The Smallest Slime In The World

Slimes
are bouncy, cube-shaped hostile mobs that spawn deep underground in detail chunks, or at night in swamp biomes.

Spawning

[
]

Slimes spawn in the Overworld in specific “slime chunks” below layer twoscore, regardless of light levels. They tin can also spawn in swamp biomes between layers 51 and 69 (inclusive) in light levels of 7 or less, with these layers tending to exist nigh the surface.

Only sizes 1, two, and 4 (NBT
Size
tag values 0, 1 and 3 respectively) spawn naturally. With utilise of
/summon, slimes tin potentially range from size 1 to 256 (NBT
Size
tag 0–255)/1 to 128 (NBT
Size
tag 0-127)

Like most other hostile mobs, slimes practice not spawn within 24 blocks (spherical) of whatever player, despawn over time if no player is inside 32 blocks, and despawn instantly if no player is within the despawn radius (128 blocks in
Java Edition, 44 to 128 blocks in Bedrock Edition depending on simulation altitude[
verify
]
).

A slime needs roughly a three×2.1×3 free space to spawn. The area in which the slime spawns must be articulate of solid or liquid obstructions. When a slime attempts to spawn, the game checks for the infinite requirement of a large slime, and the size is determined later. Therefore, since large slimes are slightly taller than 2 blocks, no slimes, regardless of size, are able to spawn at all in 2-block-high areas. Also, since big slimes are slightly wider than 2 blocks, and mobs spawn at the center of a block, having any block within the 3×2.1×3 expanse, even as sparse as a drinking glass pane, can prevent a slime of whatever size from spawning.

Slime size is afflicted by regional difficulty: chances range from 33% for each size at the low difficulty to xvi% small, 33% medium, and fifty% big with college difficulty.

Slime Spawning On Lite-Emitting Blocks
Block Can Spawn


Beacon
No


Campfire
No


Conduit
No


Cease Gateway
No


Stop Portal
No


Glowstone
No


Burn down
No


Lava
No


Lava Cauldron
No


Jack o’Lantern
Yes


Lantern
No


Redstone Lamp
Yes


Respawn Ballast
Yes


Sea Lantern
No


Sea Pickle
No


Shroomlight
No


Finish Rod
No


Cave Vines
Aye


Torch
Yes


Blast Furnace
Yes


Furnace
Yes


Smoker
Yep


Candle
No


Glowing Obsidian
Yes


Crying Obsidian
Yep


Under Portal
No


Soul Campfire
No


Soul Fire
No


Soul Lantern
No


Soul Torch
Yes


Ender Chest
No


Glow Lichen
Yes


Redstone Torch
Yes


Amethyst Cluster
No


Amethyst Bud
Yes


Magma Cake
No


Brewing Stand up
No


Brown Mushroom
Yes


Dragon Egg
No


End Portal Frame
No


Sculk Sensor
No


Light Cake
No

Swamps

[
]

In swamps and mangrove swamps, slimes may spawn at dark between the heights of 51 and 69 (inclusive) when the provided light level is 7 or less. They spawn nearly often on a full moon, and never on a new moon.

More than precisely, the game checks two factors:

  1. If the low-cal level is equal to or less than a random integer (from 0 to 7)
  2. If the fraction of the moon that is bright is greater than a random number (from 0 to 1)

If these atmospheric condition are met and the altitude is acceptable, there is a 50% chance of spawning a slime.


“Slime chunks”

[
]

Slimes spawn throughout the earth (except mushroom fields and deep night biomes) below level Y=40
regardless
of lite level, but only in certain chunks;
1ten
of all chunks.

Java Edition

[
]

In
Java Edition, these “slime chunks” are adamant pseudo-randomly by combining their chunk coordinates with the seed of the world:

          
          import
          coffee.util.Random
          ;
          public
          class
          checkSlimechunk
          {
          public
          static
          void
          main
          (
          String
          args
          []
          )
          {
          // the seed from /seed equally a 64bit long literal
          long
          seed
          =
          12345L
          ;
          int
          xPosition
          =
          123
          ;
          int
          zPosition
          =
          456
          ;
          Random
          rnd
          =
          new
          Random
          (
          seed
          +
          (
          int
          )
          (
          xPosition
          *
          xPosition
          *
          0x4c1906
          )
          +
          (
          int
          )
          (
          xPosition
          *
          0x5ac0db
          )
          +
          (
          int
          )
          (
          zPosition
          *
          zPosition
          )
          *
          0x4307a7L
          +
          (
          int
          )
          (
          zPosition
          *
          0x5f24f
          )
          ^
          0x3ad8025fL
          );
          System
          .
          out
          .
          println
          (
          rnd
          .
          nextInt
          (
          10
          )
          ==
          0
          );
          }
          }
        

That is, using the chunk coordinates to help generate a seed, a random number betwixt 0 and 9 inclusive is generated. If that number is 0, the chunk can spawn slimes. To convert globe coordinates to chunk coordinates, dissever by 16 and round down. Note that
xPosition, and
zPosition
are 32-chip integers (ints).

