What Are Marksman Weapons In Apex

What are the best guns to use in Apex Legends Season xiv?
Information technology’due south been a couple of seasons now since the last new weapon was introduced into Respawn’south frenetic Boxing Royale, but the devs keep on making tweaks and adjustments each flavor to aid circular out (or shake upwards) the meta as they see fit. There’south a total of 28 weapons all contesting for dominance in Flavour 14, and they can all exist used to win a lucifer if you land your shots – but we know y’all. You want the all-time.

Below yous’ll observe our tier listing of the best Noon Legends guns for Season 14, along with detailed stat tables and profiles on every weapon in the game. And so if you’re looking to gain a proper understanding of how the different guns stack up against ane another with the latest changes in identify, you’re in the right place.

Apex Legends best guns tier listing

Here’s our Noon Legends weapon tier list for Season xiv:

  • Elevation Tier:
    Bocek Bow, Flatline, Kraber, R-301 Carbine, R-99, Wingman
  • A-Tier:
    CAR, Havoc, Mastiff, Peacekeeper, Rampage, Spitfire, Volt
  • B-Tier:
    Alternator, Accuse Rifle, G7 Scout, Havoc, Hemlok, Mozambique, Watch
  • C-Tier:
    30-30 Repeater, Devotion, Fifty-Star, Longbow, Prowler
  • D-Tier:
    P2020, EVA-8, RE-45, Triple Take

At that place’s a lot of nuance to the different guns in Apex Legends. Sometimes a gun might be pretty underwhelming until it receives a certain zipper, after which it becomes one of the best guns in the game. So take this tier list with a compression of common salt, but if yous’re a newer role player then let this tier list inform your decisions until you know enough to make more nuanced choices.

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Apex Legends weapon stats

Below you’ll find tables of up-to-date weapon stats for all the different types of Apex Legends guns.

Note: Damage is given in the form of Head DMG/Body DMG/Leg DMG in the below tables, and in the Reload column you’ll see speeds for both non-empty and empty reloads.

Assault Rifles – Apex Legends weapon stats

Name Ammo Impairment DPS RPM Mag Size Reload
R-301 Carbine Calorie-free 25/fourteen/11 190 816 18/20/25/28 ii.4s/3.2s
Flatline Heavy 32/xviii/xiv 180 600 20/25/28/30 2.4s/3.1s
Havoc Energy 32/xviii/14 198 672 24/28/32/36 3.2s/three.2s
Hemlok Heavy 35/20/fifteen 214 643 18/24/27/xxx 2.4s/2.85s

R-301 Carbine (S-Tier)

Consistency is an of import trait when you’re picking which gun to accept with you lot into the late-game of Apex Legends. And with its high rate of fire, accuracy, and reliability over pretty much any range, the R-301 Carbine still only barely ekes out a victory against the Flatline for the best Assault Rifle in Apex Legends.

Flatline (S-Tier)

Don’t let the Flatline’s comparatively low DPS fool you: this is absolutely an S-Tier gun. It hits hard, and information technology doesn’t take a barrel so it’s very easy to learn the recoil pattern. A fantastic all-rounder that shreds when you land your shots.

Havoc (B-Tier)

Poor hipfire accuracy and reliance on finding a Turbocharger to accomplish its total potential just about keep the powerful Havoc out of the top tiers. But this gun his harder than about whatever other mid-range weapon, and that lonely tin win you a fight.

Hemlok (B-Tier)

If yous can get used to a burst-fire weapon, the Hemlok shreds. It’s accurate, flexible, and boasts the highest DPS of any Set on Burglarize. Unfortunately it’s just a piddling too hard to use, and that makes information technology less consequent and therefore lower-tier overall than the other Assail Rifles.

SMGs – Apex Legends weapon stats

Name Ammo Damage DPS RPM Magazine Size Reload
Volt Energy 23/15/13 180 720 19/21/23/26 one.6s/2.25s
CAR Calorie-free/Heavy xx/13/10 202 930 twenty/22/24/27 1.7s/2.13s
R-99 Light 17/xi/ix 198 i,080 20/22/24/27 i.8s/two.45s
Prowler Heavy 23/fifteen/12 171 685 twenty/25/xxx/35 ii.0s/2.6s
Alternator Lite 24/xvi/13 160 600 xix/22/25/27 1.9s/2.23s

Volt (A-Tier)

The Volt’s claim to fame has always been its high accurateness. This powerful Energy-based SMG can be used at mid-range very happily. With Season xiv it’s once over again part of flooring loot instead of confined to the Supply Drib, so look to run across lots of players using this tremendously reliable SMG going frontwards.

