Rainbow Six Extraction Review

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Rainbow 6 Extraction is a great co-op shooter, seeing you take on hordes of aliens in squads of three. There’s a wide option of character abilities and upgrades here, with rewarding level progression to boot, but the limited content on offer at launch fails to justify the steep cost, leaving Extraction feeling more like an expansion pack than an independent entry in the Rainbow Vi serial.


  • I of near enjoyable PvE shooters in recent memory
  • Large choice of characters and abilities
  • Rewarding progression
  • Expert range of mission objectives


  • High toll considering the corporeality of content at launch
  • Slow health regeneration will be divisive
  • Combat-focused missions at odds with stealth focus


  • U.k.
    RRP: £39.99

Key Features

  • Genre: Tactical co-op shooter
    Take on hordes of aliens with squads of upwards to three players.

  • Platforms:
    PC, PS4, PS5, Xbox One, Xbox Serial S|X, Google Stadia and Amazon Luna


Co-op shooters take seen a resurgence recently, with the likes of Dorsum iv Claret assuasive you to team upwards with your friends to take on AI-controlled foes rather than infuriatingly skilled 12-twelvemonth-erstwhile players online.

Rainbow Six Extraction is the latest online co-op shooter, acting as a spin-off to the immensely pop Rainbow Six Siege. In Extraction, y’all’re tasked with taking down aliens instead of terrorists, adding a science fiction twist to the militaristic realism of the mainline series.

Ordinarily mistaken as an expansion – although that’s understandable since Extraction is based on a Siege game mode called Outbreak – this spin-off is actually a new, independent entry in the Rainbow Six series, consummate with 12 maps, eighteen playable characters and a rewarding progression organisation.

Nevertheless, with no campaign or PvP mode available at launch, the £39.99 RRP feels pretty steep – and that’s following a last-minute price drop before launch. Tin can Rainbow 6 Extraction justify the high cost despite the limited content, or will Ubisoft rue its decision to snub the free-to-play model, especially since it already features plenty of in-game cosmetic purchases.

Co-op shooting

  • Can play in a squad with a total of three players
  • Great variety of enemy aliens to hunt down
  • Focus on stealth, although combat missions included too

Rainbow Half dozen Extraction is a co-op shooter, assuasive squads of three to accept on the alien horde. You’re besides able to play in a squad of two or lonely if you prefer, merely I always had far more fun when playing in a trio.

This is partly because the difficulty scaling is very hit and miss. Mission objectives will go simplified when playing solo, but the difficulty can drop to such a caste that information technology no longer feels like a claiming. Role of the fun hither is coordinating with your squadmates to complete each mission every bit efficiently as possible – take the co-op element away, and Extraction but feels like a mediocre stealth shooter.

You’re able to gather a squad either past inviting friends to your party, or using the online matchmaking system to team up with strangers. I’ve unfortunately not been able to do the latter, every bit it’s proven difficult to notice other players ahead of launch. Simply despite Ubisoft Montreal introducing a ping system to make it easier to communicate with online players, I’d notwithstanding recommend playing this with a group of friends instead.

Extraction features several compact maps in regions such as New York, Alaska and New Mexico. The maps are honestly a piddling bland, with few distinctive pattern features separating them. Merely different the grounded Rainbow 6 Siege, these locations are overrun with hostile aliens.

There’south a large variety of enemy types here, ranging from your average grunts and Bloaters that can explode in your face, to Lurkers that tin turn boyfriend aliens invisible. Cranking up the difficulty will meet you see even more than challenging enemies, while also increasing the compensation of experience points on offering. I really enjoyed encountering new species of Archaean throughout my playthrough, adding a greater incentive to hone my skills and level upwards each graphic symbol so I could dauntless the higher difficulty levels.

In that location’s also an abundance of alien nests dotted around each map, which can continuously respawn new enemies once y’all’ve been detected. This means charging in guns blazing without a plan will likely outcome in failure, since the opposition can send out endless waves.

As a event, Extraction encourages a stealthy approach, as sneaking around the map to silently destroy each nest volition substantially boost your odds of survival against the conflicting horde – information technology’s a clever addition to maintain the stealth roots of the series rather than converting into a more than conventional horde shooter.