Bedrock Edition

[
]

The slime clamper algorithm in Bedrock Edition is different from in
Java Edition. The algorithm doesn’t depend on the world seed, thus the chunks that slimes tin naturally spawn in inhabit the same coordinates for every globe.[1]

Drops

[
]

If a slime’south size is ane, it drops 0-ii slimeballs. This can be increased past 1 per level of Looting, for a maximum of 5 slimeballs.

Slimes also drib feel points equal to their size:


iv for large slimes,


2 for medium slimes, or


i for small slimes. Because slimes split into 2-4 smaller slimes when they dice, a player can earn a possible maximum of 28 feel points from killing i large slime and all the slimes that separate from information technology.

Behavior

[
]

A slime jumping.

Slimes move past hopping, which they do every 10 to thirty ticks (12
to 1ane2
seconds), and can swim in water and climb ladders and scaffolding. Unlike other mobs, slimes keep moving when no players are nearby. Their verbal routine is as follows:

The slime searches for a player (or, failing that, an iron golem or snowfall golem) within 16 blocks (spherical) distance.

  • If no target is plant, the slime waits x to 30 ticks (onetwo
    to oneiii
    seconds). And so it changes direction by a random amount upward to 57.26° (ane radian) left or right, jumps forward, and repeats the procedure.
  • If a target is found, the delay before jumping is
    1three
    as long (iii to 10 ticks), and the slime’s management is set directly toward the target earlier jumping.

A slime’southward maximum health is equal to its size squared, and its dimensions are 0.51 blocks times its size in each dimension. When a slime attacks, it deals damage equal to its size, except for size 1 (smallest) slimes, which do no damage, and practice not preclude sleeping. Because small slimes still have a hostile AI, they continuously attack the player.

A slime’southward jump altitude likewise depends on its size; a slime jumps a distance slightly further than its length. When landing, several slime particles
18
its size appear.

When a slime larger than 1 dies, it spawns 2-4 new slimes equivalent to its size divided by ii, rounding downwards. A slime that was named with a proper noun tag produces smaller slimes with the aforementioned name when it dies.

A slime’s attack speed is twice that of other melee-combat mobs.[2]
This speed is noticeable when the slime has the player cornered at a wall. Mobs similar zombies and spiders attack at a charge per unit of one hit per second, while slimes attack at a charge per unit of ii hits per second. Slimes damage all players and iron golems‌[
JE only
]

they collide with, different other mobs that damage but those targets they specifically attack.

Slimes in water attempt to swim to the surface if possible. If forced to stay submerged, they eventually drown, splitting into smaller slimes that drown and finally drop slimeballs.

Sounds

[
]

Java Edition:

Clock JE3.gif

This section needs to exist updated.

Please update this department to reflect recent updates or newly available information.
Reason:
changes in 1.xvi

Slimes use the Friendly Creatures sound category for entity-dependent sound events.

Audio Subtitles Source Clarification Resource location Translation key Book Pitch Attenuation
distance









Slime attacks Friendly Creatures When a slime attacks something entity.slime.attack subtitles.entity.slime.attack ? ? sixteen





















Slime dies Friendly Creatures When a not-modest slime dies entity.slime.expiry subtitles.entity.slime.death ? ? 16



























Slime dies Friendly Creatures When a small slime dies entity.slime.death_small subtitles.entity.slime.decease ? ? 16





















Slime hurts Friendly Creatures When a non-small slime is damaged entity.slime.hurt subtitles.entity.slime.hurt ? ? 16



























Slime hurts Friendly Creatures When a small slime is damaged entity.slime.hurt_small subtitles.entity.slime.hurt ? ? 16





















Slime squashes Friendly Creatures When a non-pocket-sized slime jumps entity.slime.jump subtitles.entity.slime.squish ? ? 16



























Slime squashes Friendly Creatures When a pocket-sized slime jumps entity.slime.jump_small subtitles.entity.slime.squish ? ? sixteen





















Slime squashes Friendly Creatures When a non-small slime lands entity.slime.squish subtitles.entity.slime.squish ? ? 16



























Slime squishes Friendly Creatures When a small-scale slime lands entity.slime.squish_small subtitles.entity.slime.squish ? ? 16

Bedrock Edition:

Sound Source Description Resources location Volume Pitch



























Friendly Creatures When a slime dies mob.slime.small i.0 0.8-1.2



























Friendly Creatures When a slime is damaged mob.slime.modest one.0 0.eight-1.2





















Hostile Creatures When a non-small slime jumps or lands mob.slime.big ane.0 0.64-0.96



























Friendly Creatures When a minor slime jumps or lands mob.slime.small-scale 1.0 0.64-0.96
None None When a slime attacks something mob.attack 1.0 0.8-one.2









Hostile Creatures Unused sound event mob.slime.assail ane.0 i.0

Data values

[
]

ID

[
]

Java Edition:

Name Identifier Translation key

Slime
slime entity.minecraft.slime

Bedrock Edition:

Name Identifier Numeric ID Translation central

Slime
slime 37 entity.slime.name

Entity data

[
]

Slimes have entity information associated with them that contains various properties.

