Legend Of Zelda For Xbox One

Link through the ages. Artwork and Logo Courtesy: Nintendo

​​The Fable of Zelda
series has now been around long plenty to alive up to its name. With over 35 years of elevation-notch titles in its inventory, Nintendo’s hit is legendary past any gamer’south standards. Regardless of era or genre, many of the serial’ 19 primary entries are considered among the best games ever made.

Link’southward quest to save Zelda and (usually) the land of Hyrule, all while reuniting the pieces of the Triforce, began dorsum in 1986. The series has come a long way since that Nintendo Entertainment System (NES) championship. While the gameplay has always boasted an inspired rest of activity, exploration, puzzle-solving, side quests, earth-edifice and story,
The Legend of Zelda: Breath of the Wild, for instance, is an open-world take on the typical
Zelda
formula, and it quickly became one of the nearly pop games on the Nintendo Switch.

With the
Breath of the Wild
sequel on the horizon, we’re taking a look dorsum on
The Legend of Zelda
and its enduring impact — on both video games and popular civilization at large.

Why Is Information technology Chosen
The Legend of Zelda?

Created past every bit legendary game designers Shigeru Miyamoto and Takashi Tezuka, the action-adventure series has a few throughlines. Although the timeline of the Legend of Zelda series is…
complicated
— to say the least — you’ll notice some recurring themes, characters, locations and lore across a majority of the entries.

Zelda and Link in
The Legend of Zelda: Skyward Sword
(2011) for the Wii. Photo Courtesy: Nintendo

Most of the games are set in the land of Hyrule, for example. And they feature the silent hero, Link — literally, the link between the histrion and the game — and Zelda, a fellow member of Hyrule’due south royal family unit. Although each game features different incarnations of Link and Zelda, an ancient evil, most frequently made manifest through the villain Ganon, serves as the narrative backbone of the series.

While
Zelda’due south rich lore deepens and expands with each new release, there are a few touchstones that remain — there are the 3 goddesses who forged Hyrule, Nayru, Din and Farore, besides every bit the mystical Triforce — the ultimate source of ability in Hyrule that balances the qualities of wisdom, power and courage, and which is represented past three gilt triangles. As you might expect, Zelda, Ganon and Link all correspond a different aspect of this trinity.

The Triforce equally it appears in
The Legend of Zelda: Ocarina of Time
(1998). Photo Courtesy: Nintendo

If you’re non familiar with the series, you might mistakenly assume that the histrion grapheme is Zelda, not Link. Only the series was named after the princess as a kind of tribute to novelist and socialite Zelda Fitzgerald. Reportedly, Miyamoto idea her name sounded both “pleasant and significant”. (Apparently, even Robin Williams agreed with Miyamoto.)

“Information technology’s Unsafe to Go Solitary”: Inspiration Backside the Serial

Tezuka cites J.R.R. Tolkien’s
The Lord of the Rings
as a source of inspiration for the high-fantasy take a chance, though it’due south clear that
Zelda
draws from other stories, as well. Link’s green ensemble — and the fact that he’southward sometimes accompanied by a fairy companion — think
Peter Pan, and our hero’southward iconic weapon, the Chief Sword, is based on the Arthurian Excalibur. But the game’due south emphasis on exploration stems from Miyamoto’southward experiences as a kid, exploring the hillsides, forests and caves of Sonobe, Japan.

Link and the Master Sword as they appear in
The Legend of Zelda: Ocarina of Time
(1998). Photograph Courtesy: Nintendo

Although the
Zelda
games are narrative-driven, the world Miyamoto and Tezuka created is but a foundation. With so much to explore and speculate on, fans take created their own stories and theories about Hyrule and its inhabitants. That’southward ever been the dazzler of the series. The globe-building is great, but it’southward never complete — there’s always another story, dungeon or path to explore.

Much of the series’ success is thanks to its uncanny ability to really transport players into Link’s boots. Link never straight speaks, with other characters but inferring what he says. The motion isn’t meant to capitalize on the “strong, silent type” trope. Instead, it’s meant to make Link more of a blank canvas. The player can experience like they really
are
the hero.

Koji Kondo’s Unforgettable Music

The music featured in the long-running series deserves its own article. From the very first game, players roughshod in love with the sounds of Hyrule and of Link’due south epic adventure. Although the Nintendo 64’s
The Legend of Zelda: Ocarina of Time
was the commencement to brand music an instrumental office of the gameplay and story, that progression felt pretty natural given just how singular Koji Kondo’due south scores were — and remain.

