Minecraft Does Fortune Work On Crops

Maximum level

3

Principal items
Secondary items

None

Enchantment weight

2

Identifier

fortune

Incompatible with

Silk Touch

Fortune
is an enchantment applied to mining and earthworks tools that increases the number and/or chances of specific item drops. Information technology does non increase feel drops.

Usage

[
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Ore

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For coal ore, diamond ore, emerald ore, lapis lazuli ore, redstone ore, iron ore, copper ore, gold ore, nether gold ore, nether quartz ore, and amethyst clusters, Fortune I gives a 33% (13) chance to multiply drops by 2 (averaging 33% (1iii) increment), Fortune 2 gives a risk to multiply drops by two or 3 (25% (14) gamble each, averaging 75% (34) increase), and Fortune 3 gives a chance to multiply drops by ii, 3, or 4 (xx% (1five) chance each, averaging 120% (115) increase).

Generally speaking, Fortune gives a weight of 2 to a normal drib chance and adds a weight of 1 for each extra drop multiplier. In short, when an ore is mined, the chance for no bonus drops is

and if a bonus is practical, there is an equal chance for whatsoever number of drops between 2 and

The formula to calculate the average drops multiplier is
, which means Fortune II gives ane.75x (ane34) drops on average, Fortune III gives 2.2x (iiane5) drops on average, etc.

Mineral Drops
Ore Driblet No Fortune Fortune I Fortune II Fortune III
Avg Max Avg Max Avg Max Avg Max


Coal Ore
Coal 1 ane 1.33 2 1.75 three 2.2 4


Diamond Ore
Diamond 1 1 1.33 2 1.75 3 2.2 4


Emerald Ore
Emerald i 1 1.33 ii 1.75 3 2.2 4


Iron Ore
Raw Iron 1 one 1.33 ii 1.75 3 2.2 four


Copper Ore
two-5 Raw Copper iii.five 5 4.67 ten half dozen.125 15 7.7 20


Gilt Ore
Raw Gold 1 1 1.33 2 ane.75 3 2.2 iv


Nether Gilt Ore
two-6 Gold Nuggets iv 6 v.33 12 7 18 eight.8 24


Under Quartz Ore
Nether Quartz 1 ane i.33 two 1.75 3 ii.2 4


Lapis Lazuli Ore
four-9 Lapis Lazuli 6.5 nine 8.67 18 11.375 27 14.3 36


Redstone Ore
4-v Redstone Dust four.v 5 v 6 5.v 7 half dozen 8


Amethyst Cluster
4 Amethyst Shards iv four 5.33 8 seven 12 8.viii 16
Drib calculations ane×
  • 66% ane×
  • 33% two×

(avg. one.33× –
+33%)

  • l% 1×
  • 25% two×
  • 25% three×

(avg. ane.75× –
+75%)

  • 40% 1×
  • 20% 2×
  • 20% 3×
  • 20% four×

(avg. 2.two× –
+120%)

Discrete random

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Glowstone, melons, nether wart, redstone ore, sea lanterns, and sweet berries employ a discrete uniform distribution, meaning each possible drop amount is equally likely to exist dropped. Fortune increases the maximum number of drops by 1 per level. However, maximum drib limitations may apply: glowstone has a capacity of 4 glowstone dust, sea lanterns have a capacity of 5 prismarine crystals, and melons accept a capacity of ix melon slices. If a drop college than these maximums is rolled, information technology is rounded downwardly to the chapters.



