Truman, Chris Healings, Charlotte James
Hybrid soundtrack chronology
Expressionless in Tombstone

(2013)

Driveclub Original Soundtrack


(2014)
Vice

(2015)

The official soundtrack for the game was composed and produced by Hybrid. The soundtrack was released on iTunes on vii Oct 2014, and likewise includes remixes by Elite Strength, The Qemists, Noisia, DJ Shadow, Black Sun Empire and Fred V & Grafix.[37]

The in-game music is turned off past default. This is washed to place emphasis on the sound design of the cars.[38]

Driveclub Original Soundtrack
No. Title Remixer(s) Length
i. “Be Here Now” 4:57
two. “All Torque” four:48
iii. “Tunnel Vision” 4:48
four. “Power Curve” 4:51
5. “The Club Rules” 4:26
6. “Be Hither Now” Hybrid 4:28
7. “All Torque” Hybrid 4:31
8. “Tunnel Vision” Hybrid 4:45
9. “Ability Curve” Hybrid 4:35
ten. “The Club Rules” Hybrid iv:23
11. “Be Hither Now” Alex Banks four:55
12. “All Torque” Blackness Sun Empire 4:33
13. “Power Curve” Clark 5:14
xiv. “Power Bend” DJ Shadow & Bleep Bloop four:47
15. “All Torque” Elite Forcefulness four:17
16. “All Torque” F Buttons 5:10
17. “Be Here Now” Fred V & Grafix 4:12
xviii. “The Club Rules” Kilon Tek (Remix one) 3:52
19. “The Lodge Rules” Kilon Tek (Remix 2) 4:42
20. “Power Curve” Noisia (Driveclub™ Remix) four:46
21. “Tunnel Vision” Photek 4:42
22. “Exist Hither Now” Qemists four:06
23. “All Torque” Raffertie 4:05
24. “All Torque” Second Storey 5:32
25. “Power Curve” Segal 4:02
26. “Tunnel Vision” Xcalibr 4:26
27. “Be Here Now (Radio Edit)” iii:21
Total length: 123:14

Reception

[edit]

Disquisitional response

[edit]

Driveclub
received “mixed or average” reviews from critics, co-ordinate to review aggregator Metacritic.[39]
The game gained a concluding overall score of 71 on the website.

Justin Towell from GamesRadar gave the game an eight/10, praising its claiming system, attainable treatment and beginner-friendly gameplay, saying “it’s a large bargain for a modern racing game to have enough religion in its cadre treatment to eschew driving assists.” He criticized the weak harm and characterized crashes as unsatisfying. He besides discouraged playing unconnected, calculation “Never have I seen such a boring, lifeless and formulaic single-player style transformed so spectacularly by online connectivity.”[46]
Dale North from Destructoid gave the game a 7.five/10, praising its responsive, satisfying control and impressive sounds, every bit well as highly detailed environments, while criticizing the lack of replay value, overly aggressive AI drivers in unmarried-thespian, and visual bugs in the in-car views. He summarized the game every bit having “enough to offer over other new and upcoming racing alternatives out at that place.”[41]

Ludwig Kietzmann of Joystiq also praised the environments and sound design. However, he too criticized the repeated attacks by AI cars, opining that they ruin the single-player experience, and the lack of difficulty options.[51]
Luke Reilly of IGN gave the game a 7.ix/10, describing it as “the best-looking racing game ever seen on a console”, but likewise criticized the AI drivers, and the hard globe-trotting when compared to the attainable handling. He summarized the game as “a small-scale, conventional arcade racer rather than the sprawling, open-earth types we normally see today”.[50]
John Robertson from
Computer and Video Games
gave the game an 8/10, also praising its graphics and the Clubs system, simply criticizing the lack of variety in race types and challenges, likewise every bit the arcade handling, stating it “sits at odds with the purity of available events”.[40]

GameSpot’south Kevin VanOrd gave the game a v/10. While praising the graphics, in particular the cars and tracks on offering, he criticized the soundtrack and the overall presentation of the game. calling the environments and surroundings “as lifeless as postcards”.[47]
Giant Bomb’s Jeff Gerstmann gave the game a ii/5, praising its leaderboards, lighting and graphics, but criticizing the confusing menu, overly mechanical AI drivers, weirdly grippy car treatment and lack of fun element. He characterised the game every bit “a weird throwback to the onetime, night days of console driving games”.[49]

Post launch, Evolution Studios connected to back up their game with 18 months of free content updates and an extensive DLC Season Pass and as a consequence GamesRadar re-reviewed the game, revising their score to 4.5/5. Afterward the sudden closure of developer Evolution Studios on 22 March 2016, GamesRadar also published an article arguing that the studio was failed by ‘public perception’ after
Driveclub‘s rocky launch,[54]
and lauded the game’s current state, calling its post-release content updates “arguably the finest collection of postal service-release content gaming has ever seen,” in particular praising the game’due south photo fashion, and new moisture weather condition and heat haze furnishings.

