Vampire The Masquerade We Eat Blood

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2017 video game

Globe of Darkness Preludes: Vampire and Mage

Promotional art

Developer(due south)
  • White Wolf Amusement
  • Fula Fisken
Publisher(s)
  • White Wolf Amusement
  • Asmodee (mobile)
Director(due south) Martin Ericsson
Artist(s)
  • Sarah Horrocks (Vampire)
  • Zak Sabbath (Vampire)
Writer(s)
  • Sarah Horrocks (Vampire)
  • Zak Sabbath (Vampire)
  • Karin Tidbeck (Mage)
Series
  • Vampire: The Masquerade
  • Mage: The Ascension
Engine Unity
Platform(s) Microsoft Windows, MacOS, Linux, Android, iOS
Release February 15, 2017
Genre(s) Interactive fiction
Way(due south) Single-player


Globe of Darkness Preludes: Vampire and Mage

is a series of ii interactive fiction video games adult by White Wolf Entertainment and Fula Fisken:

Vampire: The Masquerade – Nosotros Eat Blood

[a]
and

Mage: The Ascent – Refuge
. They were released on February 15, 2017, individually for Android and iOS, and together equally a set for Microsoft Windows, MacOS and Linux.

The games are set in the World of Darkness, and are based on White Wolf Publishing’s tabletop function-playing games
Vampire: The Masquerade
and
Mage: The Ascension.
Vampire
follows a fledgling vampire who communicates with one of their friends through text bulletin conversations, and
Mage
follows a volunteer in a refugee camp, who learns that magic is real and that they can use it.
Vampire
was written and illustrated past Sarah Horrocks and Zak Sabbath,
Mage
was written past Karin Tidbeck, and both games were directed by Martin Ericsson. Post-obit allegations confronting Sabbath of sexual abuse, which he has denied, the standalone
Vampire
and the
Earth of Darkness Preludes
fix are no longer offered for sale.[iii]
[4]

Critics enjoyed the games and the return of World of Darkness video games after more than than a decade since
Vampire: The Masquerade – Bloodlines, and praised their visual presentations, although
Vampire
‘s
writing and art were criticized every bit confusing at times. Critics enjoyed
Mage
‘s
story for its loftier stakes and for Tidbeck’south writing, and for the authenticity they could bring to its Swedish setting as a Swedish author.

Gameplay

[edit]

A screenshot showing a picture of a smartphone in the middle, on which an instant messaging application is used. The phone is surrounded by a collage of images.

A screenshot showing a box in the middle, on which dialogue and narration is displayed. The box is surrounded by a collage of images.

Typical gameplay in
Vampire
(peak) and
Mage
(bottom). The visual presentations were well-received by critics for their atmosphere and portrayal of magic.

Vampire: The Masquerade – We Eat Blood
and
Mage: The Rise – Refuge
are interactive fiction games.[five]
In
Vampire, the player must manage their character’s vampiric hunger, and make choices determining whether to hang on to their human life or to move on.[1]
In
Mage, the player must decide how to employ their reality-altering ability of Truthful Magick, and whether to do good or evil with it.[half dozen]
[7]
Vampire
is presented entirely through the perspective of text bulletin conversations with the player character’southward friends on their cell telephone, while
Mage
uses a more typical
Choose Your Own Run a risk-style format.[8]
[9]

Plot

[edit]



Vampire: The Masquerade – We Consume Blood


[edit]

Vampire: The Masquerade – We Swallow Claret
lets the player take the function of a young creative person who wakes up to learn that they have been turned into a vampire, and follows their first nights as undead.[10]



Mage: The Ascension – Refuge


[edit]

Mage: The Ascension – Refuge
is set in Malmö, Sweden in 2015, and is themed around modernistic political and social bug.[v]
[11]
The player takes the role of Julia Andersson,[11]
a volunteer in a Syrian refugee army camp, who learns that magic exists and that she has the power of True Magick.[vi]
[ten]

Development

[edit]