Glowstone

Level No Fortune Fortune I Fortune 2 Fortune III
Drops 33% gamble with… 25% adventure with… twenty% chance with… 16.seven% take chances with…
2 drops
two drops 3 drops
2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 4 drops
3 drops iv drops 4 drops 4 drops
4 drops 4 drops iv drops 4 drops
Average 3 drops three.25 drops three.four drops 3.5 drops


Melon

Level No Fortune Fortune I Fortune II Fortune Three
Drops 20% adventure with… 16.7% gamble with… xiv.3% chance with… 12.5% chance with…
3 drops
3 drops 4 drops
three drops 4 drops 5 drops
3 drops 4 drops five drops half-dozen drops
four drops v drops half dozen drops vii drops
five drops 6 drops 7 drops 8 drops
6 drops seven drops 8 drops nine drops
7 drops eight drops ix drops nine drops
Boilerplate 5 drops 5.v drops half-dozen drops six.375 drops


Under wart

Maturity Level No Fortune Fortune I Fortune Two Fortune Three
Young Drops 100% chance with… 100% chance with… 100% chance with… 100% run a risk with…
1 drop 1 drop 1 drop i driblet
Average 1 driblet 1 drop 1 driblet i drop
Mature Drops 33% risk with… 25% adventure with… 20% chance with… xvi.7% chance with…
2 drops
2 drops three drops
2 drops 3 drops iv drops
2 drops iii drops 4 drops 5 drops
3 drops four drops 5 drops half-dozen drops
four drops 5 drops 6 drops 7 drops
Average 3 drops 3.5 drops 4 drops 4.five drops


Redstone Ore

Level No Fortune Fortune I Fortune II Fortune Three
Drops 50% run a risk with… 33% chance with… 25% risk with… twenty% take a chance with…
iv drops
4 drops 5 drops
4 drops 5 drops half-dozen drops
4 drops v drops half-dozen drops 7 drops
5 drops 6 drops 7 drops viii drops
Average 4.five drops 5 drops 5.5 drops 6 drops


Sea lantern

Level No Fortune Fortune I Fortune 2 Fortune III
Drops 50% chance with… 33% chance with… 25% chance with… 20% chance with…
ii drops
2 drops 3 drops
2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 5 drops
three drops four drops 5 drops 5 drops
Average two.5 drops 3 drops 3.five drops iii.viii drops


Sweet berries

Maturity Level No Fortune Fortune I Fortune II Fortune III
Third stage Drops 50% chance with… 33% hazard with… 25% chance with… 20% run a risk with…
1 drib
1 drib 2 drops
one drop 2 drops iii drops
1 drop 2 drops 3 drops 4 drops
ii drops three drops 4 drops 5 drops
Average 1.5 drops 2 drops 2.5 drops 3 drops
Mature Drops 50% hazard with… 33% gamble with… 25% run a risk with… 20% chance with…
2 drops
2 drops 3 drops
two drops three drops 4 drops
2 drops iii drops four drops 5 drops
3 drops 4 drops 5 drops half-dozen drops
Average 2.5 drops 3 drops three.5 drops four drops

Grass and ferns

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Grass and ferns have a fixed run a risk, unaffected past Fortune, to drop wheat seeds. If the drop occurs, Fortune increases the maximum number of seeds that tin exist dropped by 2, by affecting a discrete uniform distribution.

Driblet Drop Amount Drop Chance
No Fortune Fortune I Fortune 2 Fortune Three


Wheat Seeds
0 87.five% (seven8)
i 12.5% (18) 4.17% (i24) two.5% (1forty) 1.79% (i56)
2 0%
three
4 0%
five
6 0%
7
Average drops 0.125 0.25 0.375 0.5

Seeds

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Beetroots (seeds only), carrots, potatoes, and wheat (seeds only) employ a binomial distribution. Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.

The binomial distribution in the default case is created past rolling three times (n=three) with a driblet probability of 57% (p=.57), creating the typical drop of 0-3 seeds. Carrots and potatoes modify this value by adding a few stock-still drops.

Drop Drop Corporeality Drop Run a risk
No Fortune Fortune I Fortune II Fortune Iii


Wheat Seeds



Beetroot Seeds

0 8.0% iii.iv% 1.v% 0.6%
1 31.6% 18.1% ix.7% 5.0%
ii 41.9% 36.0% 25.8% 16.7%
3 eighteen.five% 31.nine% 34.2% 29.iv%
iv 0% ten.6% 22.7% 29.3%
5 0% half dozen.0% 15.5%
half-dozen 0% three.iv%
Average drops 1.71 2.28 2.85 3.42

Tabulated probabilities

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Fortune increases the probability of flint dropping from gravel; saplings and sticks dropping from leaves; apples dropping from oak and night oak leaves and golden nuggets dropping from gilded blackstone, and twisting vines and weeping vines dropping from themselves.

