When Is The New Valorant Season


The anticipation behind every new Valorant Human action is 1 that players worldwide expect forward too, and with Episode 5 Human activity 2 coming to a close, a new Act is on the horizon.


There’s been a lot teased with Valorant Episode 5 Act 3, from a new agent, to new game modes and even more.


The most heady function of this new deed is the new Agent Harbor, likewise every bit a make new Battle Pass to sink our teeth into.


Nosotros’re going to runover all the changes coming to Valroant with the new Act below!

Players won’t accept to wait much longer in order to jump into the new Valorant Act, as of now, the battle laissez passer/competitive queues are running to a close soon.

This ways we should run into Episode 5 Act 3 release the same day or
October 17th, 2022.
So, keep your optics peeled on Valorant’s social media for official news!


Harbor is going to be the newest controller to bring together the ranks within Valorant, and volition join the likes of Viper, Brimstone, Omen and Astra, as the but agents within this slot.


Battle Laissez passer items come courtesy of @Valorleaks

Reminder: this is the get-go of Episode 5 Human activity III and that ways there’s a number of new things that aren’t featured below: the return of the Ion skinline, a whole new Battlepass and a reset of ranks.

AGENT UPDATES

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HARBOR GOES Live!

  • Learn his abilities on our Agents folio.
  • Watch the newest Controller in action in his debut trailer.

BUGS

AGENTS

  • Fixed an issue where friendly versions of area-damage abilities could overwrite enemy versions of those abilities to deal less damage
  • Fixed a bug where Viper’s Toxic Screen could take small gaps around footing level in specific map locations

GAMEPLAY SYSTEMS

  • Fixed diverse minimap bugs:
    • Ally position indicators would persist on the edge of minimap fifty-fifty afterward ally came back into view
    • In some cases, KAY/O’due south Suppression Blade position indicator could appear twice on the minimap
    • Opening the larger map (defaulted to Caps Lock and ‘G’) during round transition could cause spawn barriers to announced as a single pixel
    • “Recently Seen Enemy” icon indicators could sometimes update their position without the enemy being visible

MAPS

  • PEARL
    • Fixed a sliver line of sight from A Master to A Link

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Interface Changes


OUR Process

To kick things off, we created a special task-force squad to guide these efforts.
This group’s goal was to identify how to converge efforts across UX, UI, Engineering, and QA
to plus-up our game customer and allow future scalability more hands. Some areas/tasks they tackled included:

  • Auditing areas of opportunity in core game menstruation screens
  • Defining where we can build consistency in design choices
  • Edifice game engine enhancements
  • Determined the backbone of our customer and explored compatible multiplatform navigation options
  • Broad style explorations at a high level to test our key assumptions
  • Leveling up how we present VALORANT style and aesthetic in game

Yous’ve likely already noticed the start of this work in Patch v.03. The Agent Browser UI was the showtime release of this greater endeavour. The team replaced our Agents’ textures with their 2d central art illustrations and updated the color schemes behind them to amend convey their iconic and expressive personalities. This is just the outset! We already have greater ambitions for this screen, along with many others.


A SNEAK PEEK

With the goal of bringing together visually rich, vibrant, and fresh interfaces to unify our game and marketing visual identities,
the first update nosotros want to share is our new MVP screen.


“Nosotros desire you to understand the importance of the team attribute of VALORANT. This new, bold team shot helps to show off your team’s MVP and your team limerick while reinforcing the emotional narrative coming out of your nigh contempo game—win or lose. We likewise hope this helps you appreciate the dazzler of our Agent visuals with a focus on continuity into the end of game screens.” —Tea Chang, UX Design Director

You’ll as well kickoff to see a
new foyer, pre-match loading screen, and End of Game screens
with designs
meant to improve legibility.

“We wanted to remove a lot of visual clutter and improve the overall readability of the Lobby Screen. We had a lot of decoration elements that were pretty but didn’t actually serve a purpose. In order to emphasize the Playercard and its representation. And to give you a articulate ‘call to action,’ we increased the screen’s contrast, pushed color values, and simplified our shape language.” —Oliver Zumstein, Visual Design Managing director

“Nosotros want the faceoff screen to be all nearly the two teams about to duke it out. Nosotros removed the map and so your banners could take up the screen, amend showing off your identity through your chosen Player Cards, Titles and Rank badges. We punched upwardly both side’s colors, mirrored imprint layouts for symmetry, and added ‘VS’ text to emphasize the caput-to-head feeling.” —Max Smiley, Staff Engineer

Source: https://ca.roccat.com/blogs/news/valorant-episode-5-act-3-release-date-battle-pass-new-agent-and-more#:~:text=Players%20won’t%20have%20to,social%20media%20for%20official%20news!