A 2015 photograph of Karin Tidbeck

A 2005 grayscale photograph of Zak Sabbath

Vampire
and
Mage
were developed in a collaboration between White Wolf Entertainment and Fula Fisken[12]
following Paradox Interactive’s purchase of White Wolf in 2016, and was the first time a
Vampire: The Masquerade
video game was released in over a decade;[10]
White Wolf also intended for the games to mark their beginning as a multimedia amusement company.[13]
Vampire
was written and illustrated by Sarah Horrocks and Zak Sabbath, and
Mage
was written past Karin Tidbeck;[5]
both games were directed by Martin Ericsson at White Wolf.[14]
The games were based on White Wolf’s tabletop role-playing games
Vampire: The Masquerade
and
Mage: The Ascension,[5]
and were inspired by
Choose Your Ain Adventure
gamebooks.[10]
Fula Fisken adult them using the Unity game engine due to its multi-platform support, and considering of how it allowed for a polish product with a focus on the content rather than the technology.[15]
[16]

Tidbeck was approached for
Mage
past Ericsson as he idea they would fit White Wolf’south interactive fiction game concept, having known them since the 1990s, having previously worked with them on writing live action role-playing game projects, and having played tabletop role-playing games with them.[14]
Tidbeck got the thought for
Mage
from their time as a volunteer at a centre for refugees in Malmö, and drew on their experience from that.[17]
The protagonist of
Mage
was written as pansexual and polyamorous, as Tidbeck likes to include LGBTQ portrayals in their works.[eighteen]
In preparation for writing the game, Tidbeck read upwardly on news articles to become a better understanding of the political background, and interviewed a Syrian family unit.[17]
As the game is based in the
Mage: The Rising
setting, they additionally had to read the tabletop game’southward dominion book, and larn and internalize its concepts. Working on an already established intellectual property was a claiming, as information technology meant having to stay faithful to the original, and beingness restrained in what they could and could not do, while likewise having to make something with their own flavor.[19]
[20]

Writing a
Cull Your Own Take a chance-style story also brought challenges, as they dissimilar ordinary novels and short stories are non-linear, and involve keeping track of several variables and having to bring all possibilities together into the game’southward endings.[21]
Something Tidbeck wanted to avert bringing over from that gamebook format was their complex rules and game mechanics, and to instead focus on the story, while embracing their liberty in what the player character tin do.[22]
To plot out the story, they made use of post-it notes, which they then transcribed into the game engine Twine, where they wrote the story.[23]
Each section of the game was and then sent to the game’s producers for play testing and feedback;[24]
the tweaks Tidbeck had to do mostly involved adding minor choices for the histrion to make in add-on to the bigger, more dramatic ones.[25]
Tidbeck was also involved in the game’southward music to an extent, offering feedback on music samples that were used when choosing the composer.[26]

The games were published on Feb 15, 2017 by White Wolf Amusement for Microsoft Windows, MacOS and Linux together equally a set under the title
World of Darkness Preludes: Vampire and Mage,[12]
and individually by Asmodee for Android and iOS.[10]
The standalone
Vampire
and the
World of Darkness Preludes
prepare stopped being offered for auction, nevertheless, following a series of allegations against Sabbath of sexual and emotional corruption,[three]
which Sabbath denied.[four]

Reception

[edit]

Several publications found it exciting to see new World of Darkness video games afterward such a long time since the last one, despite how dissimilar they were from 2004’southward
Vampire: The Masquerade – Bloodlines, and considered it a new start, wondering what
World of Darkness Preludes
could lead to in the future;[2]
[8]
[27]
[28]
[29]
Kotaku, although finding the games too short, wished for further entries using the same format, based on World of Darkness tabletop games such every bit
Wraith: The Oblivion
and
Changeling: The Dreaming.[8]
The games were also well received by users upon release.[two]

Video game publications enjoyed
Vampire
‘due south
art and presentation: how it helped in setting the right atmosphere for the story, and how the mobile messaging interface worked well with the mobile versions of the game.[seven]
[viii]
[29]
Kotaku
also enjoyed the story’s combination of mod technology with traditional horror, maxim that one’s text message conversations naturally would be “fucked upwards” later on being turned into a vampire.[8]
Pocket Gamer, however, noted that the art, while “beautiful”, sometimes was difficult to read, slowing downwardly the pacing of the game as the thespian deciphers a motion-picture show. They as well criticized the writing, calling it at times confusing, requiring re-reads of passages, and saying that the text message-mode sentences oftentimes included lengthy run-on sentences that impacted the pacing, and at times grating text talk such as abbreviations, slang and misspellings.[9]

