Melee Break The Targets World Record

Yuna in EX Mode with aeons in
Dissidia 012 Concluding Fantasy.

Summoned monsters
(幻獣,
Genjū
?, lit.
Phantom Brute)

are magical creatures that can be summoned in boxing. Known past many names, these creatures are powerful, and can have offensive, curative or supportive effects. Summons take been a
Last Fantasy
series staple since
Final Fantasy Three.

Explanations about the absence of summons in the starting time two games have been given in contempo games (besides the idea for summons having come after the first two games were released). Co-ordinate to
Dissidia 012 Final Fantasy
the earth of
Concluding Fantasy
at one time had summons, simply depending on the timeline Garland or Anarchy trapped them in the Interdimensional Rift. In the 20th Anniversary edition of
Concluding Fantasy 2, Deumion can summon Holy Beasts, i of which the party fights as a Superboss.

Appearances

[
]


Concluding Fantasy III


[
]

Chocobo.

There are levels of summons, with level ane beingness Chocobo, level 2 existence Shiva, and so forth down the list. Each summon has three effects that depend on which job is summoning it.

The post-obit jobs can summon: Evoker, Summoner, and Sage. The Evoker can use the two bottom effects at random, the Summoner tin use the greater effect only, and the Sage behaves differently in the different game versions.

  1. Escape (Chocobo)
  2. Icen (Shiva)
  3. Spark (Ramuh)
  4. Heatra (Ifrit)
  5. Hyper (Titan)
  6. Catastro (Odin)
  7. Leviath (Leviathan)
  8. Bahamur (Bahamut)


Final Fantasy Iv


[
]

Mist Dragon.

Rydia, the summoner, tin summon diverse monsters known as Eidolons. As a child, she can only summon a Chocobo (and Whyt in the Nintendo DS version). As she grows up, her abilities expand and there are also subconscious monsters she can summon. Golbez can summon Shadow Dragon (2d and 3D).

In the 2D versions, summons were simply referred to equally “Summons”, and some names were dissimilar due to space constraints.

  • Asura – “Asura’south Boon”
  • Bahamut – “Megaflare”
  • Flop – “Cocky-Destruct”, “Responsible Bomb Employ” (DS)
  • Chocobo – “Chocobo Kick”
  • Cockatrice – “Petrifying Beak” (Note: this summon was dummied out of the US Super NES release and chosen Dummy).
  • Goblin (Imp) – “Goblin Punch”
  • Ifrit (Jinn) – “Hellfire”
  • Leviathan (Leviatan) – “Tidal Wave”
  • Mindflayer (Mage) – “Mind Blast”
  • Dragon (Mist) – “Radiant Breath”
  • Odin – “Zantetsuken”
  • Ramuh (Indra) – “Judgment Bolt”
  • Shiva – “Diamond Grit”
  • Sylph – “Whispering Current of air”
  • Titan – “Gaia’s Wrath”
  • Whyt (3D only)


Final Fantasy Four -Interlude-


[
]

Eidolons appear, except for Mindflayer and Whyt from the 3D remake version.


Final Fantasy IV: The Later Years


[
]

Asura.

With the exception of Whyt from the remake version, all of the Eidolons and their attacks are the same equally in the original release. In the Gathering Tale during Planet Eater, the player must notice them all again. This does not include the Chocobo or the monsters that drib their summon ability, such as the Cockatrice.

  • Asura – “Asura’s Benefaction”
  • Bahamut – “Megaflare”
  • Flop – “Self-Destruct”
  • Cockatrice – “Petrifying Beak”
  • Chocobo – “Chocobo Kick”
  • Goblin – “Goblin Punch”
  • Ifrit – “Hellfire”
  • Leviathan – “Tidal Wave”
  • Mindflayer – “Listen Blast”
  • Dragon – “Radiant Breath”
  • Odin – “Zantetsuken”
  • Ramuh – “Judgment Bolt”
  • Shiva – “Diamond Dust”
  • Sylph – “Whispering Wind”
  • Titan – “Gaia’s Wrath”


Final Fantasy V


[
]

Ifrit.

Summons are used by the Summoner job.

At that place are five levels of summons:

Eggman is a secret summon associated with the Magic Lamp. When summoned, it volition utilize the “Egg Chop” attack.


Terminal Fantasy 6


[
]

Odin.

Espers are obtained through magicite. In the original SNES version, some names were different either due to infinite constraints of eight characters or Ted Woolsey’s creative translations, which are in parentheses beneath, subsequently the Game Male child Advance names.

The following are espers exclusive to the Game Boy Advance version:

  • Cactuar – “1000 Needles” and “10000 Needles”
  • Diabolos – “Dark Messenger”
  • Gilgamesh – “Enkidu”, “Masamune”, “Excalibur” and “Excalipoor”
  • Leviathan – “Tidal Moving ridge”


Final Fantasy VII


[
]

Bahamut.

Summons are obtained by equipping Summon Materia (Final Fantasy 7) and can only exist used a limited number of times per battle, based on the Materia’south level.