Link plays the titular ocarina from
The Legend of Zelda: Ocarina of Fourth dimension. Photograph Courtesy: Nintendo

Whether y’all hear the first few notes of “Zelda’s Lullaby”, “Fairy Fountain”, the
Zelda
“Main Theme” or any other slice of music with Kondo’s stamp on it, you lot’ll find yourself instantly transported. And not just to Hyrule, either. The sounds of the
Zelda
series are nostalgic in their ain correct, from the tracks that score ballsy battles to the sound effects that signify yous’ve attained a new item. Much like a John Williams’ score, Kondo’s work is another reason the serial has endured.

When Did
The Legend of Zelda
Come Out?

The first game,
The Legend of Zelda, debuted in 1986 for the NES. Featuring a top-down perspective, the game lets you navigate Link through a somewhat-open over-world and into the perils of Hyrule’s diverse dungeons.

Along the manner, you’ll collect weapons and items, hack away at enemy monsters and discover more of the game’s story and Hyrule’s lore. Although it’s not oft grouped amongst role-playing games (RPGs) — it lacks some of the genre’s defining characteristics — this first championship is, in many ways, the forerunner of the action RPG sub-genre.

Link fights Octoroks in the original
Legend of Zelda
for the NES. Photo Courtesy: Nintendo

Not to mention, it made the narrative attribute of games more of import. Players wanted more of Hyrule — the world itself, the lore and its characters. And it convinced hardcore gamers, who favored arcades to habitation consoles, that the NES wasn’t merely a toy, but a serious piece of hardware with the potential to run impressive RPGs.

When it came out in Japan, this first game sold ane million copies in its first twenty-four hours alone. In 1987, it became the get-go game to push 1 one thousand thousand cartridges in the U.S. and, just three years later, jumped to 3 million copies sold stateside. Cheers to the game’south various re-releases on Nintendo consoles over the years,
The Legend of Zelda
has sold upwards of 6 million copies over its lifetime.

With so much world to explore, secrets to uncover, and, for the fourth dimension, impressive graphics,
The Legend of Zelda
helped shape the video game industry going forwards.

How Many
Legend of Zelda
Games Are There?

Mayhap more chiefly, though,
The Legend of Zelda
launched one of Nintendo’due south definitive franchises. The get-go sequel,
Zelda Two: The Take chances of Link, came out in 1988 for the NES. It was quite the deviation, too. While
The Adventure of Link
introduced some more RPG-esque elements that would go franchise staples — the “magic meter”, for one, which is like a regenerating health bar but for your power to use magic — information technology as well leaned heavily into side-scrolling and platforming mechanics.

Link and a slumbering Princess Zelda in
Zelda 2: The Hazard of Link. Photograph Courtesy: Nintendo

In 1991, what’s cited as a landmark game in an already landmark series debuted on the Super Nintendo Entertainment System (SNES).
The Legend of Zelda: A Link to the Past
cemented quite a few recurring themes, tropes, items, characters and gameplay and story elements.

A Link to the Past
brought u.s.a. the Master Sword and the notion of parallel worlds — something that is important to the serial’ chronology — and information technology brought back the summit-down point of view. One of the best-selling SNES games of all time, it had pushed 4.61 million copies worldwide as of 2004, though that number has probable increased due to later re-releases.

Link pulls the Principal Sword from its resting place in
A Link to the Past. Photo Courtesy: Nintendo

While
A Link to the Past
is often cited as one of the greatest — if not the greatest — games of all time, Nintendo upped the ante yet again with
The Legend of Zelda: Ocarina of Time. Debuting on the Nintendo 64 in 1998,
Ocarina of Time
received numerous perfect scores from reviewers, including from critics at the infamously tough
Famitsu. Released only 39 days earlier the end of the twelvemonth, it sold 2.v meg copies in 1998 solitary. Over its lifetime,
Ocarina of Time
has sold more than 7 meg copies worldwide.

Link leaves Kokiri Forest — and his friend Saria — backside to embark on his ballsy quest in
Ocarina of Time. Photograph Courtesy: Nintendo

Many gamers would consider
Ocarina of Time
the best game of all fourth dimension, and for practiced reason. Seeing Hyrule in glorious 3D for the first time was heed-blowing in the ‘90s. Gameplay-wise, it introduced the target-lock organisation, which became a staple in the industry. The story saw Link traversing two timelines in gild to defeat Ganon and relieve Hyrule. And, of course, there was the titular ocarina — a musical instrument that figured prominently into the gameplay.