TouchArcade
and
Kotaku
appreciated Tidbeck’s involvement in
Mage, due to the accurate Swedish bear upon they could bring to the Swedish setting of the game, and their experience in the weird fiction genre;[5]
[8]
Pocket Gamer
also enjoyed
Mage
‘south
writing, preferring it over
Vampire
due to its higher stakes and the use of the player character’due south moral perspective.[7]
Kotaku
appreciated the use of visual distortion effects in
Mage
to communicate the foreign nature of Magick and its outcome on the world.[8]

Notes

[edit]


  1. ^

    Also known as
    Vampire: Prelude
    [1]
    or
    Vampire: The Masquerade – We Eat Blood and All Our Friends Are Dead.[ii]

References

[edit]

  1. ^


    a




    b




    Sowden, Emily (2017-02-16). “Vampire: Prelude is a new interactive fiction, available on iOS and Android”.
    Pocket Gamer. Steel Media. Archived from the original on 2019-06-16. Retrieved
    2019-06-17
    .


  2. ^


    a




    b




    c




    Chalk, Andy (2017-02-17). “World of Darkness Preludes tells interactive tales of Vampires and Mages”.
    PC Gamer. Future United states of america. Archived from the original on 2019-06-04. Retrieved
    2019-06-18
    .


  3. ^


    a




    b




    Hall, Charlie (2019-06-04). “Telltale-like Vampire: The Masquerade game on the manner”.
    Polygon. Vocalization Media. Archived from the original on 2019-06-05. Retrieved
    2019-06-17
    .


  4. ^


    a




    b




    Hall, Charlie (2019-02-xx). “Dungeons & Dragons publisher scrubs contributor from handbook amid abuse allegations”.
    Polygon. Vocalism Media. Archived from the original on 2019-04-04. Retrieved
    2019-06-17
    .


  5. ^


    a




    b




    c




    d




    e




    Dotson, Carter (2017-02-17). “White Wolf Unleashes Ii New Interactive Fiction Games Based on ‘Vampire: The Masquerade’ and ‘Mage: The Ascension’“.
    TouchArcade. Archived from the original on 2018-12-30. Retrieved
    2019-06-17
    .


  6. ^


    a




    b




    Sowden, Emily (2017-02-sixteen). “Use your powers for good or evil in Mage The Rising: Refuge, out now on iOS and Android”.
    Pocket Gamer. Steel Media. Archived from the original on 2019-06-16. Retrieved
    2019-06-17
    .


  7. ^


    a




    b




    c




    Valentin, Christian (2017-06-26). “Fulfill your interactive fiction needs with Vampire: Prelude and Mage the Ascension”.
    Pocket Gamer. Steel Media. Archived from the original on 2019-06-16. Retrieved
    2019-06-18
    .


  8. ^


    a




    b




    c




    d




    east




    f




    g




    Fahey, Mike (2017-02-19). “New World Of Darkness Games Are Slick Interactive Fiction”.
    Kotaku. Gizmodo Media Group. Archived from the original on 2019-06-17. Retrieved
    2019-06-xviii
    .


  9. ^


    a




    b




    Sowden, Emily (2017-02-21). “Vampire: Prelude review – An undead classic or just expressionless confusing?”.
    Pocket Gamer. Steel Media. Archived from the original on 2019-06-16. Retrieved
    2019-06-18
    .


  10. ^


    a




    b




    c




    d




    east




    Hall, Charlie (2017-02-16). “Vampire: The Masquerade serial gets its commencement new title in a decade”.
    Polygon. Phonation Media. Archived from the original on 2019-06-sixteen. Retrieved
    2019-06-17
    .


  11. ^


    a




    b




    White Wolf Entertainment; Fula Fisken (Feb 15, 2017).
    Mage: The Rising – Refuge
    (Microsoft Windows). White Wolf Entertainment.



