Is it Plagiarized, Inspired, or Merely a Coincidence?
Originality in design is a complicated matter. Yous could exist working on a project for months and months merely to realize, your design has already been made past someone else. You could even be accused of the lowest of all design offenses: plagiarism — even if that was never your intention. Though re-create-cats are highly condemned by the public and the constabulary — it’s not always clear to identify if information technology was the designer’due south intent. Regardless of if you knowingly plagiarize, the odds are that someone, somehow, has had a similar thought as y’all.
Graphic Design: Logos
In graphic blueprint, continuing out is what makes your logo/icon impressive and memorable. It separates your design from others and makes fashion for the birth of a brand. However, in the rise of businesses, startups, and personal projects, it’due south very easy to make a pattern that has already been created — whether intentional or accidental.
Take a look at the example above of the Pepsi and Korean Logo. It’s insanely similar! If someone had put the Korean Air logo on a can and handed it to me, I would’ve never guessed I was drinking a phony Pepsi! From the arrangement of colors to the curvy lines, i would have idea that both logos were made by the same designer. So…is this plagiarism? Well, on a surface level it might wait similar it, nonetheless, with a little inquiry, plagiarism doesn’t seem to be the culprit. The Korean airline, founded in 1962, developed their logo so it would stand for the South Korean flag mimicking a yin-yang shape. While Pepsi’southward pattern, founded in 1965, “wanted to stand out from Coca Cola and evidence back up for the U.s.a. during World War Two (red, white, and blue are the three colors of the U.s. national flag,” (Rogoza, 2020). Information technology’s just a plain coincidence that both the logos await and then similar. Though the goal of a graphic designer may be to stand up out and be super dissimilar, the case is somewhat dissimilar when dealing with user experience and user interface design.
UX/UI Design: The iPhone vs Android War
In UX/UI design, it is peculiarly tough to split directly plagiarism and inspiration — particularly due to the industry’s need for standardization. Why is standardization important? Well in the words of Jacob Nielson, the programmer of the Heuristic Principles, “Users should not have to wonder whether different words, situations, or actions mean the same thing,” (Nielsen 1994a). If all UI designs looked unlike then“All the patterns that users are accepted to, that make websites usable without an instruction manual, would be lost. Things like superlative navigation, links being underlined, headings creating a hierarchical structure to content, and so many other elements that are taken for granted by users, would disappear,” (Chapman, 2019). Therefore taking something that is successful from another interface — such every bit the outset-e’er similar push from Vimeo beingness used on Facebook, Instagram, and other popular social media apps — is normally commended and made into a “standard” for other UI.
Let’southward take a wait at iPhones and Androids. Many argue that they are two different realms of design. Some even argue that the iPhone is always setting the standards for other devices. In reality, Apple seems to actually be taking their design ideas from Android themselves.
I similarity between both iOS 13 and Android ten is the use of the Night Manner. “The Dark Mode allows Android and iOS users to save their battery consumption while making the screen like shooting fish in a barrel on the eyes,” (HT Correspondent, 2020). This is another example of standardization. Nighttime Mode is a feature that is being introduced to many devices that aren’t but honed down to phones. For example monitors, computer screens, or even Tv interfaces have the feature at present. In November 2018, Google introduced nighttime style while Apple took inspiration — equally it is at present a standardized design in UI — and brought it to its own devices.
Another example is the employ of widgets. “Widgets have been an integral part of Android since the operating system’s very inception. People accept wanted widgets on iOS for the longest time and then much so that in that location’s a massive thriving library of widgets available in the Jailbreak scene. It has taken Apple tree nearly a decade to bring widgets to iOS, and as of now, these widgets only correspond to stock apps,” (Mathur, 2020). Now with the rise of widgets on iOS fourteen, every iPhone user seems to be flexing this design feature on their TikTok feeds as if it wasn’t already done past Andriod.
All this being said, UX/UI of the iPhones and Androids still have different feels to them. Standardization should not stifle creativity and uniqueness. Through patterns of usability and interaction should more than or less be the same as other interfaces, app, spider web, graphics, and typography are totally upwards to the designer themselves.
Determination: How to prevent being accused of plagiarism
Information technology’s very likely that in your design career you lot will come across many challenges in creating something original yet standard and usable. You may be accused of things you lot didn’t take business relationship of or you might have to limit your creativeness to the standardization of the industry. Either way, hither are some things you should keep in mind to help prevent yourself from copying and being as well much like anybody else.
When y’all are designing with inspiration in heed, y’all should never rely on i source — rather you should open yourself up to multiple sources and combine them to give the design your ain spin. “Copying a single design and calling it “inspiration” is a bang-up manner to get accused of plagiarism — and potentially sued for copyright or trademark infringement. Only cartoon from multiple sources can brand it much harder for the original inspiring designs to be identified,” (Chapman, 2019). A little research besides helps and so you lot can make sure to avert coincidences with other famous blueprint brands!
This article was written in partial fulfillment of the requirements of the Fall 2020 section of DMD 3035 — Interaction Design at the University of Connecticut, Digital Media & Blueprint Department.