The Master Summon Materia allows its user to bandage every summon in the game with no limit on multiple uses. Summon abilities can also be chosen via Cait Sith’s Summon Limit Break in Slots whereupon the Summon is chosen MP-free and the ability proper noun will be the Summon’south name, with exception to Fat-Chocobo and Gunge Lance.

  • Alexander – “Sentence”
  • Bahamut – “Mega Flare”
  • Neo Bahamut – “Giga Flare”
  • Bahamut Cypher – “Tera Flare”
  • Choco/Mog (Last Fantasy Vii) – “Deathblow!!” and “Fat-Chocobo”
  • Hades – “Black Cauldron”
  • Ifrit – “Hellfire”
  • Leviathan – “Tidal Wave”
  • Knights of Circular – “Ultimate Terminate”
  • Kujata – “Tetra-Disaster”
  • Odin – “Steel Bladed Sword” and “Gunge Lance”
  • Phoenix – “Phoenix Flame”
  • Ramuh – “Judgment Commodities”
  • Shiva – “Diamond Dust”
  • Titan – “Acrimony of the Land”
  • Typhon – “Disintegration”


Before Crisis -Terminal Fantasy VII-


[
]

Hades summoned.

Summons require the player to use
Materia Assistance
and ask for three of the same element materia from 3 other Turks, with the fourth being the player’south own. If successful, the four materia will perform a summon.

  • Bahamut
  • Hades
  • Ifrit
  • Leviathan
  • Kjata
  • Odin
  • Ramuh
  • Shiva
  • Titan
  • Typhon


Crunch Core -Terminal Fantasy 7-


[
]

Bahamut Fury.

Summons are obtained by finding items, usually through missions, that unlock them in the Digital Mind Wave. There are ii summon modes: Summon Mode and Chocobo Way.

During Modulating Phase while the center reel spins, a blue star symbol volition randomly make full the screen activating Summon Mode, where the portraits in the DMW modify to summon portraits and the reels spin again. If three portraits match a summon will be called. All summons are non-elemental. There is a 12.five% base risk of activating the Summon Mode during a Modulating Phase every bit long as Zack has obtained at least one summon. Equipping Summon DMW Materia boosts the chance farther.

The other summon fashion is the Chocobo Mode. During Modulating Phase while the eye reel spins, Chocobo Mode volition have a hazard of activating as long as Zack has obtained at least i brute in the reel. The ii outer portraits alter to 1 of the below characters, while the heart reel continues spinning. If iii portraits match a summon will be called. In sure special battles (like against Sephiroth or the final boss) the Chocobo Mode will never activate, but otherwise, its base activation rate is 9.iv%, which can be boosted via DMW Materia.

Merely entering Summon or Chocobo Manner does not guarantee a summon will be performed. The chances depend on the emotion gauge.


Final Fantasy Eight


[
]

Phoenix.

Guardian Forces are used by junctioning them to a graphic symbol. By doing so, 1 is also able to junction magic to a stat to enhance it, or give information technology elemental or condition changing attributes.

It is stated in-game that long-term junctioning of Guardian Forces causes retention loss due to junctioning being controlled by the aforementioned part of the encephalon that controls memory.

Non-junctionable
  • Angelo – “Angelo Rush”, “Angelo Cannon”, “Angelo Strike”, “Angelo Recover”, “Invincible Moon”, “Angelo Reverse”, “Angelo Search”, “Wishing Star”
    • Although technically Angelo is not a Guardian Strength, she does have a GF carte du jour. She is actually part of Rinoa’southward Limit Break.
  • Odin – “Zantetsuken”
  • Gilgamesh – “Zantetsuken”, “Masamune”, “Excalibur”, “Excalipoor”
  • Phoenix – “Rebirth Flame”
  • Boko – “ChocoFire”, “ChocoFlare”, “ChocoMeteor”, “ChocoBocle”
  • Mini Mog – “Moogle Dance”
  • Moomba – “MoombaMoomba”

Additionally, Griever is a hostile Guardian Force, and Tiamat is a former Guardian Force corrupted past Ultimecia’s power.


Last Fantasy Nine


[
]

Fenrir.

Summons are referred to as eidolons whom simply Dagger and Eiko are able to summon, because they are members of a tribe of summoners from Madain Sari. They learn summons by equipping jewels and mastering the skill of summoning that eidolon.

Eidolons have both brusque and long summon sequences, the latter being more powerful. Eiko tin equip add together-ons to change the properties of her eidolons’ summon attacks, and Dagger’s Trance changes her Summon command to the Eidolon command, that has a random chance to re-summon a brusk version of the eidolon attack during the battle for zero MP cost and the summon volition reappear in intervals to repeatedly harm the enemy until a new eidolon is summoned, or until Dagger exits Trance.

Alexander also makes an appearance in an FMV, but cannot be summoned in-game.


Final Fantasy X


[
]

Shiva.

Aeons aid summoners perform their pilgrimage. Aeons can exist controlled every bit a graphic symbol in combat. The summoned aeon replaces the party members until defeated or dismissed. Yuna is the only playable character with the ability to summon aeons. Five of the aeons are obtained during the story and the other three are optional.