    {{cite book}}: CS1 maint: multiple names: authors listing (link)

  12. ^


    a




    b




    “World of Darkness Preludes: Vampire and Mage”. White Wolf Entertainment. Archived from the original on 2019-06-04. Retrieved
    2019-06-17

    – via Steam.



  13. ^


    O’Connor, Alice (2017-02-17). “White Wolf release new Vampire: The Masquerade game”.
    Rock, Paper, Shotgun. Archived from the original on 2019-06-04. Retrieved
    2019-06-18
    .


  14. ^


    a




    b




    “Mage The Ascension: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Event occurs at 01:25. Archived from the original on 2019-06-16. Retrieved
    2019-06-18
    .


    Alt URL

  15. ^


    “Vampire: Prelude”. Fula Fisken. Archived from the original on 2019-06-17. Retrieved
    2019-06-17
    .



  16. ^


    “Mage the Rise: Refuge”. Fula Fisken. Archived from the original on 2019-06-17. Retrieved
    2019-06-17
    .


  17. ^


    a




    b




    “Mage The Rise: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Outcome occurs at 09:55. Archived from the original on 2019-06-sixteen. Retrieved
    2019-06-18
    .


    Alt URL

  18. ^


    “Mage The Ascension: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Event occurs at 11:fifty. Archived from the original on 2019-06-xvi. Retrieved
    2019-06-18
    .


    Alt URL

  19. ^


    “Mage The Rising: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Event occurs at 07:55. Archived from the original on 2019-06-16. Retrieved
    2019-06-18
    .


    Alt URL

  20. ^


    “Mage The Ascension: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Event occurs at 22:50. Archived from the original on 2019-06-16. Retrieved
    2019-06-18
    .


    Alt URL

  21. ^


    “Mage The Ascent: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Event occurs at 03:35. Archived from the original on 2019-06-16. Retrieved
    2019-06-18
    .


    Alt URL

  22. ^


    “Mage The Ascension: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Outcome occurs at 04:35. Archived from the original on 2019-06-16. Retrieved
    2019-06-18
    .


    Alt URL

  23. ^


    “Mage The Ascension: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Event occurs at 05:35. Archived from the original on 2019-06-xvi. Retrieved
    2019-06-18
    .


    Alt URL

  24. ^


    “Mage The Ascension: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Outcome occurs at 06:xv. Archived from the original on 2019-06-16. Retrieved
    2019-06-18
    .


    Alt URL

  25. ^


    “Mage The Rise: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Consequence occurs at 06:55. Archived from the original on 2019-06-sixteen. Retrieved
    2019-06-18
    .


    Alt URL

  26. ^


    “Mage The Ascension: Refuge”.
    Mage: The Podcast
    (Podcast). 2018-07-02. Event occurs at eighteen:20. Archived from the original on 2019-06-16. Retrieved
    2019-06-18
    .


    Alt URL

  27. ^


    Gurpegui, Carlos G. (2018-01-12). “11 franquicias que nos gustaría ver de nuevo”.
    IGN
    (in Spanish). Ziff Davis. Archived from the original on 2018-07-25. Retrieved
    2019-06-18
    .



  28. ^


    Hillier, Brenna (2017-02-xvi). “New Vampire: The Masquerade and Mage: The Ascension games show White Wolf, World of Darkness are officially out of hibernation”.
    VG247. Archived from the original on 2017-02-20. Retrieved
    2019-06-18
    .


  29. ^


    a




    b




    Piedrabuena, Toni (2017-02-17). “¡Vampiro: La Mascarada estrena juego! Aventura de texto en Steam y móvil”.
    3DJuegos
    (in Spanish). Archived from the original on 2019-06-16. Retrieved
    2019-06-18
    .


External links

[edit]

  • Official website for
    Vampire
    at the Wayback Machine (archived January 25, 2019)
  • Official website for
    Mage
    at the Wayback Car (archived Oct 9, 2019)



Source: https://en.wikipedia.org/wiki/World_of_Darkness_Preludes:_Vampire_and_Mage