Machine (A-Tier)

The newest add-on to the SMGs roster, the Machine has marginally college DPS than the R-99, and some prissy flexibility with regard to taking both Light and Heavy ammo. Its simply downside is that information technology’s the least accurate of the SMGs and it doesn’t take a barrel attachment, so hipfire accurateness will always be the same no matter what.

R-99 (S-Tier)

The R-99 is ane of the most pop guns in Apex, and has been since the beginning. Its astounding charge per unit of fire more than than makes up for its low impairment-per-shot, and for those who tin control its substantial recoil, information technology admittedly shreds. With Flavour 14 we’re putting it simply above the CAR in the tier listing because with a Light amplification by stimulated emission of radiation Sight, the R-99 is ridiculously accurate in hipfire style.

Prowler (C-Tier)

The Prowler’s five-shot burst makes it a challenging gun to use in the rut of the moment, but land those 5 shots and you’ve dealt a stunning amount of damage in a very brusk space of time. It’s essentially the Hemlok made into an SMG. It’southward a strong gun for sure, but I don’t call back it really competes very well against the other SMGs out there.

Alternator (B-Tier)

The Alternator takes later on the Volt – lower damage, simply higher accuracy. Despite its more small damage, it’southward still a very formidable weapon which is wrongfully overlooked by much of the playerbase. If the Prowler is the Hemlok of SMGs, the Alternator is the equivalent of the Flatline.

LMGs – Noon Legends weapon stats

Name Ammo Damage DPS RPM Magazine Size Reload
Spitfire Light 27/18/15 162 540 55 3.4s/three.8s
Rampage Unique 42/28/24 140 300 forty 3.1s/3.4s
L-Star Free energy 26/17/14 170 600 24/26/28/thirty 3.6s
Devotion Energy 23/fifteen/xiii 225 900 36/40/44/48 3.2s/3.8s

Spitfire (A-Tier)

The Spitfire’s high impairment and high magazine capacity get in a terror to get up against, because with a Spitfire yous can just keep on firing and firing until your opponent is expressionless. Information technology’s the well-nigh reliable LMG to deal tonnes of damage with over the course of a fight.

Rampage (A-Tier)

The Rampage hits similar a truck with its boring-firing shots, and when charged up with a Thermite Grenade information technology gains 1 of the highest DPS values in the game. The only reason this beastly Supply-Drop-but LMG doesn’t quite reach the top tier is that it’s too wearisome and unwieldy for utilise at annihilation closer than mid-range, and its sluggish burn charge per unit makes it harder to track enemies and make the quick impale.

50-Star (C-Tier)

The 50-Star used to be hands the all-time LMG in the game, but a serial of nerfs to its accuracy and damage have actually clipped its wings. It’s an ammo-hungry gun which can be powerful in shut quarters, and if you master its overheat mechanic you tin keep firing without reloading. But that just takes the gun so far these days.

Devotion (C-Tier)

The Devotion is a scary weapon to hear your opponent revving up, but overall information technology has too many flaws. It’southward big, it’due south non very accurate, and its boring current of air-up time ways you can quickly get killed by stronger weapons before the Devotion reaches its full potential – even with a Turbocharger attached.

Marksman – Noon Legends weapon stats

Proper noun Ammo Damage DPS RPM Mag Size Reload
G7 Scout Light 60/34/26 136 240 x/15/18/20 two.4s/3.0s
Bocek Bow Unique 123/70/63 107 125 N/A Due north/A
Triple Take Free energy 126/63/58 82 78 vi/7/8/9 ii.6s/3.4s
xxx-30 Repeater Heavy 74/42/36 98 140 6/eight/10/12 0.6s/bullet

G7 Scout (B-Tier)

In capable hands, the G7 Lookout really can exist diabolically powerful. I’chiliad not a fan of the Double-Tap Trigger, just in single-shot fashion it’south like shooting fish in a barrel to state shots at any range which can outburst down enemies in startlingly brusk times. It’s but harder present to sell the Scout to someone when there are so many other options for punchy unmarried-shot weapons.