  • Valefor – “Sonic Wings”, “Energy Ray” and “Free energy Blast”
  • Ifrit – “Meteor Strike” and “Hellfire”
  • Ixion – “Aerospark” and “Thor’southward Hammer”
  • Shiva – “Heavenly Strike” and “Diamond Dust”
  • Bahamut – “Impulse” and “Mega Flare”
  • Anima – “Pain” and “Oblivion”
  • Yojimbo – “Daigoro”, “Kozuka”, “Wakizashi” and “Zanmato”
  • The Magus Sisters – “Camisade”, “Razzia”, “Passado” and “Delta Assail”

Additionally, Braska’s Concluding Aeon is fought every bit office of the endgame.


Final Fantasy XI


[
]

Titan.

Only Summoners and players with Summoner as a support job can summon avatars. At that place are 3 distinct types of summonable avatar: Terrestrial Avatars, Celestial Avatars, and Elemental Spirits. When summoned, avatars volition stay and fight past the Summoner’southward side until released, but the Summoner must consume a steady flow of MP to perpetuate the avatar. Avatars are weak melee attackers, just can employ powerful Blood Pact abilities on a shared timer.

Alexander and Odin have become available every bit avatars while under the effect of Astral Flow. To obtain Alexander and Odin, the full
Treasures of Aht Urhgan
mission line must exist completed, and the player must complete a quest for each avatar. Odin produces an instant death or a % of wellness to a boss; Alexander boosts defense and magic defence force. While the rest of the avatars are capable of meleeing in battle as the Summoner’south minion, Alexander and Odin are typically only bachelor for one upshot every hr.

i
These Avatars cannot exist summoned by player characters.

Elemental Spirits are normally known equally spirits or elementals, these are summonable versions of the elementals commonly establish throughout Vana’diel. The only in-game reference to them equally a group is on the Summoner relic armor, where they are referred to as Elemental Avatars. There is a spirit for each of the viii elements.

Unlike the other avatars, spirits practise not have Blood Pact abilities. Instead, a spirit will cast spells based on its element with a frequency dependent on the Summoner’s summoning magic skill and the elements of the day and atmospheric condition. Due east.1000., Fire Spirit will cast spells more than frequently on Firesday or during a hot spell, but less often on Watersday or in the rain.

Starting at level 50, Summoners tin can absorb MP from their summoned spirit using Elemental Siphon; the effectiveness depends on the current day and weather.

  • Air Spirit
  • Night Spirit
  • World Spirit
  • Fire Spirit
  • Water ice Spirit
  • Light Spirit
  • Thunder Spirit
  • Water Spirit


Final Fantasy XII


[
]

Ultima.

Espers are too referred to every bit “Scions” in the in-game mythology. All of them, bar Shemhazai, reference enemies and summons from previous
Last Fantasy
games, and each of them represents a sign of the Zodiac.

There are thirteen available Espers. Five are obtained in the main story and the other eight, represented in
italics, are found through sidequests. Espers require Mist Charges equal to their level to summon.

Level One Espers
  • Belias, the Gigas (Tomb of Raithwall).
  • Mateus, the Corrupt (Stilshrine of Miriam).
  • Adrammelech, the Wroth (Zertinan Caverns, in Athroza Quicksands, closest from Ozmone Patently).
  • Zalera, the Death Seraph (Barheim Passage, obtain the Barheim Key in the Dalmasca Estersand).
Level Two Espers
  • Shemhazai, the Whisperer (Giruvegan).
  • Hashmal, Bringer of Order (Pharos).
  • Cúchulainn, the Impure (Garamsythe Waterway, complete “Lost in the Pudding” and use the key to reach Cúchulainn).
  • Zeromus, the Condemner (Stilshrine of Miriam, obtain the Stone of the Condemner from the Acolyte on Mt. Bur-Omisace later defeating Judge Magister Bergan).
  • Exodus, the Judge-Sal (Mosphoran Highwaste, after the Salika Gate is stock-still, solve the floatweed puzzle).
Level Three Espers
  • Famfrit, the Darkening Deject (Pharos, fought alongside Doctor Cid).
  • Chaos, Walker of the Cycle (Necrohol of Nabudis, must defeat Fury and Humbaba Mistant).
  • Ultima, the Loftier Seraph (Giruvegan, Great Crystal).
  • Zodiark, Keeper of Precepts (Henne Mines, control at to the lowest degree ten other Espers, finish all Jahara-based hunts and speak to Geomancer Yugelu in Jahara).


Concluding Fantasy XII: Revenant Wings


[
]

Leviathan.

A total of 51 Espers are available on the Ring of Pacts, which is the about summons whatsoever game in the series has had. There are four primary elements, one in each corner of the band, with additional areas for non-elemental and holy-elemental Espers arranged betwixt the four sections. Each chemical element, bar holy, has melee, ranged and flying summons. Each of these areas has 3 ranks, with rank I beingness the weakest and rank III being the strongest. While the ranks are a hierarchy of strength, they do not form a sequence, i.e. rank II and III Espers can be caused regardless of whether “related” lower rank Espers are owned or not.