Each circular features 3 different missions, which are randomly picked from a pool of 12. At that place’s a great choice here, with the likes of Nest Tracking requiring you lot to plant trackers on each nest without alerting enemies, and Biopsy where you demand to have down a specific alien with your knife.

The vast bulk of these mission objectives are practiced fun with a challenging but fair difficulty, and enough randomness thrown in (for the likes of enemy types and locations) to keep things fresh for repeated playthroughs. However, in that location are a couple of missions hither that disharmonize with the focus on stealth.

For example, both Series Scan and Sabotage task yous with guarding designated areas against an onslaught of aliens, making your stealth skills redundant in the process. I wouldn’t mind this then much if enemies spawned from nests, enabling you lot to make the task easier by reducing the number of spawn points beforehand, but the aliens will instead charge in from the outer premises of the map.

This wouldn’t ordinarily be an issue for a co-op shooter, merely Extraction tin prove very punishing in combat, with aliens capable of downing y’all in a couple of swipes, especially at the higher difficulty settings. This makes sense for the stealth segments, calculation real consequences to being detected, simply it’s absolutely infuriating when forced into combat.

Fortunately, y’all’re able to skip any objective you want. If your wellness is seriously depleted or you just don’t fancy the side by side task, you can become to the Extraction surface area and abandon the remaining missions to secure all of the experience points y’all’ve gained so far. Or if yous’re feeling brave, you tin can traverse through all three sections of the map in order to get the most experience points possible.

Securing a bounty of experience points is incredibly important in Extraction, as it non only powers up your chosen character, but too increases your overall level in order to unlock more than maps and difficulty settings.


  • Roster of xviii playable characters
  • Practiced range of weapons, from pistols to shotguns
  • Characters demand to be rescued after failed missions

With Extraction swapping terrorists for aliens and PvP for PvE, you may be confused every bit to how this new game fits into the Rainbow Half-dozen series. Ubisoft Montreal justifies this by ruby picking playable characters from the Rainbow Half-dozen Siege roster.

Not everyone makes the leap over to Extraction, since they demand to fit into the new format, but the likes of Alibi and Pulse make smooth transitions, with the former being able to create holograms to distract the enemy, while the latter tin detect enemy nests from afar.

Still, I think the conclusion to link Extraction to the Rainbow Six world feels a little jarring. It would have made more sense for Ubisoft to create an all-new IP and fully comprehend the sci-fi angle, just it seemingly wanted to keep the traction of the Rainbow Six name. Most features make the jump over to Extraction well, although the likes of remote drones feel out of place hither.

Each operator has their own unique loadout of weapons, which is arguably fifty-fifty more of import than their special abilities. Pistols and rifles with suppressors are virtually essential for stealth missions, although shotguns can all the same come in handy for gunning down armoured foes. Fortunately, levelling upward your characters volition increment their selection of weapons, while likewise boosting health and the power of their special abilities. This means that it’s essential that you level upwards your graphic symbol to a high level if y’all plan on taking on the higher difficulty settings.

There are 18 players at launch, although y’all’ll need to unlock a large chunk of those characters by levelling upwardly. Information technology tin sometimes feel like a chore to gain enough feel points, especially if you stick to the easiest difficulty level. But I do like the variety of operators here, with a bang-up variety of special powers whether you want to be a medic, an expert in stealth or you fancy an automated turret to assistance out with the horde.

In what may well be a controversial feature, characters won’t regain full wellness afterwards each mission, instead seeing their wellness bar replenished incrementally depending on how many feel points you lot earn. This ways you probably won’t be able to go along picking the same character over and over again. I personally like this characteristic, helping to modify upwards your squad’s dynamic on the regular, just I tin can see it being divisive since players won’t be able to focus on improving their skills with just ane character ability.

Dying on a mission volition also come across your character become ‘missing in action’, making them unavailable in your roster until you successfully rescue them. Declining to extract will besides see you lot lose feel points, potentially even dropping you downwards a level. Information technology’s a clever manner to add together major consequences to each expiry, and then you really need to think wisely about whether you should extract or effort out the side by side mission objective.