Bocek Bow (Due south-Tier)

The Bocek Bow is a very unusual weapon. It’s by no ways an easy weapon to utilize, but it’southward very accurate, its arrows fly about as fast equally bullets, and each arrow deals ridiculous amounts of impairment given how quickly you tin knock and depict another arrow to follow up your commencement shot with. Definitely the strongest Marksman-class weapon in Apex at the moment.

Triple Take (D-Tier)

The Triple Take occupies an unusual area of the Apex armoury, because its steadily tightening three-shot spread can exist used quite effectively both at very long range and super-brusque range. As a result it’south a versatile gun, only one which requires charging upward with each shot to reach its full potential. Overall it but doesn’t quite match the effectiveness of more specialised weapons.

30-xxx Repeater (C-Tier)

The 30-30 Repeater is a difficult rifle to use well. Its closest competitor is the G7 Scout, and overall I think the Scout is the better choice. But with the addition of Skullpiercer Rounds as a possible attachment on the 30-thirty, it can bargain mega-harm with a headshot that tin can quickly turn into a kill with one or two quick follow-upwardly shots. Information technology’s a expert weapon – it’s just not the best source of reliable damage.

Snipers – Noon Legends weapon stats

Name Ammo Impairment DPS RPM Magazine Size Reload
Kraber Unique 280/140/112 84 36 4 3.2s/iv.3s
Charge Rifle Sniper 56/45/45 (+45) 23 (+23) 30 viii three.6s/3.6s
Longbow Sniper 118/55/44 71.five 78 6/8/10/12 2.66s/three.66s
Sentinel Sniper 140/70/63 xl 37.5 4/5/6/7 2.5s/3.6s

Kraber (S-Tier)

Season thirteen hitting the Care-Parcel-only Kraber with a couple of well-placed nerfs, which, combined with the buffs to helmet headshot protection, means that the Kraber isn’t quite the one-shot-kill game-changer information technology used to be. Having said that, it all the same deals 140 damage per body shot, which is simply also terrifying to ignore.


Charge Burglarize (B-Tier)

The Charge Rifle’s hitscan axle and loftier damage potential makes it a neat long-range poking device that is especially potent in high-level ranked matches when it comes to upgrading your EVO Shields from a distance. It’south tougher to employ at mid and close-range than other Snipers, and it’due south not a great weapon for getting kills, but for long-range poking battles and forcing your enemies to use up their meds earlier the terminal fight, there’s very fiddling better.

Longbow (C-Tier)

The Longbow is the fastest-firing Sniper Rifle, and while information technology does bargain lower impairment per shot than its rivals, 55 damage is nothing to sniff at. It shouldn’t be underestimated, simply I’d still put it below the other sniper rifles purely because the damage of the harder-hit bolt-deportment is just also useful..

Sentry (B-Tier)

For some reason when I have a Sentinel in my hands, I don’t miss. I tin can’t explicate it. Just information technology works out very well for me, because the Sentinel is like a mini-Kraber, landing massive damage with a single bullet. That damage is increased even further when you charge information technology up with a couple of Shield Cells, turning the Sentinel into a very scary weapon indeed. It’s downside, of course, is that as a bolt-action rifle it’due south very big and slow to use.

Shotguns – Apex Legends weapon stats

Proper name Ammo Damage DPS RPM Mag Size Reload
Mastiff Unique 140/112/112 123.2 66 four i.03s/1.7s
Peacekeeper Shotgun 121/99/99 96 58 five ii.5s/3.5s
Mozambique Shotgun 69/45/45 135 180 6 2.1s/2.6s
EVA-8 Shotgun 70/56/56 129 138 viii 2.75s/3.0s

Mastiff (A-Tier)

The Mastiff is currently the merely Care Package shotgun, and its damage potential is just through the roof – which is good, because it only has iv shots per magazine. Nowadays it’s back how it used to be at the beginning of Apex: an enormously powerful but fairly hit-or-miss shotgun which can win or lose games based on whether you hit or miss.