Coffee Edition:




  • Entity data




    •  Size: The size of the slime. Note that this value is nada-based, so 0 is the smallest slime, 1 is the adjacent larger, etc. The sizes that spawn naturally are 0, 1, and 3. Values that are greater than 126 get clamped to 126.



    •  wasOnGround: 1 or 0 (true/false) – true if the slime is touching the ground.

Boulder Edition:

See Bedrock Edition level format/Entity format.

Advancements

[
]

Icon Advancement In-game description Parent Bodily requirements (if different) Resources location

Advancement-plain-raw.png




Risk
Run a risk, exploration, and combat Kill any entity, or be killed by any entity. run a risk/root

Advancement-plain-raw.png




Monster Hunter
Impale any hostile monster Take chances Kill
one
of these 34 mobs:



  • Blaze


  • Cave Spider


  • Creeper


  • Drowned


  • Elderberry Guardian


  • Ender Dragon


  • Enderman


  • Endermite


  • Evoker


  • Ghast


  • Guardian


  • Hoglin


  • Husk


  • Magma Cube


  • Phantom


  • Piglin


  • Piglin Creature


  • Pillager


  • Ravager


  • Shulker


  • Silverfish


  • Skeleton



  • Slime



  • Spider


  • Stray


  • Vex


  • Vindicator


  • Witch


  • Wither


  • Wither Skeleton


  • Zoglin


  • Zombie


  • Zombie Villager


  • Zombified Piglin

Other mobs, if any, may be killed, merely are ignored for this advancement. Only the riders of the


chicken jockey
s and


skeleton horsemen

are counted in this advancement.

take a chance/kill_a_mob

Advancement-fancy-raw.png




Monsters Hunted
Kill one of every hostile monster Monster Hunter Kill
each
of these 34 mobs:



  • Bonfire


  • Cavern Spider


  • Creeper


  • Drowned


  • Elder Guardian


  • Ender Dragon


  • Enderman


  • Endermite


  • Evoker


  • Ghast


  • Guardian


  • Hoglin


  • Husk


  • Magma Cube


  • Phantom


  • Piglin


  • Piglin Brute


  • Pillager


  • Ravager


  • Shulker


  • Silverfish


  • Skeleton



  • Slime



  • Spider


  • Stray


  • Vex


  • Vindicator


  • Witch


  • Wither


  • Wither Skeleton


  • Zoglin


  • Zombie


  • Zombie Villager


  • Zombified Piglin

Other mobs, if any, may be killed, only are ignored for this advancement. Only the riders of the


chicken jockey
s and


skeleton horsemen

are counted in this advocacy.

adventure/kill_all_mobs

Video

[
]

Note: Slimes can also spawn in swamps, not only in caves, as the video says.

History

[
]