Melee Espers are strong confronting ranged ones, ranged confronting flying, and flying against melee. Some Espers, mainly the Scions from
Final Fantasy XII, must be defeated in battle before becoming available on the Ring of Pacts save the rank Two Scion Cúchulainn. The Espers act as party members in battle, and multiple instances of each tin can exist on the battlefield at whatever given time, bar rank 3 Espers.

While most all of the thirteen Scions from the original game return every bit Espers, Adrammelech and Zeromus are absent-minded. The Ring of Pacts is almost symmetrical, but lacks a Rank III thunder-elemental Esper to mirror Famfrit’southward position in the water section, and every bit the thunder-elemental scion in
Final Fantasy XII, Adrammelech would accept been ideal for that position.

Non-Elemental summons have no weakness or resistance. They also tend to take no special attacks either. They are all-time used when you are fighting a group of enemies with different weaknesses. Even so, the game’south most powerful summons are also not-elemental.

Melee Summons
Ranged Summons
Flying Summons

Fire summons are weak against water summons. They are strong against globe summons, and some water summons.

Melee Summons
Ranged Summons
Flying Summons

H2o summons are mainly weak against thunder summons, while some are weak against fire. They are potent confronting fire summons, and some thunder summons.

Melee Summons
Ranged Summons
Flying Summons

Thunder summons are mainly weak confronting earth summons, while some are weak confronting water. They are strong confronting water summons.

Melee Summons
Ranged Summons
Flying Summons

Earth summons are weak against fire summons. They are strong confronting thunder summons.

Melee Summons
Ranged Summons
Flying Summons

Holy summons generally accept no offensive capabilities. Instead, they can only heal party members with their attacks. Ultima’south special attack, though, does harm to the enemies.

Ranged Summons


Concluding Fantasy Thirteen


[
]

Alexander and Hope.

The summoned. The salvation of the ill-fated l’Cie.

Game Trailer

Eidolons are the supernatural entities individually partnered with l’Cie which are summoned in boxing. While formidable in their natural forms, Eidolons can assume an alternate Gestalt Fashion. Eidolons are sent by the Goddess Etro when a l’Cie falters on their conviction, who must subdue the Eidolon in battle to gain the ability to summon information technology. L’Cie draw the power to summon their Eidolon from their eidolith. Eidolons are summoned in battle via expending TP and afterward the summon is over, the political party volition accept been restored to full health.

  • Odin, a horned warrior who can transform into a horse; summoned by Lightning.
  • Shiva, twin sisters identified equally Nix and Stiria who can combine into a motorcycle; summoned by Snow.
  • Hecatoncheir, a many-armed creature who can transform into a mech; summoned by Vanille.
  • Brynhildr, a peppery Valkyrie who can transform into a sports car; summoned by Sazh.
  • Alexander, an armored king who can transform into an immobile fortress; summoned by Hope.
  • Bahamut, a bipedal dragonoid who can transform into a flying dragon; summoned by Fang.

Representations of Eidolons of Pulse and Cocoon appear in the issue of Pompa Sancta:

Pulse Eidolons:

  • Ifrit
  • Ragnarok

Cocoon Eidolons:

  • Siren
  • Ramuh
  • Valefor


Last Fantasy XIV


[
]

Summoner with Ifrit-Egi.

Recurring summons of the series announced as primals, which play an important role in the plot. Almost are associated with a specific beastman race, who summon them for diverse purposes. Primals are summoned with crystals, and their strength is determined by how many crystals are consumed in the procedure. Players cannot summon primals straight, but Summoners tin call upon lesser “Egi” versions of a select few (see below).

  • Ifrit, Lord of the Inferno (The Basin of Embers) — Beast Tribe: Amalj’aa.
    • Signature attack: Hellfire.
  • Titan, Lord of Crags (The Belly button) — Beast Tribe: Kobolds.
    • Signature attack: Earthen Fury.
  • Garuda, Lady of the Vortex (The Howling Eye) — Beast Tribe: Ixal.
    • Signature attack: Aerial Blast.
  • Good King Moggle Mog XII, Lord of All the Land (Thornmarch) — Creature Tribe: Moogles.
    • Signature set on: Memento Moogle.
  • Leviathan, Lord of the Whorl (The Whorleater) — Beast Tribe: Sahagin.
    • Signature assail: Tidal Moving ridge.
  • Ramuh, Lord of Levin (The Striking Tree) — Animal Tribe: Sylphs.
    • Signature assail: Judgment Bolt.
  • Shiva, Lady of Frost (The Akh Afah Amphitheatre) — Summoner: Iceheart.
    • Signature assault: Diamond Dust.
  • Odin, Night Divinity (FATE, Urth’due south Fount) — Summoner: Eureka (although the bodily central, Zantetsuken, can enthrall whomever touches it, making the side by side wielder become Odin).
    • Signature attack: Shin-Zantetsuken.
  • Enkidu, Former Friend (Boxing in the Large Proceed) — Summoner: Gilgamesh.
    • Signature attack: Missiles.
  • Phoenix, Primal of Rebirth (IC-06 Main Bridge) — Summoner: Louisoix Leveilleur.
    • Signature set on: Flames of Rebirth.
  • Bahamut, Dreadwyrm (The Called-for Center as Bahamut Prime) — Summoner: Dragons of Meracydia.
    • Signature set on: Teraflare.