Thanks to its success,
Ocarina of Fourth dimension
is one of the few
Zelda
games to have spawned a direct sequel — 2000’s
The Legend of Zelda: Majora’south Mask, which was a markedly darker game with an apocalyptic premise. Of grade, every subsequent Nintendo console has boasted its own incredible
Zelda
game. The GameCube (GCN) had 2002’s
The Fable of Zelda: The Current of air Waker, a beautiful, cel-shaded game that provided
Ocarina-style gameplay, while also having the histrion sail around the overworld.

Link wields the Master Sword in
Wind Waker. Photo Courtesy: Nintendo

The Legend of Zelda: Four Swords Chance, which hitting the GCN in 2004, took a stab at multiplayer fun (alongside the
The Legend of Zelda: A Link to the Past & Four Swords, a Game Boy Advance title that debuted in 2002). In 2006, the grittier
The Legend of Zelda: Twilight Princess
followed these more cartoonish games, releasing simultaneously on GCN and the Wii.

Later in its life bicycle, the Wii was dwelling to 2011’s
The Legend of Zelda: Skyward Sword; instead of tacking on motion controls a la
Twilight Princess, Nintendo built
Skyward Sword
with the Wii’s move command innovations in heed.

Zant and his cronies enter Hyrule Castle’s throne room in
Twilight Princess. Photo Courtesy: Nintendo

And, of form, 2017 saw the serial taking another bold, innovative step forwards with
Jiff of the Wild, the franchise’s first truly open-globe game that maximizes the player’s power to explore an incredibly detailed and carve out their own narrative path.

Starting with
The Fable of Zelda: Link’s Awakening
in 1993, plenty of
Zelda
titles have too landed on Nintendo’s handheld systems, including The Legend of Zelda: Oracle of Seasons
and
Oracle of Ages
(both 2001),
The Minish Cap
(2004),
Phantom Hourglass
(2007),
Spirit Tracks
(2009) and
A Link Betwixt Worlds
(2013) and
The Fable of Zelda: Tri Force Heroes
(2015). All great in their own right, these handheld releases kind of fill the gaps between the console releases.

The ballsy open globe of
Jiff of the Wild. Photo Courtesy: Nintendo

Of course, there have also been several Hard disk drive updates and remakes —
Ocarina of Fourth dimension
(2011) and
Majora’s Mask
(2015) were both ported to the handheld 3DS, for example, while
Link’southward Awakening
(2019) got a more total-fledged remake for the Switch.

With nineteen mainstay titles — and a bunch of re-releases and remakes —
The Legend of Zelda
shows no signs of slowing downwards. The series’ next installment is prepare to exist a straight sequel to
Jiff of the Wild.

Everything Nosotros Know About
The Fable of Zelda: Jiff of the Wild two

While there have been a few trailers for the Switch sequel — tentatively titled
Breath of the Wild 2
— we don’t know a whole lot nigh the game. While Nintendo had plans to release it in late 2022, the game’south launch has been pushed back to spring 2023. The evolution team decided it was best for them and the game — it’south an epic, immense undertaking, after all.

At E3 2021, nosotros got a glimpse into the game. Link seemingly takes to the skies, perchance not different
Skyward Sword
and a level in
Twilight Princess. While information technology’s unclear how much the gameplay will differ from the original
Breath of the Wild, information technology seems that something funky has happened to Link’due south arm, perhaps granting him new abilities (or challenges). While it’s non articulate if
Jiff of the Wild two
will let for a fully open-world, non-linear experience again, exploration remains essential.

Link holds the decaying Main Sword in a clip from
Breath of the Wild 2. Photo Courtesy: Nintendo

“The adventure in this sequel volition take place not merely on the basis as in the previous game, but also in the skies above,” Producer Eiji Aonuma stated. “However, the expanded world goes beyond that, and at that place will be an even wider variety of features yous tin can savour, including new encounters, and new gameplay elements. In order to make this game’southward experience something special, the entire development team is continuing to piece of work diligently on this game, and then please wait a while longer.”

In March 2022, when the squad announced the game’s delay, a new clip shows a xanthous sphere of calorie-free interacting with the Master Sword, its blade eaten away. Already, the internet is swirling with rumors about the game’s plot. And that lone is a real testament to
The Legend of Zelda, one of gaming’south near immersive, enduring series.


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