Java Edition Alpha
v1.0.11 Slime JE1.png
Slime JE1.png
Slime JE1.png
Added slimes.
Slimes are the fifth hostile mob added to the game.
There are 3 sizes of slimes: small, medium, and big. Their verbal size values in comparing to modern slimes is unknown.
If slimes are dealt more than damage than they have remaining health, they do not split or drop slimeballs.
v1.0.12 Big slimes no longer spawn in peaceful.
Slimes at present have sound effects.
The targeting and attacking of slimes has been fixed.
v1.0.13 Slime JE2 BE1.png
Slime JE2 BE1.png
Slime JE2 BE1.png
The texture of slimes has been changed.
v1.0.14 Slime spawning has been reduced as they now appear in abundance.
A miscalculation in the new limit has now caused slimes to spawn just in strange locations, then natural slime spawning has been disabled.
v1.0.17 Slimes now spawn in multiplayer.
v1.2.0 Slime spawning has been completely disabled.
Java Edition Beta
1.2_01 Slimes have been returned to the game.
Pocket-sized slimes now drop 0 – 2 slimeballs.[3]
Slimes are currently rare.
1.3 Slimes have now become more mutual.
1.4 A multiplayer problems has been stock-still where slimes separate were visible only to the thespian that caused them to divide and would not accept any damage.[iv]
Considering these slimes were client-side, the player could remove them just by exiting and logging back into the server.
i.5 Slimes no longer spawn in peaceful difficulty and assail merely when provoked.
Java Edition
ane.0.0 Beta 1.9 Prerelease five Slimes now spawn on levels 0-39 rather than 0-16, making them much more common.
ane.one 11w49a Added slime spawn egg, allowing the player to spawn slimes.
1.iii.i 12w15a The slime spawning rate in superflat worlds has been decreased.
12w25a The slime spawning rate in superflat worlds has been decreased, even more.
1.4.2 12w38a Slimes now have a new mob sound, the same every bit magma cubes, to make the sounds more realistic.
12w40a Slimes are now easier to discover as they spawn in swamp biomes at low light level. Since slimes can’t swim, it is quite likely that they jump in deep h2o and somewhen drown.
1.5 13w10a Slime spawn rates in swamps now depend on the current moon phase.
ane.7.2 ? Huge slimes can now spawn while summoning with a command cake.
1.8 14w06b Slimes can now swim as a result of the update to the new AI.
Slimes now randomly change management every so often, reducing the chance of them getting stuck in walls or corners.
Slimes now randomly despawn over time if no player is within a 32 cake range.
The jumping mechanics of slimes have been changed. The distance they are able to leap corresponds to their size; they jump approximately the same distance as the length they are. They also turn and face their whole body to the role player while attacking.
1.11 16w32a The entity ID for slimes has been changed from
Slime
to
slime.
1.14 18w43a Slime JE4 BE2.png
Slime JE4 BE2.png
Slime JE4 BE2.png
The texture of slimes has been changed.
1.16 20w06a Small slimes at present brand sounds again when moving.[5]
1.17 21w10a The maximum size of slimes has been decreased from 256 to 128.
Pocket Edition Alpha
v0.9.0 build i Slime JE2 BE1.png
Slime JE2 BE1.png
Slime JE2 BE1.png
Added slimes and slime spawn eggs.
build 2 Slimes now have sounds.
Slimes at present spawn naturally.
v0.10.0 build 1 Slimes now have billowy animations.
v0.12.i build 1 Slimes now accept particles when jumping.
Slimes now drop slimeballs.[
verify
]
v0.13.0 build three The spawning of slimes has been improved.
Bedrock Edition
? Slimes spawn commonly in flat worlds.
ane.10.0 beta 1.10.0.3 Slime JE3 BE2.png
Slime JE3 BE2.png
Slime JE3 BE2.png
The texture of slimes has been changed.
ane.16.201 The slime spawning rate in flat worlds has been decreased.[
verify
]
Legacy Console Edition
TU1 CU1 one.0 Patch ane 1.0.1 Slime JE2 BE1.png
Slime JE2 BE1.png
Slime JE2 BE1.png
Added slimes.
TU14 i.04 The slime spawning rate in superflat worlds has been decreased.
New Nintendo 3DS Edition
0.i.0 Slime JE2 BE1.png
Slime JE2 BE1.png
Slime JE2 BE1.png
Added slimes.

Issues

[
]

Problems relating to “Slime” are maintained on the problems tracker. Report issues in that location.

Trivia

[
]

  • In
    Java Edition, with commands, the size of slimes tin be customized. Sizes become from 1 up to 256; the size-256 slime is the largest of any mob in the game, bigger than the ender dragon.
  • Because a slime’s movement speed is tied to its size it becomes impossible for the role player to outrun a size eight slime on flat ground without potion furnishings.
  • When a slime searches for nearby targets or checks to see if information technology should despawn, it checks from a point at the middle of its hitbox on the ten and z-centrality and the bottom of its y-centrality. Therefore, a custom-size slime sufficiently huge can be right in forepart of the thespian and be completely passive, and it may even despawn if the slime is large enough.
  • Green-colored Slimes are besides present in
    Minicraft, a 2D
    Minecraft-inspired game too created past Notch.
  • If a histrion walks inside a slime, they tin see the slime itself within of a slime block.
  • if the player looks at the corner of a glass block, the slime inside the slime cake disappears, looking like the slime block is alive.

Gallery

[
]

Screenshots

[
]

In other media

[
]

See as well

[
]



  • Magma Cube

    – A similar mob that spawns but in the Nether and drops magma cream


  • Tropical Slime

    – A variant that is found in Minecraft Earth

References

[
]


  1. The Boulder Edition slime chunk algorithm was reverse engineered by @protolambda and @jocopa3 and tin can be found on GitHub:[1]


  2. MC-131426

  3. http://getsatisfaction.com/mojang/topics/will_slimes_ever_return_to_minecraft

  4. http://www.youtube.com/spotter?v=wyNvBkn4E3U


  5. MC-97958



Source: https://minecraft.fandom.com/wiki/Slime