Terminal Fantasy Fourteen: Heavensward


[
]

  • Bismarck, Lord of the Mists (The Countless Blue) — Animal Tribe: Vanu Vanu.
    • Signature attack: Alienation Blast.
  • Ravana, Lord of the Hive (Thok ast Thok) — Animal Tribe: Gnath.
    • Signature attacks: Bloody Fuller and Chandrahas.
  • King Thordan & his Knights Twelve, the Knights of the Round (The Singularity Reactor) — Summoner: Archbishop Thordan VII and the Heavens’ Ward.
    • Signature attack: Ultimate Finish
  • Alexander, the Iron Colossus (Soul of the Creator as Alexander Prime) — Animal Tribe: Goblins of the Illuminati faction.
    • Signature attack: Divine Judgment.
  • Sephirot, The Fiend, (Containment Bay S1T7) — Summoner: Meracydian Tree Race.
    • Signature assault: Ein Sof Ohr
  • Sophia, The Goddess, (Containment Bay P1T6) — Summoner: Meracydian Nation of multiple races.
    • Signature attack: The Scales of Wisdom
  • Zurvan, The Demon, (Containment Bay Z1T9) — Summoner: Meracydian Centaur Race.
    • Signature attack: Ahura Mazda


Final Fantasy Xiv: Stormblood


[
]

  • Susano, Lord of the Revel (The Pool of Tribute) — Beast Tribe: Kojin
    • Signature attack: Ame no Murakumo
  • Lakshmi, Lady of Bliss (Emanation) — Beast Tribe: Ananta
    • Signature attack: Alluring Embrace
  • Shinryu, the Worm (The Royal Menagerie) — Summoner: The Griffin
    • Signature set on: Protostar
  • Tsukuyomi, Goddess of the Moon and Divinity of Night (Castrum Fluminis) — Summoner: Yotsuyu goe Brutus, Beast Tribe: Kojin
    • Signature set on: Nightbloom
  • Eureka — Summoner: Unknown
    • Completion of the Baldesion Arsenal reveals that the bosses fought within are considered to be primals in their own correct. Similar Odin to a higher place, the real primal is the weapon.
  • Fine art & Owain (The Baldesion Armory) – Summoner: Eureka (Ostralltach & Moralltach)
  • Raiden (The Baldesion Arsenal) – Summoner: Eureka (Shin-Zantetsuken)
    • Signature attack: Ultimate Zantetsuken
  • Absolute Virtue (The Baldesion Armory) – Summoner: Eureka (Virtuous Lance)
  • Proto-Ozma (The Baldesion Arsenal) – Summoner: Eureka
    • Signature assault: Black Hole


Final Fantasy 14: Shadowbringers


[
]

  • Leviathan, Heritor of the Whorl (Eden’s Gate: Inundation) — Summoners: Warrior of Light and Ryne
  • Titan, Heritor of Crags (Eden’south Gate: Sepulture) — Summoners: Warrior of Low-cal and Ryne
  • Ramuh, Heritor of Levin (Eden’s Poetry: Fulmination) — Summoners: Warrior of Light and Ryne
  • Garuda, Heritor of the Vortex (Eden’due south Verse: Furor) — Summoners: Warrior of Light and Ryne
  • Ifrit, Heritor of the Inferno (Eden’s Verse: Furor) — Summoners: Warrior of Light and Ryne
  • Raktapaksa, Heritor of Fury (Eden’south Poesy: Furor) — Fusion of Garuda and Ifrit
  • Shiva, Heritor of Frost (Eden’s Verse: Refulgence) — Summoners: Warrior of Light and Ryne
  • Deject of Darkness, Abyssal Abhorrence (Eden’south Promise: Umbra) — Summoners: Warrior of Light, Ryne, and Gaia
  • Shadowkeeper, Ravening Antihero (Eden’s Promise: Litany) — Summoner: Mitron
  • Fatebreaker, Dread Hope (Eden’s Promise: Anamorphosis) — Summoner: Mitron
  • Elidibus, the Emissary — Separated from the Centre of Zodiark
  • The Warrior of Light (The Seat of Sacrifice) — Summoner: Elidibus
    • Signature attack: Ultimate Crossover
  • Lunar Bahamut, Telotherium (Paglth’an)— Summoners: Telophoroi (Meracydian dragons)
  • Lunar Ifrit — Summoners: Convict Amal’jaa
  • Lunar Odin — Summoner: Fandaniel
  • Lunar Ravana — Summoner: Fandaniel


Final Fantasy Xiv: Endwalker


[
]

  • Magus Sisters, Harbingers Elect (The Belfry of Zot) — Summoners: Captive Arkasodara
    • Signature assault: Delta Attack
  • Anima, Eikon of Eikons (The Tower of Babil) — Summoner: Fandaniel
    • Signature attack: Oblivion
  • Zodiark, Eternal Darkness (The Night Within) — Summoners: Convocation of Xiv
    • Signature set on: Phobos
  • Hydaelyn, Divine Low-cal (The Mothercrystal) — Summoner: Venat
    • Signature attack: Exodus
  • Daivadipa (FATE, Devout Pilgrims vs. Daivadipa) — Summoned from the The Tower of Zot
  • The Twelve — Summoners: Circumvolve of Knowing

Arcanist summons

[
]

The Arcanist job can summon their pets to boxing. The summon abilities are altered depending on what Soul Crystal, if whatsoever, the role player has equipped:

Summoners can use the /petglamour command to modify the advent of their summons, with restrictions: only Egi and the initial, non-aspected Carbuncle may exist glamoured, and they can only be glamoured to the appearance of a Carbuncle (of whatever diverseness bachelor to the Summoner). The appearances of Demi-Bahamut, Demi-Phoenix, Emerald Garuda, Topaz Titan, and Carmine Ifrit cannot be changed in this way, still their size can be adjusted with the /petsize command.