Peacekeeper (A-Tier)

The one-time reliable Peacekeeper is devastatingly powerful every bit long as yous take some encompass to duck in and out from. A well-placed PK shot deals a cool 100 damage, which is enough to turn the tables of whatsoever 1v1.

Mozambique (B-Tier)

Once the lowliest of guns in Apex Legends, the Mozambique has gone from strength to forcefulness over the seasons and is now able to hold its own against the larger Shotguns. Information technology’s very similar to a Wingman, but at closer-ranges it’s actually a footling more reliable than the Wingman. And with Hammerpoints attached it tin absolutely cook enemies one time their shields are broken.

EVA-8 (D-Tier)

A few seasons agone the EVA-8 was the best Shotgun around. Nowadays though, information technology just feels weak. It deals low, inconsistent harm, which completely undermines its major selling signal – its fast fire rate. And unfortunately it doesn’t seem like the Flavor fourteen buffs to its fire rate are enough to justify using it instead of whatever other shotgun,.

Pistols – Apex Legends weapon stats

Name Ammo Damage DPS RPM Mag Size Reload
Wingman Sniper 97/45/41 117 156 6/7/viii/nine 2.1s/two.1s
RE-45 Light 18/12/11 150 750 16/19/22/25 1.5s/1.95s
P2020 Low-cal 27/18/16 126 420 xiv/16/18/21 1.25s/1.25s

Wingman (S-Tier)

If you lot land all your shots with the Wingman, there’due south fiddling reason in using whatever other gun. Information technology’s only so powerful. A headshot is often all you demand to completely plough a fight around. It’s an extremely high skill ceiling weapon and requires a lot of accuracy on the player’s part, so it’southward non peculiarly reliable. But in that location’southward no denying it’s one of the all-time weapons in the game.

RE-45 (D-Tier)

I actually accept a off-white scrap of respect for the RE-45. Information technology’s like a mini R-99 which sacrifices some power for increased movement and reload speeds. It’s a squeamish sidearm, but it simply can’t compete with most primary weapons in Noon.

P2020 (D-Tier)

The P2020 does have some merit, and I have a friend who absolutely swears by information technology. Lamentable, Pete – the P2020 still belongs in the lowest tier still. With Hammerpoints attached it can pack a surprising punch, only I besides think the Hammerpoints are meliorate suited to any of its other applicable guns. There’southward just not much room for a low-damage unmarried-shot pistol in Noon Legends. Y’all should look to upgrade as before long as possible.

Apex Legends weapons – frequently asked questions

Weapons and bullets in Apex Legends work a little differently from other battle royale games such as Warzone and Fortnite. I know lots of new players are going to exist asking the beneath questions, so I’ll just go through them apace now:

  • Are any of the guns hitscan?
    – Just the Charge Rifle axle. All other projectiles have travel time.
  • Is there bullet drop?
    – Yep. The amount of driblet is generally based on the bullet speed of each weapon. Energy weapons accept the everyman drop, Light weapons (and the Bocek Bow) the highest.
  • Is there damage drop-off?
    – Just the Charge Burglarize beam. However, there is a different max headshot range for each weapon, beyond which a headshot will no longer deal bonus headshot impairment.
  • Does each gun have a predictable spray pattern?
    – Aye. Spend fourth dimension learning the spray patterns of each gun in the Firing Range, it’ll seriously help you lot in fights.
  • Is there aim drift?
    – Yes. There’s a brief moment of stillness when beginning ADSing, subsequently which you’ll start to migrate. Equipping Stock attachments minimizes aim migrate. For more info, bank check out our Noon Legends attachments page.
  • Exercise unlike guns affect movement speed?
    – Aye, simply only while ADSing. Without ADSing your gun has no bearing on your run speed. But when ADSing, your movement volition be reduced based on the form of gun you’re belongings.
  • Does taking harm ho-hum yous downward?
    – Yes. Taking damage from whatever weapon (not just a Heavy Rounds weapon, which many players seem to believe is the example) will cause a brief slowdown. But Legends with the “Fortified” Passive (Gibraltar and Caustic) are allowed to this slowdown.

That wraps up our guide to the all-time weapons in Apex Legends as of Season xiv. At present why not round off this cognition by perusing our guide to the different Apex Legends characters on offer?

Source: https://www.rockpapershotgun.com/apex-legends-best-guns-tier-list-weapon-stats