Game modes

  • No campaign manner or PvP multiplayer on offer
  • In-game purchases feel excessive with high game price
  • Finish-game content provides a corking challenge for veterans

I’ve had a lot of fun playing Rainbow Six Extraction over the last few days. The progression organization is fantastic, providing yous with a constant trickle of new characters, maps, upgrades and gadgets as you proceeds more experience points.

Still, for a game with a £39.99 RRP, I’grand a little concerned past the lack of content here. The PvE way is good fun in groups of three, although one time you’ve hit level 17 there isn’t too much of an incentive to continue on playing in the standard game manner.

To go along things interesting, Ubisoft will rotate boosted challenging game modes on a weekly basis, with the likes of Wall-to-Wall seeing multiple waves of enemies at a high difficulty setting, while Kicking the Anthill tasks you with destroying all of the enemy nests as quickly as possible.

And then in that location’southward Maelstrom Protocol, which is considered to be the ‘end game style’ and ups the mission objectives available in each round from 3 to ix. This is only recommended for experienced players who have maxed out their character’due south level to 10. Information technology’due south practiced to run into that Ubisoft has included a couple of game modes to go along skilled players interested, but I still don’t think that’due south enough content for the toll.

It’s unusual to come across a PvE game with no entrada mode or PvP attached. I know that Rainbow Half-dozen Siege doesn’t have a campaign either (if y’all don’t count its bite-size Situations that are more akin to a tutorial) merely I personally believe PvP games offer more longevity.

In its current state, Rainbow Vi Extraction feels like an excellent expansion pack to Rainbow Six Siege, or the starting betoken of a free-to-play game with a bright future. Just I just don’t believe the content in Extraction currently justifies its high upfront cost, especially when you have to spend fifty-fifty more money to unlock corrective items.

With in-game purchases already integrated into Extraction, it’southward a real-head scratcher why Ubisoft didn’t opt for the free-to-play model that’s been hugely successful for the likes of Fortnite and Apex Legends.

Latest deals

Should y’all buy it?

If you subscribe to Game Pass:
Rainbow Six Extraction will be available via both Xbox Game Laissez passer and PC Game Pass at launch. Given my master concern of this game is pricing, this overcomes Extraction’due south greatest flaw right away.

You lot want a entrada style or PvP multiplayer:

Extraction bizarrely only offers a PvE way, making it a poor choice for those who want to play lonely. There’south also no multiplayer PvP way here, which is strange given that’south what the Rainbow Six is renowned for.

Last Thoughts

I’ve had a really good time with Rainbow Six Extraction during the review period, with its groovy focus on co-op making it a joy to play in a squad of three. At that place’south a great incentive for levelling upwardly, with plenty of upgrades and unlockable characters on offer, while the higher difficulties throw in more varied enemy types and surprising twists.

However, I’m surprised that Ubisoft has failed to add together in a campaign mode, or even PvP multiplayer. As such, there isn’t enough content hither to justify the price, making Extraction feel like a expansion pack rather than an all-new independent entry in the serial. Information technology’s definitely worth checking out for Game Pass subscribers though.

How nosotros examination

We play every game we review through to the end, exterior of certain exceptions where getting 100% completion, like Skyrim, is shut to impossible to do. When nosotros don’t fully terminate a game before reviewing information technology we will always alarm the reader.

Played all the bachelor game modes

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Is Rainbow 6 Extraction a sequel?

Non quite. Extraction is supposed to deed as spin-off entry in the Rainbow Vi series, merely features some of the aforementioned characters from Rainbow Six Siege.

Do you take to buy Rainbow Six Extraction?

Yes, this isn’t an expansion or a gratis-to-play game, and so you’ll need to purchase this game separately from Siege in lodge to play.

Does Rainbow Half-dozen Extraction support crossplay?

Yes, you tin can play Extraction with friends on other consoles, as long as they have the game likewise.

Source: https://www.trustedreviews.com/reviews/rainbow-six-extraction

Posted by: Sadiyev.com