Other varieties of Carbuncle and Egi exist, only are unavailable to players for use in summoning or pet glamour. These include:

  • Obsidian and Moonstone Carbuncle (summoned past Alphinaud)
  • Diamond Carbuncle (summoned by Ulan)
  • Belias-Egi (summoned by Tristan Nightflicker)

Though not classified a traditional summon, an charlatan’s chocobo companion can be summoned to fight alongside them, regardless of the charlatan’s form, and controlled in a way akin to an Arcanist’s summons.


Final Fantasy XV


[
]

Titan summoned.

Astrals are six god-like beings inhabiting Eos, worshiped by its population as deities. Noctis Lucis Caelum sets out on a pilgrimage to obtain their power after his homeland is invaded. Each astral has a different ritual to learn them. One time they are obtained, the summoning prompt comes up randomly depending on the terrain and how drastic the player’s situation is in boxing. Summon damage can break the damage limit, and grows in strength the college Noctis’s level is.

  • Titan, God of Earth, whose summon power is Gaia’south Wrath
  • Ramuh, God of the Tempest, whose summon power is Judgment Bolt
  • Leviathan, Goddess of the Seas, whose summon ability is Tidal Wave
  • Shiva, Goddess of Ice, whose summon ability is Diamond Grit
  • Bahamut, God of War, whose summon ability is Ultima Sword. Only summoned in story sequences.
  • Ifrit, God of Fire, whose summon ability is Hellfire. A rogue Astral, he cannot be summoned by Noctis, instead fighting alongside Ardyn Izunia, completely under his influence. In
    Final Fantasy XV: Episode Ardyn, he performs Hellfire in a cutscene.

Adventurer from Another Globe collaboration quest adds Garuda as a summon who is a Messenger rather than an Astral. In the aforementioned vein, the Messenger Carbuncle appears as a pseudo-summon; it cannot be summoned with the Summon command, only can appear in Easy Fashion to save the player from a Game Over when the party leader is Downed.


Concluding Fantasy Tactics


[
]

Ramuh.

Espers (Summon Monsters on the PlayStation) can be summoned past Summoners and units equipped with the Summon command. Espers are bought past using caused Job Points, except for Zodiark, which has to be bandage on the Summoner to larn information technology.

  • Moogle – “Moogle Charm”
  • Shiva – “Glacial Shards”
  • Ramuh – “Judgment Bolt”
  • Ifrit – “Infernal Bonfire”
  • Titan – “Gaia’due south Wrath”
  • Golem – “Earthen Wall”
  • Carbuncle – “Cherry-red Light”
  • Bahamut – “Megaflare”
  • Odin – “Obliteration”
  • Leviathan – “Tidal Wave”
  • Salamander – “Wyrmfire”
  • Sylph – “Whispering Wind”
  • Faerie – “Fey Light”
  • Lich – “Descending Darkness”
  • Cyclops – “Climactic Fear”
  • Zodiark – “Darkening Cloud”

Additionally, the dominate Elidibus tin summon Midgardsormr.


Final Fantasy Tactics Advance


[
]

Carbuncle.

There are 2 different types of summons: The viera Summoners, who tin can summon a creature to deal damage, and the Totema, whom anybody can summon.

Viera summoners can summon the following summon creatures:

  • Unicorn
  • Ifrit
  • Ramuh
  • Shiva
  • Kirin
  • Carbuncle
  • Phoenix
  • Madeen

Moogle Animists tin randomly summon one of the eight viera Summoner creatures using the Friend ability. Considering the summon is random, the targets may be damaged or healed depending on who is chosen.

All characters are able to summon a Totema once they have acquired 10 Judge Points. Unlike Illusionists’ Phantasm Skills, Totema attacks never miss their target. To summon a Totema, Marche Radiuju and his association must defeat the different Totemas in the storyline.

Each race has its own Totema to summon:

  • Famfrit, the Totema of the Moogles.
  • Ultima, the Totema of the nu mou.
  • Adrammelech, the Totema of the Bangaa.
  • Exodus, the Totema of the Viera.
  • Mateus, the Totema of the Humans.


Concluding Fantasy Tactics A2: Grimoire of the Rift


[
]

Belias.

There are two types of summons: the viera Summoners, who tin summon some of the recurring summon creatures of the series to deal damage, heal or grant buffs in an area, or the Scions, whom anyone can summon upon equipping the Scion’southward corresponding accessory.