Driblet Source No Fortune Fortune I Fortune II Fortune III Fortune Iv+[n 1]


Flintstone


Gravel
ten% (1x) fourteen.29% (1vii) 25% (14) 100%
2-5


Gilded Nugget
s


Gilt Blackstone


Jungle Sapling
s


Jungle Leaves
ii.5% (onexl) 2.78% (i36) three.125% (one32) 4.17% (i24) 10% (i10)
Other


Saplings


Other Leaves
5% (120) half dozen.25% (116) eight.33% (112) ten% (110)
i-2


Stick
s


Leaves
2% (150) ii.22% (145) ii.five% (ane40) 3.33% (130) 10% (1x)


Apple
due south


Oak and Dark Oak Leaves
0.five% (1200) 0.556% (1180) 0.625% (1160) 0.833% (1120) ii.five% (i40)


Twisting Vines




Weeping Vines
33% (33100) 55% (1120) 77% (77100) 100%

  1. Levels of Fortune higher than III are unobtainable except past using commands.

Incompatibilities

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Silk Impact and Fortune are mutually exclusive. If commands are used to apply both Silk Touch and Fortune to an item, the Silk Affect enchantment takes precedence over the Fortune enchantment for blocks affected by both enchantments.

Data values

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ID

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Java Edition:

Name Identifier Translation key
Fortune fortune enchantment.minecraft.fortune

Bedrock Edition:

Proper noun Identifier Numeric ID Translation primal
Fortune fortune 18 enchantment.lootBonusDigger

History

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Java Edition
1.0.0 Beta i.9 Prerelease 3 Added Fortune.
Fortune currently affects coal ore, diamond ore, lapis lazuli ore, glowstone, melons, nether wart, redstone ore, gravel, grass, and ferns.[
verify
]
1.three.1 12w21a Added emerald ore, which is afflicted by Fortune.[
verify
]
one.4.2 12w34a Added carrots, which are afflicted by Fortune.[
verify
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1.v 13w01a Added nether quartz ore, which is afflicted past Fortune.[
verify
]
13w09b Potatoes are now afflicted by Fortune.
The chance of oak leaves dropping apples is now increased with Fortune.
1.7.ii 13w43a Added dark oak leaves, which take a take a chance of dropping apples, which is increased by Fortune.[
verify
]
one.eight 14w25a Added body of water lanterns, which are affected by Fortune.
one.9 15w31a Added beetroots, which are affected by Fortune.
one.14 18w43a Leaves at present have a take chances to drop sticks, which is increased past Fortune.
18w50a Added sweet berry bushes, which are affected past Fortune.
i.xvi 20w06a Added weeping vines, which are afflicted by Fortune.
20w10a Hoes tin now exist enchanted with Fortune.
20w11a Added twisting vines, which are affected by Fortune.
20w12a Under gold ore at present drops gold nuggets and is affected by Fortune.
20w15a Added gilt blackstone, which is afflicted by Fortune.
i.17 20w45a Added amethyst clusters, which are affected by Fortune.
21w14a Added raw iron, raw aureate and raw copper, pregnant iron ore, gilded ore and copper ore are now affected past Fortune.
Pocket Edition Alpha
v0.12.i build one Added Fortune.
Bedrock Edition
ane.16.0 beta i.16.0.57‎ Hoes can at present be enchanted with Fortune.
Legacy Console Edition
TU7 CU1 i.0 Patch one 1.0.i Added Fortune.

Issues

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Issues relating to “Fortune” are maintained on the bug tracker. Report bug there.



Source: https://minecraft.fandom.com/wiki/Fortune