Following the game’s final update on 31 Oct 2016, which added 15 new tracks and reversed variants from
Driveclub VR,[55]
Eurogamer and VideoGamer.com published retrospectives on the game, hailing its quality improvements post-release. Eurogamer called it “the PS4 launch disaster that became a racing bang-up”[56]
whilst VideoGamer chosen it “an exhilarating, gorgeous, feature rich, and addictive racer that volition probable be looked back on every bit one of this generation’s finest games”.[57]

Sales

[edit]

Despite mixed reviews,
Driveclub
has sold over 2 1000000 copies as of 31 July 2015.[58]

Notes

[edit]


  1. ^

    (stylised equally

    DRIVECLUB

    and sometimes stylised as

    #DRIVECLUB
    )

References

[edit]

  1. ^


    a




    b




    c




    d




    Karmali, Luke (29 April 2014). “Driveclub Release Date Officially Revealed”. IGN. Retrieved
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  2. ^


    “PS4’s Driveclub will shut down in 2020”.
    SlashGear. 31 March 2019. Retrieved
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  3. ^


    “Delving Into The User Interface And Social Gaming Of Driveclub”.
    TheSixthAxis. 17 May 2014. Retrieved
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  4. ^


    Langshaw, Mark (22 May 2014). “How PS4 racer DRIVECLUB puts social front and eye”.
    Digital Spy
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  5. ^


    Leack, Jonathon (iv October 2014). “14 Things Yous Might Non Know About Driveclub”.
    CraveOnline
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    xviii May
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  6. ^


    Mahardy, Mike (viii July 2014). “How Driveclub’s Dynamic Weather Changes The Game”.
    IGN
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  7. ^

    Linneman, John. (11 December 2014). “DriveClub revisited: is dynamic weather a game-changer?”.
    Eurogamer. Retrieved ten September 2015.
  8. ^


    a




    b




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    7 October
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  9. ^


    Martin, Tim (20 October 2014). “DriveClub review”.
    The Telegraph
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    18 May
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  10. ^


    Sarker, Samit (half dozen June 2013). “DriveClub geared toward customs-based play, non simulation racing, devs say”.
    Polygon
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    18 May
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  11. ^


    Pereira, Chris (7 May 2014). “Driveclub’s full number of cars revealed; Plus members get $10 discount”.
    GameSpot
    . Retrieved
    18 May
    2015
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  12. ^

    Kato, Matthew (22 May 2014). “DriveClub: 12 New Things We Found Out Near DriveClub”.
    Game Informer. Retrieved 10 February 2016.

  13. ^


    “Driveclub Delayed But PS Plus Bonuses Updated For PS4 Launch”. IGN. 18 October 2013. Retrieved
    31 Oct
    2013
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  14. ^


    “Sony’s Gone ‘Back to the Cartoon Board’ to Brand Driveclub ‘Great’“. IGN. 10 March 2014. Archived from the original on xi March 2014. Retrieved
    xi March
    2014
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  15. ^


    “News: DriveClub won’t support virtual reality, Sony confirms”. ComputerAndVideoGames.com. 20 March 2014. Retrieved
    29 Apr
    2014
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  16. ^


    “DriveClub’s New Leader Discusses Filibuster & Game Details”.
    Game Informer. 30 April 2014. Archived from the original on 14 July 2014. Retrieved
    fourteen July
    2014
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  17. ^


    a




    b




    “Your commencement look at DRIVECLUB’due south dynamic weather in activity”.
    blog.european union.playstation.com. Fred Dutton. 8 July 2014.



  18. ^


    “51 DRIVECLUB details that might only blow your listen”.
    PlayStation.Weblog. 5 June 2014. Retrieved
    ten February
    2016
    .



  19. ^


    “Subsequently delaying DriveClub, Evolution is dorsum on rail with its PS4 debut”.
    Edge. Future plc. 26 June 2014. Retrieved
    i July
    2014
    .



  20. ^


    Rob Crossley (nine October 2014). “Driveclub Online Restriction Policy in Place as Server Woes Persist”.
    GameSpot
    . Retrieved
    12 December
    2014
    .



  21. ^


    “Driveclub owners to go free DLC compensation”.
    Metro. 17 October 2014. Retrieved
    10 December
    2014
    .



  22. ^


    Tom Ivan (xi December 2014). “Sony and Evolution ’embarrassed’ by DriveClub launch”.
    Computer and Video Games
    . Retrieved
    11 December
    2014
    .



  23. ^


    Wesley Yin-Poole (8 Dec 2014). “1.4GB DriveClub update adds dynamic weather”.
    Eurogamer
    . Retrieved
    xi Dec
    2014
    .



  24. ^


    ‘Driveclub’ Showcases Japan’s Beauty In New Patch And A New Free Auto”.
    International Business organization Times
    . Retrieved
    23 January
    2015
    .



  25. ^


    Phillips, Tom (ane April 2015). “Looks like MotorStorm buggies are coming to DriveClub”.
    Eurogamer
    . Retrieved
    xviii May
    2015
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  26. ^


    Scammell, David (23 March 2016). “Did Evolution know it was about to close? DriveClub’due south ‘Finish Line’ DLC drops hints at closure”.
    VideoGamer.com
    . Retrieved
    28 March
    2016
    .