Viera can summon the following summon creatures:

  • Unicorn
  • Ifrit
  • Ramuh
  • Shiva
  • Kirin
  • Carbuncle
  • Phoenix
  • Maduin

Moogle Animists can randomly summon 1 of the eight viera Summoner creatures using the power Friend. Because the summon is random, the spell can either impairment or heal targets on either team.

Characters can summon the Espers from
Final Fantasy XII, now named Scions, using their Smash Judge. They must equip the Scion’s correspondent accessory to summon him, and each Scion tin only be summoned once per battle. Scions have the widest range of furnishings, from dealing elemental damage or condition ailments to the enemy, to healing the party, or even to attempt to defeat both sides.


Crystal Defenders


[
]

Ifrit summoned into battle in the WiiWare version.

In one case per moving ridge, players have the choice of using crystals to summon a powerful Esper who can assistance a party by dealing damage to monsters, or granting units with beneficial effects. Espers cannot exist summoned if a political party does not possess at least six crystals, or three in the example of
W3.

W1 Espers

  • Phoenix:
    Summon the spirit brute Phoenix for the cost of five crystals to double the party’s set on power and range for the duration of one wave.
  • Ramuh:
    Summon the gigas Ramuh for the price of five crystals to deal damage to all monsters and lower their speed for the duration of i wave.

W2 Espers

  • Ifrit:
    Summon the gigas Ifrit for the toll of 5 crystals to deal damage to all monsters in an area.
  • Carbuncle:
    Summon the sprite Carbuncle for the cost of v crystals to nullify resistances of all monsters in an area.

W3 Espers

  • Chocobo:
    Summon a herd of Chocobos for the toll of two crystals to deal damage to all monsters in the area. The damage caused is low.
  • Unicorn:
    Summon the spirit beast Unicorn for the cost of five crystals to double your party’s attack power and speed for the duration of one wave.


Concluding Fantasy Type-0


[
]

Diabolos.

Recurring summons announced as Eidolons in the world of Orience as the physical manifestation of powerful beings, birthed from the Vermilion Bird Crystal to protect the Dominion of Rubrum. They are summoned at the cost of a life, with the almost powerful and forbidden Verboten Eidolons requiring thousands of sacrifices to summon.

Eidolons are categorized by vi primary classes, and in each class are stronger incarnations of that Eidolon.

Ifrit Course
  • Ifrit
  • Firebrand
  • Rubicante
  • Vulcan
  • Calamity
  • Ignis
Golem Class
  • Golem
  • Gigas
  • Troll
  • Ogre
  • Titan
  • Dwarf Golem
Shiva Class
  • Shiva
  • Shankara
  • Petite Shiva
Odin Class
  • Odin
  • Grimnir
Diabolos Class
  • Diabolos
  • Balberith
  • Astaroth
Bahamut Form
  • Bahamut
  • Neo Bahamut
  • Bahamut ZERO

There are also immensely powerful Eidolons known as Verboten Eidolons
(秘匿大軍神,
Hitoku Dai Kunshin
?, lit.
Confidential State of war Gods)

mentioned in the story:

  • Alexander
  • Ramuh
  • Leviathan
  • Knights of the Round


Final Fantasy Crystal Chronicles: My Life every bit a Darklord


[
]

Little Pirate.

For her attempt at world conquest, Mira has taken up the fine art of Summoning, calling monsters and apparitions resembling certain heroes of
Final Fantasy Four: The Subsequently Years
and
Last Fantasy Crystal Chronicles: My Life as a King
to defend her tower.

  • Abaddon
  • Ahriman
  • Behemoth
  • Flop
  • Chimera
  • Coeurl
  • Death Knight
  • Gigas
  • Goblin
  • Kain
  • Little Pirate
  • Minion
  • Mu
  • Ochu
  • Palom
  • Shade
  • Scorpion
  • Sphere
  • Tentacle


Final Fantasy Dimensions


[
]

Eidolons can be summoned past Summoners and by characters equipped with “Summon LV” power. The Eidolons are divided in different levels, and the summoner can only summon Eidolons upwardly to the level they have learned. The player initially starts with only 1 summon, but more tin can be found during progress.

Level 1
  • Sylph
  • Chocobo
Level 2
  • Ramuh
  • Titan
Level 3
  • Shiva
  • Ifrit
Level 4
  • Phoenix
  • Odin
Level 5
  • Unicorn
  • Leviathan
Level 6
  • Alexander
  • Diabolos
Level 7
  • Argy
  • Bahamut


Concluding Fantasy Dimensions Two


[
]

Mootie an infant stage summon.

Currently, there are a full of 63 different summons, each of which have three ranks. Each rank of a summon is more powerful than the concluding and has an upgraded appearance.

Summons tin can exist obtained through story quests, side quests, exchanging Space-Time points, and seasonal consequence quests bachelor to the player community. In addition, certain summons tin can be purchased through the game’s cash shop.

In addition, the character Mootie is the newborn baby grade of a summon animal.

Nighttime-elemental
  • Anima
  • Atomos
  • Black Chocobo
  • Cait Sith
  • Diabolos
  • Dullahan
  • Fenrir
  • Forest Chocobo
  • Glasya Labolas
  • Hades
  • Iris
  • Moogle
Globe-elemental
  • Catoblepas
  • Chocobo
  • Genbu
  • Gigantuar
  • Golem
  • Hecatoncheir
  • Malboro
  • Titan
Burn down-elemental
  • Bomb
  • Brynhildr
  • Cerberus
  • Foron
  • Goblin
  • Ifrit
  • Lady Flop
  • Lamia Queen
  • Mom Bomb
  • Phoenix
  • Sandy
  • Suzaku
  • Yojimbo
Light-elemental
  • Alexander
  • Aira
  • Ark
  • Carbuncle
  • Kirin
  • Lakshmi
  • Maduin
  • Seraph
  • Unicorn
  • Valkyrie
  • White chocobo
Water-elemental
  • Cindy
  • Leviathan
  • Magic Pot
  • Mandragora
  • Mermaid
  • Mindflayer
  • Seiryu
  • Shiva
  • Shiva α
  • Siren
  • Tonberry


Dissidia Terminal Fantasy


[
]

Magic Pot summoned.

Xl summons announced and tin be equipped prior to fighting and are represented past red orbs over the player’s health bar. Some summons have 2 appearances: one for their “Auto” version, and one for their normal version.

The “Automobile” version acts on a condition, usually a Brave Intermission or HP Attack, while normal versions must be triggered by pressing
Circle
and
Right shoulder button. The normal version is more powerful than the “Motorcar” one when numerical values are at stake.


Dissidia 012 Final Fantasy


[
]

Giant of Babil summoned.

All forty summons return, in addition to eight new summons.

  • Brynhildr
  • Calcabrina
  • Syldra
  • Ultima
  • Land Worm
  • Hecatoncheir
  • Behemothic of Babil
  • Zalera


Dissidia Final Fantasy Opera Omnia


[
]

  • Chocobo
  • Sylph
  • Ifrit
  • Shiva
  • Ramuh
  • Odin
  • Leviathan
  • Alexander
  • Brothers
  • Pandemona
  • Bahamut
  • Diabolos


Final Fantasy Airborne Brigade


[
]

Odin.

The summons are divided betwixt Espers and Legends. Espers are recurring summoned monsters from the
Last Fantasy
series, and Legends are characters from the series, using their signature attacks when summoned to battle.


Concluding Fantasy All the Bravest


[
]

The summons are graphic symbol specific:

  • Bahamut (Summoner)
  • Mist Dragon (Rydia)
  • Titan (Krile)
  • Odin (Krile)
  • Madeen (Eiko)
  • Valefor (Yuna)


Terminal Fantasy Tape Keeper


[
]

Certain characters tin can use summons after crafting them. They are unique amid abilities in that they can be used their hone amount +one, and that they simply go i boosted utilize per hone.

ane★ Summons
  • Bomb
  • Goblin
two★ Summons
  • Chocobo
  • Dragon
  • Kirin
three★ Summons
  • Shiva
  • Ramuh
  • Ifrit
4★ Summons
  • Syldra
  • Leviathan
  • Maduin
  • Phoenix
  • Valefor
  • Carbuncle
  • Ixion
  • Alexander
  • Quetzalcoatl
  • Cactaur
  • Orthros
  • Fat Chocobo
v★ Summons
  • Odin
  • Bahamut
  • Titan
  • Ultima Weapon
  • Tiamat
  • Ogopogo
  • Madeen
six★ Summons
  • Neo Bahamut
  • Valigarmanda


Final Fantasy: Unlimited


[
]

Gun Dragon.

By using the ability of the Magun and loading the appropriate soil, the chief character Kaze can summon a whole host of summons. With his partner, Moogle, he can even upgrade some summons.

  • Atomos
  • Bismarck
  • Gun Dragon
  • Ifrit
  • Ixion (also Ixion Blazon-ZERO)
  • Meteor Master
  • Moogle
  • Odin
  • Phoenix (likewise Giga-Phoenix)
  • Shiva
  • Titan
  • Typhoon

Summons by other characters include:

  • SwordDragon, summoned past Makenshi and Madoushi.
  • KigenDragon summoned by Lisa Pacifist.


Terminal Fantasy: Unlimited After


[
]

  • Alexander
  • Anima
  • Hades
  • Knights of the Round
  • Raiden
  • Tri-Disaster

Non-Terminal Fantasy
invitee appearances


[
]


Bahamut Lagoon


[
]

Many
Final Fantasy
summons appear, the summoner Yoyo and Sendak tin summon the Holy Dragons to assistance the party in their battles.

  • Valitora
  • Leviathan
  • Garuda
  • Jormungand
  • Hyperion
  • Bahamut
  • Alexander


Crystal Conquest


[
]

Collecting 1 hundred crystal shards will allow the player to summon a summoned monster.

  • Diabolos
  • Odin
  • Titan


Antique Carnevale


[
]

Carbuncle appears has one of many summoned beasts.


Impresario-ffvi-ios.png

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Etymology

[
]

Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may use the employ of mind-altering substances with and without uttered word formulas.



Source: https://finalfantasy.fandom.com/wiki/List_of_summons