  27. ^


    Benson, Julian (23 March 2016). “Evolution May have Closed its Doors merely DriveClub Lives On”.
    Kotaku
    . Retrieved
    28 March
    2016
    .



  28. ^


    Wald, Heather (31 March 2019). “Driveclub is being pulled from PSN at the end of Baronial, servers shutting downwards in 2020”.
    GamesRadar
    . Retrieved
    6 April
    2019
    .



  29. ^


    “Driveclub PS Plus Edition delayed due to server issues”.
    VG247. eight October 2014.



  30. ^


    “DRIVECLUB: PlayStation Plus Edition – What’s included?”.
    world wide web.Youtube.com. PlayStation Access (official Playstation account).



  31. ^


    Tom Ivan (31 October 2014). “DriveClub PS Plus Edition ‘postponed until further notice’“.
    Estimator and Video Games
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    two Nov
    2014
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  32. ^


    Yoshida, Shuhei (24 June 2015). “Driveclub PlayStation Plus Edition launches tomorrow”.
    PlayStation Blog
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    25 June
    2015
    .



  33. ^


    “PlayStation Plus in Oct: Broken Age, Super Meat Boy, Unmechanical, more”. thirty September 2015.


  34. ^


    Brayshaw, Jamie (27 October 2015). “Driveclub Bikes Out Today on PlayStation Store”.
    PlayStation Weblog
    . Retrieved
    28 October
    2015
    .



  35. ^


    Martin, Matt (27 October 2015). “Driveclub Bikes available on PSN today”.
    VG247
    . Retrieved
    28 Oct
    2015
    .



  36. ^


    “Driveclub VR Is Launch Championship for PlayStation VR in Japan, Will Have New Tracks”. Gamespot.com. 29 July 2016. Retrieved
    29 July
    2016
    .



  37. ^


    “Hybrid – It’s out!! Check out our soundtrack for Driveclub… – Facebook”.
    Facebook.



  38. ^

    Whittaker, Matt (7 Oct 2014). “Review: Driveclub”.
    Hardcore Gamer. Retrieved 10 February 2016.
  39. ^


    a




    b




    “Driveclub for PlayStation 4 Reviews”. Metacritic. Retrieved
    31 October
    2014
    .


  40. ^


    a




    b




    Robertson, John (7 October 2014). “Review: DriveClub is stunning to behold, but held back past a lack of variety”. Computer and Video Games. Retrieved
    7 October
    2014
    .


  41. ^


    a




    b




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    7 October
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  42. ^


    “Driveclub review”.
    Edge Magazine: 110. November 2014. ISSN 1350-1593.



  43. ^


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    7 Oct
    2014
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  44. ^


    Kato, Matthew (seven October 2014). “Chasing That Familiar Feeling – DriveClub”. Game Informer. Retrieved
    7 October
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  45. ^


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    7 October
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  46. ^


    a




    b




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    7 October
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  47. ^


    a




    b




    VanOrd, Kevin (seven October 2014). “Driveclub Review”. GameSpot. Retrieved
    vii October
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  48. ^


    Bloodworth, Daniel (7 October 2014). “Driveclub Review Text”. GameTrailers. Retrieved
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  49. ^


    a




    b




    Oestreicher, Jason (7 Oct 2014). “Driveclub Review”. Giant Flop. Retrieved
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  50. ^


    a




    b




    Reilly, Luke (7 October 2014). “Driveclub Review”. IGN. Retrieved
    7 October
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  51. ^


    a




    b




    Kietzmann, Ludwig (7 October 2014). “Driveclub review: The Stepford Drives”. Joystiq. Retrieved
    7 October
    2014
    .



  52. ^

    Play magazine review, November 2014

  53. ^


    Scammell, David (7 October 2014). “DriveClub Review”. VideoGamer.com. Retrieved
    seven October
    2014
    .



  54. ^


    “The Driveclub studio was failed past public perception, not a lack of talent”.
    gamesradar
    . Retrieved
    13 November
    2016
    .



  55. ^


    “Driveclub Gets Huge Free Update, Adding xv Tracks and More than”.
    GameSpot
    . Retrieved
    13 November
    2016
    .



  56. ^


    Robinson, Martin (3 November 2016). “Farewell to DriveClub, the PS4 launch disaster that became a racing great”.
    Eurogamer
    . Retrieved
    13 Nov
    2016
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  57. ^


    “Farewell Driveclub, you were one of the greats – VideoGamer.com”.
    VideoGamer.com
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  58. ^


    Campbell, Evan (31 July 2015). “Driveclub Sales Surpass 2 Meg Copies”.
    IGN
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    1 August
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External links

[edit]

  • Driveclub
    at MobyGames
  • Driveclub
    at IMDb
  • Driveclub
    on PlayStation.com (archived)



Source: https://en.wikipedia.org/wiki/Driveclub#:~:text=Driveclub%20VR,-Driveclub%20VR%20is&text=It%20was%20released%20on%2013,does%20not%20feature%20online%20leaderboards.